AC SINOBUZ: Difference between revisions
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{{IIDX Song|DANCE SPEED|[[AO-INFINITY (song)|AO-∞]]{{from|[[AO-INFINITY|AO-∞]]}}|[[Ryutaro Nakahara|青龍]]|191|-|6|9|10|6|9|10}} | {{IIDX Song|DANCE SPEED|[[AO-INFINITY (song)|AO-∞]]{{from|[[AO-INFINITY|AO-∞]]}}|[[Ryutaro Nakahara|青龍]]|191|-|6|9|10|6|9|10}} | ||
{{IIDX Song|SUPER ULTIMATE HYPER CORE|[[BroGamer]]|[[USAO]]|207|-|7|9|11|7|9|11}} | {{IIDX Song|SUPER ULTIMATE HYPER CORE|[[BroGamer]]|[[USAO]]|207|-|7|9|11|7|9|11}} | ||
{{IIDX Song|HARD TRAP|[[Caterpillar]]|[[Kosuke Saito|Eagle]]| | {{IIDX Song|HARD TRAP|[[Caterpillar]]|[[Kosuke Saito|Eagle]]|170|-|6|10|12|?|?|12}} | ||
{{IIDX Song|HYPER DIGIMETAL|[[FUZIN RIZIN]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]] & [[709sec.]]| | {{IIDX Song|HYPER DIGIMETAL|[[FUZIN RIZIN]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]] & [[709sec.]]|190|-|5|9|12|?|?|12}} | ||
{{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}} | {{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}} | ||
{{IIDX Song|DETROIT TECHNO|[[Shoot'Em All]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Manabu Namiki]]|152|-|3|7|11|3|8|12}} | {{IIDX Song|DETROIT TECHNO|[[Shoot'Em All]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Manabu Namiki]]|152|-|3|7|11|3|8|12}} |
Revision as of 09:36, 25 May 2017
beatmania IIDX |
---|
Arcade Releases |
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th 8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS - 17 SIRIUS - 18 Resort Anthem 19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL 23 copula - 24 SINOBUZ - 25 CANNON BALLERS 26 Rootage - 27 HEROIC VERSE 28 BISTROVER - 29 CastHour - 30 RESIDENT 31 EPOLIS - 32 Pinky Crush |
Foreign Arcade Releases |
beatmania IIDX (China) - tricoro (China) |
Home Releases |
Sony PlayStation 2 |
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS + PREMIUM BEST |
PC Releases |
INFINITAS - INFINITAS (2020) |
Mobile Releases |
i-αppli - IIDX i-αppli - ULTIMATE MOBILE |
beatmania IIDX 24 SINOBUZ
Release Information
- Location test dates:
- July 13th, 2016 - July 18th, 2016
- July 22nd, 2016 - July 24th, 2016
- Release date: October 26th, 2016.
- Slogan: この音色、世に忍BUZZ。
- Soundtrack release dates:
- beatmania IIDX 24 SINOBUZ ORIGINAL SOUNDTRACK
- Japanese and U.S. release: 03/01/2017
- beatmania IIDX 24 SINOBUZ ORIGINAL SOUNDTRACK
General Information / Changes
- First beatmania IIDX game released in the form of an online update pushed through the eAMUSEMENT network.
- New feature, PACEMAKER NEXT has been introduced; it's automatically set to suit your score.
- Lane covers can now be displayed on the score graph's background.
- DJ POINTS for each song you played are now displayed on the songwheel.
- New Ninja Rank points are obtained after each song. Rank points are separated by Single/Double play and broken down to the SINOBUZ folder and all LEVEL folders.
- FULL COMBO RATE is now shown in all modes instead of only HAZARD.
- CLEAR RATE and FULL COMBO RATE now show decimals, like in the SOUND VOLTEX series.
- New category introduced, ALMOST FULL COMBO CLEAR, for 1 to 5 combo breaks in a song.
- Currency in this version is called BUZZ.
- Two new modes, TIME HAZARD and TIME FREE. They both are timed modes similar to PREMIUM FREE, but are only available on specific days, cost the same as a regular credit, and can be paid with coins.
- Every day of a week comes with its own menu BGM and menu background video color, along with a daily bonus.
- Sunday (Brightness/white) - One free DJ VIP PASS PLATINUM. BGM by 猫叉Master.
- Monday (Darkness/black) - One free DJ VIP PASS BLACK. BGM by DJ TOTTO.
- Both are also available for non-PASELI enabled locations, including those outside of Japan.
- Tuesday (Fire/red) - TIME HAZARD enabled. BGM by 96.
- Wednesday (Water/blue) - TIME FREE enabled. BGM by dj TAKA.
- Thursday (Wood/green) - One extra minute in PREMIUM FREE mode (for PASELI enabled locations only). BGM by HuΣeR.
