AC tricoro: Difference between revisions
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* Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade) | * Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade) | ||
* Soundtrack release dates: | * Soundtrack release dates: | ||
** beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1 | ** [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1]]: February 27th, 2013 (Physical / Japan release), March 6th, 2013 (Digital / International release) | ||
*** Content of the cancelled Vol.2 album was released as the second CD of the [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]] on December 25th, 2013. | |||
** Content of the cancelled Vol.2 album was released as the second CD of the | |||
* Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!! | * Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!! | ||
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** The three events across tricoro also reference each respective color in this order. | ** The three events across tricoro also reference each respective color in this order. | ||
** Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively. | ** Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively. | ||
* First beatmania IIDX game in HD. Frames for styles prior to this game have been remastered to HD as well. | * First beatmania IIDX game in HD, running in 1280x720 resolution. Frames for styles prior to this game have been remastered to HD as well. | ||
* First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up. | * First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up. | ||
* Gameplay interface is overhauled. | * Gameplay interface is overhauled. | ||
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** Music now plays on result screens. | ** Music now plays on result screens. | ||
** The difficulty and level of the song you played are displayed. | ** The difficulty and level of the song you played are displayed. | ||
* All version folders, including ALL BEMANI, now uses its respective game logos, replacing the traditional text display previously used in the past versions. | |||
* New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs. | * New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs. | ||
** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards). | ** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards). | ||
* First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]]. | * First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]]. | ||
** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default | ** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default song list. | ||
* First beatmania IIDX arcade game since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] with no new licenses. | * First beatmania IIDX arcade game since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] with no new licenses. | ||
* [[Make A Difference]], [[SABER WING]], [[sakura storm]], [[Sweet Sweet Love Magic|Sweet Sweet ♡ Magic]], and [[Sakura|桜]] now have their videos from the DanceDanceRevolution series. | * [[Make A Difference]], [[SABER WING]], [[sakura storm]], [[Sweet Sweet Love Magic|Sweet Sweet ♡ Magic]], and [[Sakura|桜]] now have their videos from the DanceDanceRevolution series. | ||
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** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others). | ** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others). | ||
** You can cycle through these options screens with the Effect Change and VEFX buttons. | ** You can cycle through these options screens with the Effect Change and VEFX buttons. | ||
** H-RANDOM was added again as an option since its removal in [[AC SIRIUS|SIRIUS]]. It would be removed again in [[AC EPOLIS|EPOLIS]]. | |||
** HIDDEN, SUDDEN, HID+SUD, and SUDDEN+ TYPE B options have been removed. | |||
* First arcade beatmania IIDX game to allow the player to change the timing offset. | * First arcade beatmania IIDX game to allow the player to change the timing offset. | ||
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen. | * HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen. | ||
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* EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles. | * EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles. | ||
* First beatmania IIDX game with no EXPERT mode. | * First beatmania IIDX game with no EXPERT mode. | ||
* Various older songs had their overlays removed from their videos due to the overhauled interface. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here]. | * Various older songs had their overlays removed from their videos due to the overhauled interface. Specifically, overlays that have their corner lower left and right cropped to fit in the interface of the older styles. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here]. | ||
* STEP UP mode has received revamps: | * STEP UP mode has received revamps: | ||
** Players are now given a dynamic | ** Players are now given a dynamic song list which varies after each song, with the difficulty depending on result and its starting difficulty tier. | ||
** A Review folder is added, which adds songs played on STEP UP and STANDARD modes each time a new song was played. These folders do not progress towards STEP UP, but its suitable for training as these songs can be repeated in the same credit. | ** A Review folder is added, which adds songs played on STEP UP and STANDARD modes each time a new song was played. These folders do not progress towards STEP UP, but its suitable for training as these songs can be repeated in the same credit. | ||
*** BEGINNER charts (level is rated in kanji) are classified under one of the first 3 difficulty levels. | *** BEGINNER charts (level is rated in kanji) are classified under one of the first 3 difficulty levels. | ||
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* First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus. | * First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus. | ||
* System BGM is composed by [[Naoyuki Sato|猫叉Master]]. | * System BGM is composed by [[Naoyuki Sato|猫叉Master]]. | ||
** System voice is provided by a friend of his, while a different menu voice is provided by [[ALT]]. | ** System voice is provided by a friend of his, while a different menu voice is provided by [[Alt|ALT]]. | ||
* First beatmania IIDX game released in Korea since [[AC 2nd style|beatstage II 2nd style]]. | * First beatmania IIDX game released in Korea since [[AC 2nd style|beatstage II 2nd style]]. | ||
* eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013. | * eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013. | ||
