AC DDR X: Difference between revisions

24 bytes removed ,  25 March 2021
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* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
* Licenses from synth-pop label ''A Different Drum'' make their debut in the mainline arcade series, formerly an exclusive to the ULTRMIX and UNIVERSE console game series.
* Licenses from synth-pop label ''A Different Drum'' make their debut in the mainline arcade series, formerly an exclusive to the ULTRAMIX and UNIVERSE console game series.
* The system background music was composed by [[Drew Campbell]].
* The system background music was composed by [[Drew Campbell]].
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
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** FULL COMBO messages now display on stage results as well.
** FULL COMBO messages now display on stage results as well.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quanitized for the first time.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
* Last arcade DanceDanceRevolution game to show a display about Freeze Arrows before the game begins.
* Last arcade DanceDanceRevolution game to show a display about Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] onward also had results screen BGM.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] to do such.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game to show difference of increment scores between the current player and rge player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
* First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX.
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