- Friday (Metal/gold) - BUZZ is given at a 24% higher rate. BGM by Sota Fujimori.
- Saturday (Earth/brown) - No level restrictions in STEP UP mode. BGM by L.E.D..
- Song information (Version/Genre/Title/Artist/BPM) in the song selection screen is now aligned to the right, above the ANOTHER difficulty panel.
- HELL CHARGE NOTE notation has been removed from the left of song names in song selection.
- However, like the CHARGE NOTE notation, HCN will still appear on the difficulty selection side.
- Titles of the new songs are written with a yellow font.
- All EXPERT COURSE -SECRET- and ピュラー (Pular) related unlocks in beatmania IIDX 23 copula are now unlocked by default.
- However, all hidden songs from copula's events (開通!とことこライン, Season Line, おてがる!!LINK TRACK, Mystery Line) are still hidden if you did not unlock them on copula.
- Hidden songs not unlocked can be currently be played with mystery scrolls (秘術の書, or Hijutsu no sho), which were added to the game on November 17th, 2016. They work the same way as Rainbow Tickets from copula.
- copula song unlocks can currently be purchased as of December 14th, 2016 with BUZZ using Kiran no omamori (金襴のお守り, "Amulet of Wealth") items.
- However, all hidden songs from copula's events (開通!とことこライン, Season Line, おてがる!!LINK TRACK, Mystery Line) are still hidden if you did not unlock them on copula.
- First beatmania IIDX arcade title to have result screen art at launch since beatmania IIDX 20 tricoro.
- First beatmania IIDX arcade game since their respective debuts with no Kanako Hoshino, m1dy, or Yukacco songs on the default songlist.
- First beatmania IIDX arcade game to not have new BEGINNER charts.
- Black Tran Medals introduced. They are secret in nature and their string names do not directly explain how you've obtained them, but only provide a vague reference to the completed achievement.
- First beatmania IIDX game since beatmania IIDX 19 Lincle whose EXTRA STAGE songs do not have their charts weekly released one difficulty level at a time.
- Level 12 charts for default songs were made playable on December 8th, 2016.
- Theme: Ninjas
Staff Information
To be updated.
Full Song List
beatmania IIDX 24 SINOBUZ Full Songlist
New Songs
Default Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Regular Songs | ||||||||||||
HARD DANCE | Affection | ni-21 | 150 | - | 3 | 6 | 10 | 3 | 6 | 10 | ||
HiTECH FULLON | Amazing Mirage | lapix | 153 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
WORLD | AsiaN distractive | 猫叉劇団 | 132-157 | - | 5 | 8 | 11 | 6 | 9 | 11 | ||
ALTERNATIVE TECHNO POP | Be A Star | PHQUASE feat.ぁゅ | 174 | - | 4 | 9 | 11 | 5 | 8 | 11 | ||
HARDCORE RAVE | Believe in you | DJ Shimamura feat. Renna | 175 | - | 5 | 8 | 10 | 6 | 8 | 10 | ||
TRANCE | Beyond The Seven | Nhato | 142 | - | 4 | 7 | 11 | 4 | 8 | 11 | ||
FESTIVAL SOUND | BREAK OVER | MASAYOSHI IIMORI | 106-150 | - | 5 | 9 | 11 | 5 | 8 | 11 | ||
EMOTIONAL HI-TECH | DISAPPEAR feat. koyomin | DJ Genki | 145 | - | 4 | 9 | 11 | 4 | 10 | 12 | ||
EDM | elemental bender feat. Kanae Asaba | MK | 135 | - | 3 | 6 | 8 | 3 | 6 | 8 | ||
KAWAII FUTURE BASS | Magical | Snail's House | 174 | - | 4 | 6 | 10 | 4 | 6 | 10 | ||
TECHNO | Modular Technology | Sota Fujimori | 170 | - | 6 | 10 | 11 | 6 | 10 | 11 | ||
TURBOFUNK | Music is The Answer | C-Show | 128 | - | 4 | 8 | 10 | 4 | 8 | 10 | ||
BUBBLEGUM DANCE | OOO | Ryu☆ feat.moimoi | 140 | - | 3 | 7 | 10 | 3 | 7 | 10 | ||
POP BREAKCORE | OTENAMI Hurricane | t+pazolite | 215 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
MONDO-GROOVE BASSHOUSE | PAPAYAPA BASS | かめりあ feat. ななひら | 147 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