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== Staff Information == | == Staff Information == | ||
* | * [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1 OST Booklet Credits]] | ||
= Full Song List = | = Full Song List = | ||
* [[beatmania IIDX 20 tricoro | * [[beatmania IIDX 20 tricoro full song list]] | ||
= | = Default Songs = | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]]|177|-|5|9|11|5|9|11}} | |||
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke | |||
{{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}} | {{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}} | ||
{{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}} | {{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}} | ||
{{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}} | {{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}} | ||
{{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}} | {{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}} | ||
{{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|Project B-|190|-|5|8|11|5|9|11}} | {{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|[[Akhuta|Project B-]]|190|-|5|8|11|5|9|11}} | ||
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}} | {{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}} | ||
{{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}} | {{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}} | ||
{{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}} | {{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}} | ||
{{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke | {{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]|141|-|4|8|10|4|8|11}} | ||
{{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}} | {{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}} | ||
{{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}} | {{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}} | ||
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{{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}} | {{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}} | ||
{{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}} | {{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}} | ||
{{IIDX Song|DUB STEP|[[ZED]]|[[USAO]]|190|-|5|8|11|5|8|11}} | {{IIDX Song|DUB STEP|[[ZED]]|[[Masaharu Kubota|USAO]]|190|-|5|8|11|5|8|11}} | ||
{{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}} | {{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}} | ||
{{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}} | {{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}} | ||
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= LIMIT BURST = | = LIMIT BURST = | ||
beatmania IIDX 20 tricoro's EXTRA STAGE system is | beatmania IIDX 20 tricoro's EXTRA STAGE system is titled LIMIT BURST. Except for [[Sol Cosine Job 2]], all these songs are previous boss songs from BEMANI games that had never crossed over to beatmania IIDX before. These songs are: | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" |BEMANI game | |||
!style="background:#9999ee; text-align: center;" |Song | |||
!style="background:#9999ee; text-align: center;" |Date debut | |||
!style="background:#9999ee; text-align: center; width=40%" |Conditions | |||
|- | |||
|style="background:lightblue; text-align: center;" |beatmania IIDX | |||
|[[Sol Cosine Job 2]] | |||
|October 3rd, 2012 | |||
|All three stages has to be ONE MORE EXTRA STAGE songs from previous beatmania IIDX entries.<br><small>([[Plan 8]], an unlock from LEGEND CROSS, cannot fulfill the condition.)</small> | |||
|- | |||
|style="background:#f305fa; text-align: center;" |[[AC DDR X2|DanceDanceRevolution X2]] | |||
|[[New Decade IIDX Edition]] | |||
|October 17th, 2012 | |||
|All three stages must be DanceDanceRevolution crossovers.<br><small>(Playing [[Kakumei|革命]], [[Fascination MAXX]] and [[PARANOiA ~HADES~|PARANOiA ~HADES~]] in one playthrough will default to Sol Cosine Job 2, as these crossovers are also previous ONE MORE EXTRA STAGE songs.)</small> | |||
|- | |||
|style="background:orange; text-align: center;" |[[AC pnm 15|pop'n music 15 ADVENTURE]] | |||
|[[neu]] | |||
|October 31st, 2012 | |||
|All three stages must be pop'n music crossovers. | |||
|- | |||
|style="background:lightpink; text-align: center;" |[[AC RB|REFLEC BEAT]] | |||
|[[Hollywood Galaxy]] | |||
|November 21st, 2012 | |||
|All three stages must be REFLEC BEAT BEMANI crossovers.<br><small>([[Stay my side]] cannot fulfill the condition.)</small> | |||
|- | |||
|style="background:#bababa; text-align: center; " |[[AC jb copious|jubeat copious]] | |||
|[[JOMANDA]] | |||
|December 12th, 2012 | |||
|All three stages must be jubeat crossovers. | |||
|- | |||
|style="background:lightgreen; text-align: center;" |[[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] | |||
|[[DAY DREAM]] | |||
|January 2nd, 2013 | |||
|All three stages must be GuitarFreaks & DrumMania crossovers.<br><small>(Playing [[Concertino in Blue]], [[Kodomo no rakugaki chou|子供の落書き帳]], and [[Tamayura|たまゆら]] in one playthrough will default to Timepiece phase II, even though these three songs are GuitarFreaks & DrumMania crossovers.)</small> | |||
|- | |||
|style="background:#00f7ff; text-align: center;" |[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]] | |||
|[[Timepiece phase II]] | |||
|January 23rd, 2013 | |||
|All three stages must be songs composed by [[Hirofumi Sasaki]].<br><small>([[Tamayura|たまゆら]], an unlock from Ω-ATTACK SECTOR B, has to be unlocked first; replaces CN. Ver if timer ends with 2, 8 and 7 for the 1ST, 2ND and FINAL Stage, respectively.)</small> | |||
|} | |||
To access LIMIT BURST, in addition to requiring the EXTRA STAGE to be unlocked, the first three stages must consist of songs from a specific subset of songs. Each song has four different phases of unlock condition; charts are unlocked on weekly phases. Each phase also has a minimum total difficulty and clear status requirement, aside from the fourth phase. The conditions to access LIMIT BURST are based on the Phase it is in: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" rowspan=2|Phase | |||
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL | |||
!style="background:#9999ee; text-align: center;" colspan=2|HYPER | |||
== | !style="background:#9999ee; text-align: center;" colspan=2|ANOTHER | ||
|- | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
|- | |||
|Phase 1 | |||
|colspan=4|''unavailable'' | |||
|33 | |||
|FULL COMBO | |||
|- | |||
|Phase 2 | |||
|colspan=2|''unavailable'' | |||
|27 | |||
|HARD CLEAR or better | |||
|33 | |||
|EX-HARD CLEAR or better | |||
|- | |||
|Phase 3 | |||
|18 | |||
|ASSIST CLEAR or better | |||
|27 | |||
|CLEAR or better | |||
|33 | |||
|HARD CLEAR or better | |||
