AC DDRMAX2: Difference between revisions

16 bytes removed ,  29 March 2016
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* Release Date: March 27th, 2002.
* Release Date: March 27th, 2002.
* Soundtrack Release Date: June 19th, 2002.
* Soundtrack Release Date: June 19th, 2002.
== General Information / Changes ==
== General Information / Changes ==
* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed from [[AC DDRMAX|DDRMAX]] returned.
* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed in [[AC DDRMAX|DDRMAX]] returned.
* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
** Combo increments only if players get Perfect step or jump only.
** Combo increments only if players get Perfect step or jump only.
** Combo increments by 1 for jumps (Instead of 2 in Normal gameplay). Used until EXTREME.
** Combo increments by 1 for jumps (instead of 2 in normal gameplay).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** Post-song bonuses are no longer granted.
** Post-song bonuses are no longer granted.