哀愁EUROBEAT | Remedy feat. Kanae Asaba | Y&Co. | 165 | - | 5 | 8 | 10 | 5 | 8 | 10 | ||
RDM | ROTTERDAM SHOGUN | ABDI from ジャカルタファンクブラザーズ | 199 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
PIECED MAKIBISHI | Sarutobi Champion is 拙者 | Project B- | 130-195 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
SHINOBI RAVE | SAY BAY | P*Light | 165 | - | 5 | 8 | 12 | 5 | 9 | 12 | ||
80's SYNTH FUNK | Seaside Labyrinth | Dirty Androids | 136 | - | 4 | 7 | 9 | 4 | 6 | 9 | ||
FUTURE BASS | Seize the Day | DJ'TEKINA//SOMETHING feat.yuyoyuppe | 140 | - | 5 | 7 | 10 | 5 | 9 | 11 | ||
R&B | Selfish Sweet | OSTER project feat. かなたん | 135 | - | 3 | 5 | 9 | 3 | 6 | 9 | ||
CHIPTUNE | shuriken | ヒゲドライバー | 160 | - | 4 | 6 | 10 | 4 | 8 | 11 | ||
CANDY ROCK | SINOBUZ Fantasy | Noria | 190 | - | 6 | 9 | 10 | 6 | 9 | 10 | ||
DANCE MUSIC | Summer from At The Moment |
banvox | 150 | - | 3 | 7 | 10 | 3 | 7 | 10 | ||
HARDTEK | Super Rush | kors k | 190 | - | 6 | 9 | 12 | 6 | 9 | 12 | ||
J-POP | Sweet Clapper from Sweet Clapper |
livetune+ | 162 | - | 3 | 7 | 10 | 3 | 7 | 10 | ||
HARDSTYLE | The Commanders | USAO | 150 | - | 5 | 8 | 10 | 5 | 8 | 11 | ||
BIG BEAT/BREAKBEATS | (This Is Not) The Angels | Hommarju | 33-130 | - | 4 | 8 | 11 | 5 | 8 | 11 | ||
HARD TRANCE | TOGAKUSHI | SETUP | 150 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
UPLIFTING TRANCE | Umbral | Maozon | 138 | - | 3 | 7 | 10 | 3 | 7 | 10 | ||
CYBER JAZZSTEP | XINOBIKILL | SOUND HOLIC feat. Nana Takahashi | 164 | - | 6 | 9 | 11 | 5 | 9 | 12 | ||
ACEDIA | ちらちら・はらはら from オトカ♥ドール |
NU-KO | 180 | - | 2 | 5 | 7 | 2 | 5 | 7 | ||
HYPER ENKA POP | 冬椿 ft. Kanae Asaba | Xceon | 155 | - | 5 | 7 | 10 | 5 | 7 | 10 | ||
HIP HOP | 焱影 | RoughSkreamZ feat.楽天斎 | 136 | - | 5 | 9 | 12 | 6 | 9 | 12 | ||
POP ROCK | 次葉 -turn the page- | 小寺可南子 | 180 | - | 4 | 8 | 10 | 4 | 8 | 10 | ||
CROSSBREED | 鴉 | L.E.D.-G | 190 | - | 7 | 10 | 11 | 7 | 10 | 11 | ||
演歌ブレイクス | お命ちょうDAI!901娘 | DJ SHARPNEL feat. みらい | 160 | - | 5 | 8 | 10 | 5 | 8 | 10 | ||
忍歌 | 忍恋花 | 黒脛 | 189 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
DRAMATIC WALTZ | 獅子霞麗ノ舞 | HuΣeR | 100 | - | 4 | 6 | 9 | 3 | 6 | 9 | ||
NEON/TWERKCORE | #MAGiCVLGiRL_TRVP_B3VTZ | DJ Noriken | 100 | - | 6 | 9 | 12 | 6 | 9 | 11 | ||
TRIBAL HOUSE | ¡Viva! | Ryu* | 135 | - | 5 | 8 | 10 | 4 | 9 | 11 | ||
beatnation 10th Anniversary Memorial Song 「crew」 Campaign (beatnation10周年記念ソング「crew」キャンペーン) (added on March 15th, 2017) | ||||||||||||
ANTHEM | crew | beatnation Records | 150 | - | 3 | 8 | 11 | 4 | 9 | 11 | ||
NOSTALGIA launch memorial song crossover campaign (ノスタルジア稼働記念 楽曲交換キャンペーン) (added on March 15th, 2017) | ||||||||||||
NOSTALGIA | nostos from ノスタルジア |
Setaria Virtuoso | 86-144 | - | 5 | 8 | 11 | 5 | 9 | 11 |
Ninja Rank Unlocks
To unlock the following songs, players have to reach certain Ninja Ranks:
- Damage Per Second†: Ninja Rank NORMAL
- 朧†: Ninja Rank BRONZE
- 仮想空間の旅人たち†: Ninja Rank SILVER
- SOLID STATE SQUAD†: Ninja Rank GOLD
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
LEGGENDARIA Folder | ||||||||||||
CYBER DRUMSTEP | Damage Per Second† | Maozon | 177 | - | - | - | 10 | - | - | 11 | ||
HARDSTYLE | SOLID STATE SQUAD† | kors k Vs. L.E.D. | 155 | - | - | - | 12 | - | - | 12 | ||
TECHNO | 仮想空間の旅人たち† | DJ MURASAME | 151 | - | - | - | 12 | - | - | 12 | ||
FASCINATION | 朧† | HHH×MM×ST | 149 | - | - | - | 11 | - | - | 11 |
BUZRA ARTS
BUZRA ARTS is beatmania IIDX 24 SINOBUZ's EXTRA STAGE system. For Japanese version machines, this only appears on PREMIUM START (which requires PASELI). The event began on December 1st, 2016.