|- | |||
|Phase 4 | |||
|colspan=6|No difficulty or clear requirements. | |||
|- | |||
|colspan=7|Failing any stages will disqualify the player from accessing ''LIMIT BURST''. RANDOM or MIRROR modifiers can be used (except H-RANDOM).<br>([[Timepiece phase II]] and its CN Ver. only went down to Phase 3.) | |||
|} | |||
From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them cheaper with Devil Cards; otherwise you need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details. | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}} | {{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}} | ||
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= LEGEND CROSS (tricoro / RED) = | = LEGEND CROSS (tricoro / RED) = | ||
tricoro's first color unlock event, ''LEGEND CROSS'' system, began on October 10th, 2012. The LEGEND CROSS boss songs are mash-ups of songs from their respective versions. LEGEND CROSS originals have a red background bar on the songwheel menu. e-amusement is required to play the event. | |||
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulties. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro. | |||
You must meet certain requirements pertaining to a certain musical style to access the EXTRS STAGEs. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" |Song | |||
!style="background:#9999ee; text-align: center;" |Style | |||
!style="background:#9999ee; text-align: center;" |Number | |||
!style="background:#9999ee; text-align: center; width=40%" |Conditions | |||
|- | |||
|style="background:#9999ee; text-align: center;" rowspan=2|[[SYNC-ANTHEM]] | |||
|[[AC IIDX RED|IIDX RED]] | |||
|1 | |||
|Obtain a Silver Tran Medal for completing the first year of STEP UP. | |||
|- | |||
|[[AC Resort Anthem|Resort Anthem]] | |||
|6 | |||
|Obtain a EX SCORE of 573 on one song. | |||
|- | |||
|style="background:#9999ee; text-align: center;" rowspan=2|[[Elpis|ΕΛΠΙΣ]] | |||
|[[AC 2nd style|2nd style]] | |||
|2 | |||
|Obtain DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000)<br><small>(Single and Double have to be done separately.)</small> | |||
|- | |||
|[[AC 10th style|10th style]] | |||
|7 | |||
|Floating HI-SPEED must be set to 5.73 for one song. | |||
|- | |||
|style="background:#9999ee; text-align: center;" rowspan=2|[[rumrum triplets]] | |||
|[[AC 6th style|6th style]] | |||
|3 | |||
|Obtain a Bronze Tran Medal by completing five different days of Today's Featured Songs. | |||
|- | |||
|[[AC 8th style|8th style]] | |||
|8 | |||
|Play a song while setting the target score graph with "PACEMAKER ---%" to 57.3 (by entering in the order of "5", "7", and then "3" on the numeric keypad in order). | |||
|- | |||
|style="background:#9999ee; text-align: center;" rowspan=2|[[S!ck]] | |||
|[[AC DistorteD|DistorteD]] | |||
|4 | |||
|Obtain a Dan/Class Tran Medal. | |||
|- | |||
|[[AC DJ TROOPERS|DJ TROOPERS]] | |||
|9 | |||
|Play/finish a song using SUDDEN+/HIDDEN+/HID-SUD+, with the green number set at 573. | |||
|- | |||
|style="background:#9999ee; text-align: center;" rowspan=2|[[CONCEPTUAL]] | |||
|[[AC GOLD|GOLD]] | |||
|5 | |||
|Obtain Tran Medals for playing one song in each game folder depending on the difficulty you want to unlock a chart.<br><small>([[AC substream|substream]] does not have a Tran Medal.)</small> | |||
|- | |||
|[[AC Lincle|Lincle]] | |||
|10 | |||
|During a credit, select songs with the final number in each song featuring the following numbers: 5 for 1ST STAGE, 7 for 2ND STAGE, and 3 for FINAL STAGE. | |||
|- | |||
|style="background:#9999ee; text-align: center;" colspan=2|[[Thor's Hammer]] | |||
|rowspan=2|UNKNOWN | |||
|Clear the first five aforementioned songs in a Old x New (1 to 5) or New x Old (6 to 10) sequence (see below for conditions), then hold the EFFECT button. | |||
|- | |||
|style="background:#9999ee; text-align: center;" colspan=2|[[Plan 8]] | |||
|Clear Plan 8 ob ONE MORE EXTRA STAGE. To access the song as EXTRA STAGE, both EFFECT and VEFX buttons have to be held.<br><small>(Playing Plan 8 will cost crystals 6-10 for the difficulty selected.)</small> | |||
|} | |||
Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. (For example, if you want to play rumrum triplets, you must play a set of either 6th style or 8th style songs on the same credit.) The LEGEND CROSS folder will then be available on EXTRA STAGE, and a warning screen will be displayed when selected. The player will be locked on the folder once it is opened, and will remain in the event screen until the stage is played. | |||
Inside the LEGEND CROSS folder you can select a boss song by choosing any boss number. Each boss has both halves (Old x New, and New x Old) to destroy, determined by the set of songs played for the EXTRA STAGE (for example, to defeat CONCEPTUAL's boss, players must first play a set of GOLD songs (for Old x New) in one credit, then Lincle in the next credit (for New x Old).) The player will acquire crystals for the selected difficulty), which have to be obtained depending on the half destroyed in order (Old x New, or New x Old). When playing on the Old x New sequence, RANDOM must not be used, whereas in the New x Old sequence, RANDOM ''must'' be used (for Double play, RANDOM is not mandatory, though can be used for one side only; FLIP is also allowed). ASSIST, MIRROR and S-RANDOM modifiers ''cannot'' be used om either play style. | |||
These conditions to obtain the songs are: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" rowspan=2|Phase | |||
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL | |||
!style="background:#9999ee; text-align: center;" colspan=2|HYPER | |||
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER | |||
|- | |||
!style="background:#9999ee; text-align: center;"|DJ Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|DJ Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|DJ Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
|- | |||
|Phase 1 | |||
|colspan=4|''unavailable'' | |||
|AAA | |||
|EX HARD CLEAR or better | |||
|- | |||
|Phase 2 | |||
|colspan=2|''unavailable'' | |||
|A or better | |||
|HARD CLEAR or better | |||
|AA or better | |||
|HARD CLEAR or better | |||
|- | |||
|Phase 3 | |||
|C or better | |||
|EASY CLEAR or better | |||
|B or better | |||
|EASY CLEAR or better | |||
|A or better | |||
|EASY CLEAR or better | |||
|- | |||
|} | |||
Once | Once all ten crystals are obtained for the selected difficulty, a hidden sixth song, [[Thor's Hammer]], can be selected in the LEGEND CROSS folder by holding down the EFFECT button. To access [[Plan 8]] as the ONE MORE EXTRA STAGE, the player has to fulfill the same clearing conditions above (FLIP will be disabled when playing it). Playing Plan 8 will cost half of your crystals (New x Old) for that particular difficulty played, and you must reacquire the crystals again to play it again. If the player clears the song, Plan 8 can be played on EXTRA STAGE by holding both EFFECT and VEFX buttons, though it will still cost crystals. | ||