BUZRA is a portmanteau of "(SINO)BUZ" and "Vajra". The songs are related to the seven SINOBUZ elements: Fire, Water, Wood, Metal, Earth, Brightness and Darkness. New BUZRA ARTS songs appear every six weeks:
- FIRE - December 1st, 2016
- WOOD - January 12th, 2017
- EARTH - February 23rd, 2017
- BRIGHTNESS - April 6th, 2017
- ??? - May ?, 2017
- ??? - June ?, 2017
- ??? - August ?, 2017
Like Spada†leggendaria and Season Line, sum of difficulty levels, rank, and clear type are the main requirements to unlock a BUZRA ARTS song for EXTRA STAGE. This time, all the charts are playable from the first day of a BUZRA ARTS song's appearance. RANDOM cannot be used.
The conditions to access BUZRA ARTS change on the phase it is in:
- Phase 1:
- NORMAL difficulty: Obtain at least an A rank on three songs that total 24 or more in difficulty by clearing them with the EX-HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 30 or more in difficulty by clearing them with a FULL COMBO.
- ANOTHER difficulty: Obtain at least a AAA rank on three songs that total 34 or more in difficulty by clearing them with a FULL COMBO.
- Phase 2:
- NORMAL difficulty: Obtain at least an A rank on three songs that total 21 or more in difficulty by clearing them with the HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty by clearing them with the EX-HARD gauge.
- ANOTHER difficulty: Obtain at least a AAA rank on three songs that total 31 or more in difficulty by clearing them with the EX-HARD gauge.
- Phase 3:
- NORMAL difficulty: Obtain at least a B rank on three songs that total 18 or more in difficulty by clearing them with the regular gauge.
- HYPER difficulty: Obtain at least an A rank on three songs that total 24 or more in difficulty by clearing them with the HARD gauge.
- ANOTHER difficulty: Obtain at least a AA rank on three songs that total 28 or more in difficulty by clearing them with the HARD gauge.
- Phase 4:
- NORMAL difficulty: Obtain at least a B rank on three songs that total 15 or more in difficulty by clearing them with the regular gauge.
- HYPER difficulty: Obtain at least an A rank on three songs that total 21 or more in difficulty by clearing them with the regular gauge.
- ANOTHER difficulty: Obtain at least a AA rank on three songs that total 25 or more in difficulty by clearing them with the regular gauge.
- Phase 5:
- NORMAL difficulty: Obtain any rank on three songs that total 12 or more in difficulty by clearing them with the regular gauge.
- HYPER difficulty: Obtain at least a B rank on three songs that total 18 or more in difficulty by clearing them with the regular gauge.
- ANOTHER difficulty: Obtain at least a A rank on three songs that total 22 or more in difficulty by clearing them with the regular gauge.
When a BUZRA ARTS song is unlocked, the song menu's background changes and a unique background music (by HuΣeR) is played.
Current element: BRIGHTNESS (Phase 4)
Time Period: April 27th, 2017 onward
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
BUZRA ARTS | ||||||||||||
SPEED RAVE | Rave Cannon FIRE |
kors k | 160 | - | 5 | 9 | 12 | 5 | 9 | 12 | ||
夏の夕暮れと、DUBSTEP。 | yamabiko (SINOBUZ Edition) WOOD from EDP presents ravemania 2016 summer |
かめりあ | 154 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
HYBRID BUCHIAGE TRANCE | ECHIDNA EARTH |
Hu∑eR | 146 | - | 6 | 10 | 12 | 7 | 10 | 12 | ||
DJ BATTLE | Beat Juggling Mix BRIGHTNESS |
Hommarju | 66-198 | - | 6 | 9 | 11 | 6 | 9 | 11 |
KOUJYO SINOBUZ DEN (攻城シノバズ伝)
The 攻城シノバズ伝 (KOUJYO SINOBUZ DEN) unlock event started on November 17th, 2016 and ended on April 16th, 2017.
The event screen, as always, appears at the end of every play session, however its effects begin immediately from the first played credit. Lastly, the event appears in every mode.
A third castle was added on December 21st, 2016.
A fourth and fifth (final) castle was added on February 13th, 2017.
Similarly to 開通!とことこライン from beatmania IIDX 23 copula, you can choose which song to unlock from the following ones:
- Breakin' Chain / REDALiCE feat. MONICO
- 禍根 / U1 overground
- HADES / Massive New Krew
- 九尾狐夜行 / 天狐
The process appears when you find items to unlock songs' charts during the course of the event.
The objective of the event is to conquer castles from enemies; to do so you must obtain Onigiri. Like 開通!とことこライン, playing a song gives you Onigiri points; the amount of points depend on which mode you are playing:
- STANDARD / Dani nintei / HAZARD: 250 points (from 1 to 4 songs)
- STEP UP: 333 points (3 songs)
- FREE: 500 points (2 songs)
- PREMIUM FREE: 250 points for the first five songs, 20 for each additional song
- FREE PLUS: 500 points (3 songs)
- TIME FREE: 500 points for the first 2 songs, 20 for each additional song
- TIME FREE PLUS: 500 points for the first 3 songs, 20 for each additional song
- TIME HAZARD: 250 points for the first 4 songs, 20 for each additional song
In STANDARD mode you'll ultimately earn less Onigiri points per play session if you have no access to EXTRA STAGE, remember. Also, using the 秘術の書 (Hijutsu no sho, purchasable with PASELI like the Rainbow Tickets) will give additional Onigiri points.
Inside the castle you can perform the following actions that require 450 Onigiri points:
- Search: explore the castle to find enemies. Once the exploration rate of a castle is at 100% you cannot use this command.
- Event: activate events you found during the search, be them being items or enemy fights.
- Train: increases your attack power. Initial increase value is 20; each training, the bonus value increases by 10, up to 200.
Special actions:
- Annual contribution: every 5 minutes of not playing the game you earn one Onigiri point; limit of earned points is 2000.
- Ninjutsu: magic scrolls obtained during the event. One can be used twice. Gives special bonuses and you can choose only one of them.
- 剛 (pink): increases the player's current power by 20% until a castle has been fully conquered
- 幻 (purple): decreases the enemy's enemy power by 20% for one battle
- 気 (green): Onigiri cost for training reduced by 20% until the next action
- 鷹 (cyan): decreases chances of missing attacks to the enemy for one battle
- 貧 (white): decreases the strength of one castle boss (the gatekeeper) by 50%
- 開 (cyan): decreases the resistance of the locked door by 50%, lasts until a door is destroyed
- 解 (purple): decreases the resistance of the treasure box by 50% for one time
Ninjutsu cannot be used in the final castle (黒刃図城).
The command EXIT is used to close the event screen (same as when the time runs out).
Onigiri points obtained are lost when the player enters another castle. Events in the castles appear in specific points. The first castle (注都利阿流城) must be cleared before you can access the second and third castles (蒼刃図城 and 黄刃図城 respectively).
The following is a list of items that can be obtained throughout events in each castle:
FIRST CASTLE - 注都利阿流城
- NORMAL/HYPER/ANOTHER charts
- 2000 BUZZ
SECOND CASTLE - 蒼刃図城
- NORMAL/HYPER/ANOTHER charts (three each)
- ミッドナイト堕天使 / Dr. Honda
- Around The Galaxy / NISH
- 2000 Onigiri points
- 8000 BUZZ
- 焔極OVERKILL / RoughSketch Vs. L.E.D.-G
THIRD CASTLE - 黄刃図城
- NORMAL/HYPER/ANOTHER charts (four each)
- SCREAM THE LIFE FEAT.KYONO / DJ BAKU
- SWEET LAB / DJ SIMON
- 15000 BUZZ
- 津軽雪 / 罠師 VS 安室
FOURTH CASTLE - 赤刃図城
FINAL CASTLE - 黒刃図城 - Requires all the previous castles to be cleared
- 1000 Onigiri points
- 8000 BUZZ
- Go Ahead!! / Ryu☆ Vs. Sota
Bronze Tran medals are obtained when you reach the first castle, when you reach 50% and 100% exploration rate from each castle, when you clear one event and when you clear five events.
Silver Tran Medals are obtained after clearing 10, 15, 25, 35, 50, 65 and 80 events, respectively.
Gold Tran Medals are obtained after clearing 100 events and after defeating the castle bosses.
Black Tran Medals can be obtained in this event by doing the following:
- 同盟忍者: Add three friends or more to your team.
- 豪腕忍者: Train your attack power to 1000.
- 大食い忍者: Obtain 10000 Onigiri points within a castle.