In addition to the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves. | |||
In addition the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves. | |||
LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play. | LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play. | ||
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= Ω-ATTACK (tricoro / BLUE) = | = Ω-ATTACK (tricoro / BLUE) = | ||
tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event. | tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event. | ||
To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time. | To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time. | ||
To move around the map, use the turntable to choose a direction and then press the black keys to move. You start off at CODE LEVEL 1 (maxing out | To move around the map, you use the turntable to choose a direction and then press the black keys to move. You start off at CODE LEVEL 1 (maxing out at 9) with 0 CP, with a maximum cap of 100. As you progress, you can level up your CODE LEVEL to attack viruses across the map, which also increase the amount of CP you can hold. Defeating viruses unlocks DELLAR, song charts, and even weapons. There are also warp pads that you can use to warp around between areas and both SECTORs. | ||
Occassionally you'll be stopped by a gate. To open the gate, you need to get all seven KEY PROGRAMs in each SECTOR. Unlocking the gate in SECTOR-A allows you to get [[Torikago no houou|トリカゴノ鳳凰]] and proceed on to SECTOR-B. SECTOR-B's KEY PROGRAMs, once obtained, allows you to obtain the final boss song [[Proof of the existence]]. You can continue afterwards across the map to destroy blank squares, but they only reward you with DELLAR. | Occassionally you'll be stopped by a gate. To open the gate, you need to get all seven KEY PROGRAMs in each SECTOR. Unlocking the gate in SECTOR-A allows you to get [[Torikago no houou|トリカゴノ鳳凰]] and proceed on to SECTOR-B. SECTOR-B's KEY PROGRAMs, once obtained, allows you to obtain the final boss song [[Proof of the existence]]. You can continue afterwards across the map to destroy blank squares, but they only reward you with DELLAR. | ||
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}} | }} | ||
= OUR SPACE WAR | = OUR SPACE WAR (tricoro / YELLOW) = | ||
tricoro's third and final color unlock event, ''OUR SPACE WAR'' (ぼくらの宇宙戦争), began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event. | |||
After completing a credit of play, you choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increases in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro/%A4%DC%A4%AF%A4%E9%A4%CE%B1%A7%C3%E8%C0%EF%C1%E8 BEMANIWiki 2nd] for more details on these times. A Monster's HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen. | |||
With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you deplete from a monster, you will earn its charts in the order of NORMAL, HYPER, and ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely depletes the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event. | |||
Bronze Tran Medals are awarded for unlocking Boss #1, 2, 5, and 6 and the HEROIC GAUGE songs' NORMAL and HYPER charts, while Silver Tran Medals are awarded for their ANOTHER charts. Silver Tran Medals are also awarded for unlocking the NORMAL and HYPER charts of Boss #3 #6, and #7, with Gold Tran Medals awarded for unlocking their ANOTHER charts. | |||
Bronze Tran Medals are awarded for unlocking Boss #1, 2, 5, and 6 | |||
== ぼくらの宇宙戦争 Bosses == | == ぼくらの宇宙戦争 Bosses == | ||
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= Road to SPADA = | = Road to SPADA = | ||
''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released. | ''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released. The page was only visible to eAMUSEMENT players. | ||
The objective is to obtain five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page. | |||
The objective is to obtain | |||
By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]]. | By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]]. | ||
* S | * S | ||
** Graduate from STEP UP mode. If you have already graduated, you | ** Graduate from STEP UP mode. If you have already graduated, you will need to play STEP UP once. Note that graduating in Single and Double are separate. | ||
** This condition is also necessary to obtain the letter ''A'' (the first one). | ** This condition is also necessary to obtain the letter ''A'' (the first one). | ||
* P | * P | ||
** Play ten songs in the beatmania IIDX folder in [[AC pnm Sunny Park|pop'n music Sunny Park]] | ** Play ten songs in the beatmania IIDX folder in [[AC pnm Sunny Park|pop'n music Sunny Park]]. | ||
** It is possible to play the same song multiple times. | ** It is possible to play the same song multiple times. | ||
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** Your Q-pro avatar must be dressed with items whose initials make up the word "SPADA" by reading from the Hand part (i.e. reading upwards). | ** Your Q-pro avatar must be dressed with items whose initials make up the word "SPADA" by reading from the Hand part (i.e. reading upwards). | ||
** The possible combination is shown in the following [https://twitter.com/mieya318/status/378071153958322176/photo/1 picture]. | ** The possible combination is shown in the following [https://twitter.com/mieya318/status/378071153958322176/photo/1 picture]. | ||
*** The Prince Body, Cuvele's Sword and the Aegis Face items must be bought. They cost 9000, 6000, and 38000 DELLAR respectively. | *** The Prince Body, Cuvele's Sword, and the Aegis Face items must be bought. They cost 9000, 6000, and 38000 DELLAR respectively. | ||
*** The Sport Festival 3 Head item can be obtained by completing the third year of STEP UP mode. | *** The Sport Festival 3 Head item can be obtained by completing the third year of STEP UP mode. | ||
*** The Elpis Hair item can be obtained by unlocking all six custom BGM (i.e. playing all songs explicitly credited to [[Daichi Watanabe|PON]], [[Yasuhiro Taguchi|TAG]], [[Kiyoshi Murai|Seiya Murai]], [[Sota Fujimori]], [[Naoyuki Sato|猫叉Master]], and [[Toshiyuki Kakuta|L.E.D.]]. Buying them is not required. | *** The Elpis Hair item can be obtained by unlocking all six custom BGM (i.e. playing all songs explicitly credited to [[Daichi Watanabe|PON]], [[Yasuhiro Taguchi|TAG]], [[Kiyoshi Murai|Seiya Murai]], [[Sota Fujimori]], [[Naoyuki Sato|猫叉Master]], and [[Toshiyuki Kakuta|L.E.D.]]. Buying them is not required. | ||
* D | * D | ||