Clearing all five castles nets you a Platinum Tran Medal.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
攻城シノバズ伝 | ||||||||||||
Phase 1 (注都利阿流城 / 蒼刃図城) | ||||||||||||
New Songs | ||||||||||||
MOOMBAHCORE | Breakin' Chain | REDALiCE feat. MONICO | 206 | - | 4 | 8 | 10 | 5 | 8 | 11 | ||
HARDSTYLE | HADES | Massive New Krew | 155 | - | 5 | 9 | 12 | 5 | 10 | 12 | ||
ORBITALIC FUTURE BASS | 禍根 | U1 overground | 170 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
ORIENTAL FUSION | 九尾狐夜行 from GITADORA OverDrive |
天狐 | 145 | - | 5 | 9 | 12 | 5 | 9 | 12 | ||
Castle Boss | ||||||||||||
HARDCORE | 焔極OVERKILL | RoughSketch Vs. L.E.D.-G | 192 | - | 6 | 10 | 12 | 7 | 10 | 12 | ||
CS Song | ||||||||||||
UPLIFTING TRANCE | Around The Galaxy from beatmania IIDX 15 DJ TROOPERS CS |
NISH | 145 | - | 5 | 9 | 11 | 7 | 10 | 11 | ||
Revived Song | ||||||||||||
TRENDY TECHNO | ミッドナイト堕天使 from beatmania IIDX 16 EMPRESS |
Dr. Honda | 150 | - | 5 | 7 | 11 | 5 | 8 | 12 | ||
Phase 2 (黄刃図城) | ||||||||||||
New Songs | ||||||||||||
SPIRAL STAIRS | BabeL ~Grand Story~ from pop'n music 19 TUNE STREET |
Ako Atak | 163 | - | 6 | 10 | 11 | 7 | 10 | 12 | ||
TECH BREAKBEATS | SAMURAI-Scramble | DJ Mass MAD Izm* | 150 | - | 5 | 9 | 11 | 6 | 9 | 11 | ||
ROCK | SCREAM THE LIFE FEAT.KYONO from NΣO TOKYO RΛVΣ STYLΣ |
DJ BAKU | 137 | - | 4 | 8 | 10 | 5 | 8 | 10 | ||
DRUM&BASS | Steel Edge | Maozon | 177 | - | 5 | 8 | 12 | 5 | 9 | 11 | ||
ALTERNATIVE ELECTRO | Yellow Sketch(RX-Ver.S.P.L.) | 高田雅史 | 176 | - | 4 | 9 | 11 | 4 | 9 | 11 | ||
Castle Boss | ||||||||||||
MICHINOKU | 津軽雪 | 罠師 VS 安室 | 160 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
Revived Song | ||||||||||||
LOUNGE HOUSE | SWEET LAB from beatmania IIDX 4th style |
DJ SIMON | 120 | - | 3 | 6 | 10 | 6 | 10 | 12 | ||
Phase 3 (赤刃図城) | ||||||||||||
New Songs | ||||||||||||
ANTHEM | Sky High from BeatStream アニムトライヴ |
Cuvelia | 153 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
WORLD/ELECTRONICA | イザナミノナゲキ | 猫叉Master | 195 | - | 6 | 9 | 12 | 6 | 9 | 12 | ||
Castle Boss | ||||||||||||
HiTECH | 〆 | lapix | 160 | - | 6 | 9 | 12 | 6 | 10 | 12 | ||
CS Song | ||||||||||||
TECHNO | SEQUENCE CAT from beatmania IIDX 14 GOLD CS |
SLEDLAKE (SLAKE & L.E.D.) | 145 | - | 5 | 10 | 11 | 6 | 10 | 12 | ||
Final Castle (黒刃図城) | ||||||||||||
TRANCE CORE | Go Ahead!! | Ryu☆ Vs. Sota | 200 | - | 7 | 10 | 12 | 7 | 10 | 12 |
Ninnin shichikenden (忍々七鍵伝)
The Ninnin shichikenden (忍々七鍵伝) event started on April 20th, 2017. The event can be accessed in STANDARD mode, where it appears as a special folder. It can be accessed on any stage, but you can only enter it once a credit. (Once you confirm entering the event folder, you can't return to the regular song selection screen for that stage.) You can't switch between SINGLE and DOUBLE play, but level and difficulty restrictions are lifted.
Upon selecting the folder, players then choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo), and contains specific songs that fit the Dojo theme (in the previous example, the Scratch Dojo will contain scratch-intensive songs).
The currently available Dojos are as follows, along with their unlockable songs and the type of songs included in them:
- Fire school (炎雅流)
- Happiness Dojo (幸福道場): HAPPY★RUSH: Songs with "HAPPY" in the title, genre, or artist.
- Synth Dojo (シンセ道場): Honey Trap: Songs credited to Sota Fujimori.
- Melody Dojo (旋律道場): Piano Samurai: Songs with prominent piano melodies.
- Scratch Dojo (スクラッチ道場): ディッシュウォッシャー◎彡おいわちゃん: Scratch-intensive songs.
- Silver Dojo (白銀道場): 月雪に舞う華のように: Songs from pop'n music, or with either "SNOW" or "雪" in their titles.
- Legend Dojo (レジェン道場): GuNGNiR: Spada†leggendaria-related songs. Only appears when three Fire Dojos have been cleared.
- The one with the unusual flames (炎雅を極めし者): DORNWALD ~Junge~. Songs composed by DJ TOTTO. Only appears when all other Fire Dojos have been cleared.
- Lightning school (雷振流) (added on May 25th, 2017)
- To be updated.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the ninjas, the damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
Defeating enemies will give the player the award the enemy is holding, if they have one. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all seven enemies have been defeated.
Once the attack is finished, the player will return to STANDARD mode play for the rest of the credit (unless you're on the final stage).
If playing a mode other than STANDARD (one player only), playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters a Dojo. The following bonuses are available:
- STANDARD (with 2 players): 1/12 per song
- EXPERT/CLASS/HAZARD: 1/12 per song
- FREE/FREE PLUS: 1/6 per song
- All timed modes are currently unknown.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
忍々七鍵伝 | ||||||||||||
Fire school (炎雅流) | ||||||||||||
ARCHAIC TALE EP1 | DORNWALD ~Junge~ | DJ TOTTO | 169 | - | 6 | 10 | 12 | 7 | 10 | 12 | ||
REQUIEM PSY | GuNGNiR | Gram | 222 | - | 7 | 11 | 12 | 7 | 10 | 12 | ||
HAPPY | HAPPY★RUSH from EDP presents ravemania speed |
P*Light | 185 | - | 4 | 9 | 11 | 5 | 9 | 11 | ||
HYPER TRAP | Honey Trap | Expander | 160 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
BEAT PIANO MUSIC | Piano Samurai from Beat Piano Music2 |
maras k(marasy+kors k) | 170 | - | 5 | 9 | 10 | 5 | 9 | 10 | ||
ネオスカ電波 | ディッシュウォッシャー◎彡おいわちゃん | ARM×狐夢想 feat. 山本椛 | 210 | - | 3 | 7 | 11 | 4 | 7 | 11 | ||
FOREST SNOW | 月雪に舞う華のように from pop'n music 12 いろは CS |
猫叉Master | 70-125 | - | 5 | 7 | 10 | 5 | 8 | 10 | ||
Lightning school (雷振流) | ||||||||||||
DANCE SPEED | AO-∞ from AO-∞ |
青龍 | 191 | - | 6 | 9 | 10 | 6 | 9 | 10 | ||
SUPER ULTIMATE HYPER CORE | BroGamer | USAO | 207 | - | 7 | 9 | 11 | 7 | 9 | 11 | ||
HARD TRAP | Caterpillar | Eagle | 170 | - | 6 | 10 | 12 | ? | ? | 12 | ||
HYPER DIGIMETAL | FUZIN RIZIN | SOUND HOLIC feat. Nana Takahashi & 709sec. | 190 | - | 5 | 9 | 12 | ? | ? | 12 | ||
HARDSTYLE | RISING FIRE HAWK from DanceDanceRevolution A |
L.E.D.-G | 157 | - | 5 | 8 | 11 | 5 | 9 | 11 | ||
DETROIT TECHNO | Shoot'Em All from beatmania IIDX 13 DistorteD CS |
Manabu Namiki | 152 | - | 3 | 7 | 11 | 3 | 8 | 12 |
EXPERT MODE
EXPERT mode was added to beatmania IIDX 24 SINOBUZ on March 16th, 2017. A handful of songs can be unlocked by playing their respective courses. For Dan courses, playing a SP course will also unlock the DP course's song of the same class and vice versa.
With the addition of EXPERT mode, a new folder, CLASSIC CLASS, was added. The folder contains a selection of Dan'inintei courses from previous games, from both AC and CS releases spanning from beatmania IIDX 7th style to beatmania IIDX 23 copula and beatmania IIDX INFINITAS.