** Play two game | ** Play two games in any game modes on Double. | ||
* A | * A | ||
** Made available from September 18th, 2013. | ** Made available from September 18th, 2013. Unlock a ''colette Harvest'' song in [[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]]. | ||
= Café de Tran = | = Café de Tran = | ||
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{{IIDX Song|Hi-CORE|[[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]]|[[Toshiyuki Kakuta|夏色ビキニ]]の[[Mayumi Morinaga|Prim]]|190|-|3|9|12|3|9|12}} | {{IIDX Song|Hi-CORE|[[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]]|[[Toshiyuki Kakuta|夏色ビキニ]]の[[Mayumi Morinaga|Prim]]|190|-|3|9|12|3|9|12}} | ||
{{IIDX Song|CHRISTMAS SYMPHONY|[[Holy Snow]]|[[Mutsuhiko Izumi]]|130-160|-|4|8|10|6|10|12}} | {{IIDX Song|CHRISTMAS SYMPHONY|[[Holy Snow]]|[[Mutsuhiko Izumi]]|130-160|-|4|8|10|6|10|12}} | ||
{{IIDX Song|ESSENTIALLY|[[True Blue]]|[[Takayuki Ishikawa|dj TAKA]] feat. [[Aimee Blackschleger|AiMEE]]|164|-|5|10|12|5|10|12}} | {{IIDX Song|ESSENTIALLY|[[True Blue]]|[[Takayuki Ishikawa|dj TAKA]] feat.[[Aimee Blackschleger|AiMEE]]|164|-|5|10|12|5|10|12}} | ||
{{IIDX Song|HARD ELECTRIC POP|[[Confiserie]]|[[Toshiyuki Kakuta|L.E.D.]] vs [[Shigeharu Saeki|S-C-U]]|185|-|5|10|12|5|10|12}} | {{IIDX Song|HARD ELECTRIC POP|[[Confiserie]]|[[Toshiyuki Kakuta|L.E.D.]] vs [[Shigeharu Saeki|S-C-U]]|185|-|5|10|12|5|10|12}} | ||
}} | }} | ||
= Shiritsu BEMANI gakuen | = Shiritsu BEMANI gakuen = | ||
'' | The ''Shiritsu BEMANI gakuen'' (私立BEMANI学園) cross-BEMANI event started on April 24th, 2013 and ended on December 19th, 2013. By raising the Friendship between two artists to 100%, players can unlock one of the event songs. Check the [http://p.eagate.573.jp/game/bemani/academy/p/index.html event eAMUSEMENT site] after reaching 100% to claim an unlock. | ||
To unlock [[Elemental Creation]], unlock all the previous nine 私立BEMANI学園 songs, then raise dj TAKA and DJ YOSHITAKA's Friendship to 100%. | |||
For more information, please see [[Shiritsu BEMANI gakuen|its own page]]. | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category|[[Shiritsu BEMANI gakuen|{{span style color|black|私立}}{{span style color|rgb(243, 7, 117)|BEMANI}}{{span style color|black|学園}}]] | {{IIDX Songlist Category|[[Shiritsu BEMANI gakuen|{{span style color|black|私立}}{{span style color|rgb(243, 7, 117)|BEMANI}}{{span style color|black|学園}}]]|bg=white|color:black}} | ||
{{IIDX Song|SPEED DANCE|[[GAIA]]|[[Toshiyuki Kakuta|猫叉L.E.D.]][[Naoyuki Sato|Master+]]|180|-|5|10|12|5|10|12}} | {{IIDX Song|SPEED DANCE|[[GAIA]]|[[Toshiyuki Kakuta|猫叉L.E.D.]][[Naoyuki Sato|Master+]]|180|-|5|10|12|5|10|12}} | ||
{{IIDX Song|スウィートロニカ|[[Seiten Bon Voyage|晴天Bon Voyage]]|[[Tomosuke Funaki|TOMOSUKE]] × [[Kiyoshi Murai|seiya-murai]] feat. ALT|230|-|3|7|9|4|7|9}} | {{IIDX Song|スウィートロニカ|[[Seiten Bon Voyage|晴天Bon Voyage]]|[[Tomosuke Funaki|TOMOSUKE]] × [[Kiyoshi Murai|seiya-murai]] feat. ALT|230|-|3|7|9|4|7|9}} | ||
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}} | }} | ||
= Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! | = Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! = | ||
'' | ''Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!'' (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) is a collaboration event with [[AC RB colette|REFLEC BEAT colette]] and [[AC pnm Sunny Park|pop'n music Sunny Park]] that began on July 29th, 2013 and ended on May 14th, 2014. It is based on the unlock system of ''OUR SPACE WAR''; this time, songs are unlocked individually and not per-store. For more information on the event, please see [[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!|its event page.]] | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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{{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}} | {{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}} | ||
{{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}} | {{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}} | ||
{{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke | {{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|4|7|10|4|7|10}} | ||
{{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}} | {{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}} | ||
{{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}} | {{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}} | ||
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= Today's Featured Songs = | = Today's Featured Songs = | ||
beatmania IIDX 20 tricoro introduces a feature called ''今日のイチオシ (Today's Featured Songs)''. Every day, on all tricoro machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you bonus dellars. | beatmania IIDX 20 tricoro introduces a feature called ''今日のイチオシ (Today's Featured Songs)''. Every day, on all tricoro machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you bonus dellars. | ||
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{{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]] | {{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]] | ||
# 11/21/2012 to 11/28/2012 - [[ZED]] / [[USAO]] | # 11/21/2012 to 11/28/2012 - [[ZED]] / [[Masaharu Kubota|USAO]] | ||
# 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]] | # 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]] | ||
# 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA | # 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA | ||
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# 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]] | # 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]] | ||
# 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / [[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]] | # 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / [[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]] | ||
# 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke | # 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] | ||
# 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]] | # 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]] | ||
# 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]] | # 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]] | ||
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# 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]] | # 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]] | ||
# 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]] | # 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]] | ||
# 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke | # 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke Seo|slater]] | ||
# 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]] | # 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]] | ||
# 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]] | # 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]] | ||
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# 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]] | # 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]] | ||
# 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone) | # 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone) | ||
# 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke | # 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]] | ||
# 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]] | # 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]] | ||
# 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]] | # 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]] | ||
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# 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]] | # 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]] | ||
# 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]] | # 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]] | ||
# 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / Project B- | # 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / [[Akhuta|Project B-]] | ||
# 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]] | # 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]] | ||
# 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]] | # 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]] | ||
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* [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]] | * [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]] | ||
* [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO | * [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO | ||
* [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets | * [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets “[[eimy]]” | ||
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]] | * [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]] | ||
= New Charts = | = New Charts = | ||
The following songs have received new charts since their last arcade appearance: | The following songs have received new charts since their last arcade appearance: | ||
{{IIDX NC Header| | {{IIDX NC Header| | ||
{{IIDX NC Song|[[Marmalade Reverie]]|[[AC 7th style|beatmania IIDX 7th style]]|-|-|-|-|-|-|'''9'''}} | {{IIDX NC Song|[[Marmalade Reverie]]|[[AC 7th style|beatmania IIDX 7th style]]|-|-|-|-|-|-|'''9'''}} | ||
Line 531: | Line 611: | ||
= Difficulty Changes = | = Difficulty Changes = | ||
The following songs have received difficulty changes since their last arcade or console appearance: | The following songs have received difficulty changes since their last arcade or console appearance: | ||
{{IIDX NC Header| | {{IIDX NC Header| | ||
{{IIDX NC Song|[[STAR DREAM]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|6→7|-|-}} | {{IIDX NC Song|[[STAR DREAM]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|6→7|-|-}} | ||
Line 563: | Line 642: | ||
{{RS Song|[[tripping contact]]|[[Kosuke Saito|kors k vs teranoid]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}} | {{RS Song|[[tripping contact]]|[[Kosuke Saito|kors k vs teranoid]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}} | ||
{{RS Song|[[Kigonshu|鬼言集]]|[[Asaki|あさき]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}} | {{RS Song|[[Kigonshu|鬼言集]]|[[Asaki|あさき]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}} | ||
{{RS Song|[[radius]]|[[yasuhiro abe]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}} | {{RS Song|[[radius]]|[[Yasuhiro Abe|yasuhiro abe]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}} | ||
{{RS Song|[[Attack NO.3|アタック NO.3]]|IDEA NOTE|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}} | {{RS Song|[[Attack NO.3|アタック NO.3]]|IDEA NOTE|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}} | ||
{{RS Song|[[Chocolate Dancing]]|Yocke feat. Mayu|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}} | {{RS Song|[[Chocolate Dancing]]|Yocke feat. Mayu|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}} | ||
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= Related Links = | = Related Links = | ||
* [http://p.eagate.573.jp/game/2dx/20/p/index.html beatmania IIDX 20 tricoro | * [http://p.eagate.573.jp/game/2dx/20/p/index.html beatmania IIDX 20 tricoro official website] | ||
* [http://www.konami.jp/am/locationtest/bm2dx20/ Location test webpage] | * [http://www.konami.jp/am/locationtest/bm2dx20/ Location test webpage] | ||
[[Category:beatmania IIDX]] | [[Category:beatmania IIDX]] |
Latest revision as of 23:37, 9 August 2024
beatmania IIDX |
---|
Arcade Releases |
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th 8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS - 17 SIRIUS - 18 Resort Anthem 19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL 23 copula - 24 SINOBUZ - 25 CANNON BALLERS 26 Rootage - 27 HEROIC VERSE 28 BISTROVER - 29 CastHour - 30 RESIDENT 31 EPOLIS - 32 Pinky Crush |
Foreign Arcade Releases |
beatmania IIDX (China) - tricoro (China) |
Home Releases |
Sony PlayStation 2 |
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS + PREMIUM BEST |
PC Releases |
INFINITAS - INFINITAS (2020) |
Mobile Releases |
i-αppli - IIDX i-αppli - ULTIMATE MOBILE |
beatmania IIDX 20 tricoro
Release Information
- Announcement date: April 14th, 2012
- Location test dates: April 18th to 24th, 2012
- Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade)
- Soundtrack release dates:
- beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1: February 27th, 2013 (Physical / Japan release), March 6th, 2013 (Digital / International release)
- Content of the cancelled Vol.2 album was released as the second CD of the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK on December 25th, 2013.
- beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1: February 27th, 2013 (Physical / Japan release), March 6th, 2013 (Digital / International release)
- Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!!
General Information / Changes
- tricoro is a combination of tri(angle) and color, in reference to the game's triple color scheme of red, blue, and yellow.
- The three events across tricoro also reference each respective color in this order.
- Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively.
- First beatmania IIDX game in HD, running in 1280x720 resolution. Frames for styles prior to this game have been remastered to HD as well.
- First beatmania IIDX game under KONAMI's eAMUSEMENT Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up.
- Gameplay interface is overhauled.
- First beatmania IIDX game to have the video window be in 4:3 aspect ratio.