Songs from Dan courses that have removed since its release have also been revived. In addition, the SP Kaiden course, which is taken from beatmania IIDX 14 GOLD CS, contains the original Kaiden-exclusive charts for VANESSA and KAMAITACHI, which have both been made † charts. As the Kaiden-exclusive charts for both songs were only available in Single, brand-new Double charts were created for them.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
EXPERT MODE Unlocks | ||||||||||||
DJ TECHNORCH | ||||||||||||
新世紀進歩的羽扇子音楽 | 廿† | DJ TECHNORCH | 120-160 | - | - | - | 12 | - | - | 12 | ||
80'S | ||||||||||||
NEO 80's EURO ELECTRO | LUV CAN SAVE U† | HIDEKI NAGANUMA | 140 | - | - | - | 10 | - | - | 11 | ||
CLASSIC CLASS Revivals | ||||||||||||
SP 皆伝 | ||||||||||||
FREEFORM HARDCORE | KAMAITACHI† from beatmania IIDX 14 GOLD CS |
DJ TECHNORCH fw.GUHROOVY | 165 | - | - | - | 12 | - | - | 12 | ||
DECEPTIVE GABBA | VANESSA† from beatmania IIDX 14 GOLD CS |
朱雀 | 185 | - | - | - | 12 | - | - | 12 | ||
DP 七段 | ||||||||||||
2 STEP | Luv 2 Feel Your Body from beatmania IIDX 8th style |
Shoichiro Hirata | 134 | - | 4 | 6 | 9 | 6 | 9 | 10 | ||
DP 十段 | ||||||||||||
TECHNOTRONICA | State Of The Art from beatmania IIDX 15 DJ TROOPERS |
Sota Fujimori feat. cyborg AKEMI | 155 | - | 5 | 8 | 11 | 6 | 8 | 12 |
Kinran no omamori (金襴のお守り) unlocks
Kinran no omamori (金襴のお守り) items were added on December 14th, 2016 to provide access to songs from beatmania IIDX 23 copula that were not automatically unlocked. 金襴のお守り can be purchased with BUZZ, and require the basic course subscription.
To see the complete list of purchasable charts/songs, please see this page.
今日のイチオシ (Today's Featured Songs)
Every day, on all SINOBUZ machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a day will grant you 300 bonus BUZZ.
For the list of featured songs, please check the beatmania IIDX 24 SINOBUZ Today's Featured Songs List page.
WEEKLY RANKING
The Weekly Ranking feature in beatmania IIDX 24 SINOBUZ begins on November 30th, 2016. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week.
This time, a STAR feature has been introduced. You earn a star (the day after a Weekly Ranking period for a song ends) if your score in the leaderboards for a specific Weekly Ranking song's chart is high enough. Note that stars depend on each song's chart, not on the whole song itself, which means you can earn up to three stars per Weekly song.
In the songlist menu, a bar shows your Weekly Ranking star progress on the chosen Weekly song's chart; the arrow determines your current position in the leaderboards:
- Bronze star: if the arrow is located in the cyan section.
- Silver star: if the arrow is located in the gray section.
- Gold star: if the arrow is located in the yellow section.
- Platinum star: if the arrow is located in the very small blue section (top 10 in the leaderboards).
|
Revived Songs
The following songs from previous beatmania IIDX releases have been revived:
New Charts
The following songs have received new charts since their last arcade/console appearances:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
SWEET LAB | beatmania IIDX 4th style | - | 3 | 6 | 10 | 6 | 10 | - |
KAMAITACHI† | beatmania IIDX 14 GOLD CS | - | - | - | - | - | - | 12 |
VANESSA† | beatmania IIDX 14 GOLD CS | - | - | - | - | - | - | 12 |
State Of The Art | beatmania IIDX 15 DJ TROOPERS | - | - | - | 11 | - | - | 12 |
Around The Galaxy | beatmania IIDX 15 DJ TROOPERS CS | - | - | 9 | 11 | - | - | - |
ミッドナイト堕天使 | beatmania IIDX 16 EMPRESS | - | - | - | 11 | - | - | 12 |
Difficulty Changes
The following songs have received difficulty changes since their last arcade or console appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
SWEET LAB | beatmania IIDX 4th style | - | - | - | - | - | - | 11→12 |
Luv 2 Feel Your Body | beatmania IIDX 8th style | - | - | 5→6 | 8→9 | - | - | - |
NEO GENERATOR SEVEN | beatmania IIDX 22 PENDUAL | - | - | 10→9 | - | - | - | - |
PENDUAL TALISMAN | beatmania IIDX 22 PENDUAL | - | - | - | - | - | - | 11→10 |
Derelict Star feat. Ryu* | beatmania IIDX 23 copula | - | - | - | - | - | 9→10 | - |
Dreamin Train | beatmania IIDX 23 copula | - | 3→4 | - | - | - | - | - |
Uh-Oh | beatmania IIDX 23 copula | - | - | - | 10→11 | - | - | - |
真 地獄超特急 -HELL or HELL- | beatmania IIDX 23 copula | - | - | - | - | - | 10→11 | - |
Around The Galaxy | beatmania IIDX 24 SINOBUZ | - | 4→5 | - | - | 6→7 | 9→10 | 10→11 |
Shoot'Em All | beatmania IIDX 24 SINOBUZ | - | 4→3 | - | - | 4→3 | 7→8 | 11→12 |
Removed Songs
The following songs from previous beatmania IIDX releases have been removed:
Related Link
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