- In Single, if there is only one player present, and the opposite side column is not being used for TARGET SCORE, it will be removed to display the background video at a larger size.
- Changes to the results screen:
- Results screen pics return.
- Notecounts no longer shown on song results.
- Music now plays on result screens.
- The difficulty and level of the song you played are displayed.
- All version folders, including ALL BEMANI, now uses its respective game logos, replacing the traditional text display previously used in the past versions.
- New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs.
- All old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards).
- First beatmania IIDX arcade game since their respective debuts with no new songs by DJ Mass MAD Izm*, DJ Command, or PRASTIK DANCEFLOOR.
- First beatmania IIDX game since Seiya Murai's debut with no new song by him on the default song list.
- First beatmania IIDX arcade game since beatmania IIDX 12 HAPPY SKY with no new licenses.
- Make A Difference, SABER WING, sakura storm, Sweet Sweet ♡ Magic, and 桜 now have their videos from the DanceDanceRevolution series.
- Modifier selection is overhauled:
- ASSIST option screen is offered by default; only ASSIST modifiers can be selected on this screen (EASY, 5KEYS, AUTO SCRATCH, and LEGACY NOTE).
- A more traditional modifier screen is also available, divided into four categories ((STYLE, GAUGE, ASSIST, and RANGE)), the first three of which can be cycled up and down by using the top and bottom key rows respectively.
- A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
- You can cycle through these options screens with the Effect Change and VEFX buttons.
- H-RANDOM was added again as an option since its removal in SIRIUS. It would be removed again in EPOLIS.
- HIDDEN, SUDDEN, HID+SUD, and SUDDEN+ TYPE B options have been removed.
- First arcade beatmania IIDX game to allow the player to change the timing offset.
- HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
- HI-SPEED range is now 0.5 to 4.0, and values now correspond to the speed multiplier applied to chart, meaning HS 1.0 is equivalent to no HI-SPEED in previous IIDX games. (Multiplier values for HI-SPEED mods in previous versions can be found here.)
- With floating HI-SPEED enabled (by pressing the Effects button), you can set HI-SPEED with the turntable in .01 increments from 0.5 to 10.0. Doing so in conjunction with an active SUDDEN+ and/or LIFT will cause the lane cover to adjust in order to maintain the current green number.
- Floating HI-SPEED is not available without switching out of the beginner option screen.
- Should the song change tempo, holding Start and then moving the turntable will correct the Hi-SPEED setting to match the original green number.
- With floating HI-SPEED disabled, you can increase and decrease HI-SPEED by .5 increments with the black and white keys respectively within the same range.
- This is the first release since 6th style CS to feature LOW-SPEED.
- You can now switch the score graph and movie's locations by pressing the Start button on the side opposite the one you are playing on.
- The current beatmania IIDX font for a note combo is first used in this game, replacing the font used from 9th style to Lincle.
- Players can now see how they rank on a specific song against other players in the same arcade.
- Today's Featured Songs introduced. Every day three songs are marked as "featured", and playing them rewards you bonus DELLAR. The featured songs are chosen under a certain criteria which changes weekly every Wednesday.
- EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, Sol Cosine Job 2, is an original song; all others are BEMANI crossovers from other BEMANI titles.
- First beatmania IIDX game with no EXPERT mode.
- Various older songs had their overlays removed from their videos due to the overhauled interface. Specifically, overlays that have their corner lower left and right cropped to fit in the interface of the older styles. Full list here.
- STEP UP mode has received revamps:
- Players are now given a dynamic song list which varies after each song, with the difficulty depending on result and its starting difficulty tier.
- A Review folder is added, which adds songs played on STEP UP and STANDARD modes each time a new song was played. These folders do not progress towards STEP UP, but its suitable for training as these songs can be repeated in the same credit.
- BEGINNER charts (level is rated in kanji) are classified under one of the first 3 difficulty levels.
- Completing certain tasks awards Q-Pro parts for customization.
- The Vol.1 soundtrack is the first beatmania IIDX soundtrack to receive a digital release outside of Japan.
- Some of the tracks on the international version of the soundtrack are tagged differently from their counterparts in the Japanese version.
- First beatmania IIDX game to feature a storyline explained throughout the main game events. The Lincle Kingdom and Lincle Princess events from Lincle are considered canon to this story.
- First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus.
- System BGM is composed by 猫叉Master.
- System voice is provided by a friend of his, while a different menu voice is provided by ALT.
- First beatmania IIDX game released in Korea since beatstage II 2nd style.
- eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013.
- Total songs: 787
Staff Information
Full Song List
Default Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | |||||
HARDCORE | 405nm (Ryu☆mix) | Another Infinity | 177 | - | 5 | 9 | 11 | 5 | 9 | 11 | |
ELECTRO POP | Ascalon | Qrispy Joybox | 185 | - | 5 | 8 | 10 | 6 | 9 | 11 | |
HARD DANCE | BLUE STRAGGLER | L.E.D. | 160 | - | 4 | 7 | 10 | 4 | 8 | 10 | |
J-CORE | Breaking Dawn feat. NO+CHIN, AYANO | GUHROOVY | 186 | - | 5 | 8 | 11 | 5 | 8 | 11 | |
LOUNGE POP | connective | 猫叉Master feat. *spiLa* | 128 | 1 | 2 | 6 | 8 | 2 | 6 | 8 | |
PIECED ROCK | Deceive Your Insight | Project B- | 190 | - | 5 | 8 | 11 | 5 | 9 | 11 | |
SYMPHONIC BREAK BEATS | Devilz Staircase | OSTER project | 185 | - | 3 | 10 | 12 | 4 | 10 | 12 | |
HOUSE | Echo Of Forever | kors k | 135 | - | 3 | 6 | 9 | 4 | 7 | 10 | |
TRANCE CORE | FLOWER from jubeat knit APPEND / REFLEC BEAT |
DJ YOSHITAKA | 173 | 2 | 6 | 9 | 11 | 6 | 9 | 12 | |
HANDZ UP | Fly you to the star | Another Infinity feat. Mayumi Morinaga | 141 | - | 4 | 8 | 10 | 4 | 8 | 11 | |
KONAMI REMIX | GRADIUS 2012 | Sota Fujimori | 180 | - | 5 | 8 | 10 | 5 | 8 | 10 | |
NU RAVE | Howling | PON | 155 | - | 4 | 7 | 9 | 4 | 7 | 10 | |
NEW 80'S | I know You know | Suke+Suke feat.Ribbon | 136 | - | 3 | 6 | 9 | 3 | 6 | 9 | |
HYPER ELECTRO | ILIAS | Masayoshi Minoshima feat.坂上なち | 142 | - | 4 | 7 | 10 | 4 | 8 | 10 | |
ORBITALIC CORE | Illegal Function Call | U1-ASAMi | 260 | - | 5 | 9 | 11 | 5 | 9 | 11 | |
HEAVENLY TRANCE | In Heaven | Sota Fujimori | 149 | - | 4 | 7 | 9 | 5 | 7 | 9 | |
TRANCE | Liberation | dj TAKA | 150 | - | 6 | 9 | 12 | 6 | 10 | 12 | |
HAPPY HARDCORE | Light and Cyber・・・ | Tatsh | 181 | - | 5 | 9 | 11 | 5 | 9 | 11 | |
J-CORE | Little Star | REDALiCE feat.Ayumi Nomiya | 183 | - | 5 | 8 | 12 | 5 | 8 | 12 | |
NEO 80's EURO ELECTRO | LUV CAN SAVE U | HIDEKI NAGANUMA | 140 | - | 3 | 7 | 9 | 3 | 6 | 10 | |
TECH DANCE | Neonlights | DJ Noriken | 145 | - | 4 | 8 | 10 | 4 | 10 | 11 | |
DRUM'N'BASS | POINT ZERO | 猫叉Master+ | 188 | - | 4 | 7 | 10 | 4 | 7 | 10 | |
ELECTRO | portal | 猫叉Master+ | 130 | - | 4 | 7 | 10 | 3 | 7 | 9 | |
CLASSICAL PIANO | Präludium | Yuko Takahashi | 152 | - | 4 | 8 | 10 | 4 | 8 | 11 | |
EMOTIONAL SENTENCE | Re:GENERATION | TAG feat.ERi | 176 | - | 5 | 8 | 10 | 5 | 8 | 11 | |
ELECTRO POP | Shining World | DJ Genki feat. Yukacco | 150 | 1 | 6 | 8 | 9 | 4 | 7 | 9 | |
FRENCH HOUSE | Spinning Around | Dirty Androids | 129 | - | 5 | 7 | 10 | 4 | 8 | 10 | |
EUROBEAT | Take My Life | Y&Co. | 175 | - | 5 | 8 | 11 | 5 | 9 | 11 | |
STARPOP | To my star | 星野奏子 | 153 | - | 3 | 6 | 9 | 3 | 7 | 9 | |
DESERT ALTERNATIVE EDGE | YELLOW FROG from Steel Chronicle | 劇団レコード | 110 | - | 3 | 7 | 9 | 4 | 6 | 10 | |
DUB STEP | ZED | USAO | 190 | - | 5 | 8 | 11 | 5 | 8 | 11 | |
NEO CLASSICAL DANCE | 下弦の月 | iNO | 166 | - | 5 | 7 | 9 | 5 | 7 | 9 | |
Hi-GOTH | 狂イ咲ケ焔ノ華 | 覚醒ノPrim | 206 | - | 6 | 10 | 12 | 6 | 10 | 12 | |
CYBER SYMPHONIC POP | メイメツ、フラグメンツ | 中山真斗(Elements Garden) feat.桜川めぐ | 157 | - | 4 | 8 | 10 | 4 | 7 | 11 |
LIMIT BURST
beatmania IIDX 20 tricoro's EXTRA STAGE system is titled LIMIT BURST. Except for Sol Cosine Job 2, all these songs are previous boss songs from BEMANI games that had never crossed over to beatmania IIDX before. These songs are:
BEMANI game | Song | Date debut | Conditions |
---|---|---|---|
beatmania IIDX | Sol Cosine Job 2 | October 3rd, 2012 | All three stages has to be ONE MORE EXTRA STAGE songs from previous beatmania IIDX entries. (Plan 8, an unlock from LEGEND CROSS, cannot fulfill the condition.) |
DanceDanceRevolution X2 | New Decade IIDX Edition | October 17th, 2012 | All three stages must be DanceDanceRevolution crossovers. (Playing 革命, Fascination MAXX and PARANOiA ~HADES~ in one playthrough will default to Sol Cosine Job 2, as these crossovers are also previous ONE MORE EXTRA STAGE songs.) |
pop'n music 15 ADVENTURE | neu | October 31st, 2012 | All three stages must be pop'n music crossovers. |
REFLEC BEAT | Hollywood Galaxy | November 21st, 2012 | All three stages must be REFLEC BEAT BEMANI crossovers. (Stay my side cannot fulfill the condition.) |
jubeat copious | JOMANDA | December 12th, 2012 | All three stages must be jubeat crossovers. |
GUITARFREAKS 4thMIX & drummania 3rdMIX | DAY DREAM | January 2nd, 2013 | All three stages must be GuitarFreaks & DrumMania crossovers. (Playing Concertino in Blue, 子供の落書き帳, and たまゆら in one playthrough will default to Timepiece phase II, even though these three songs are GuitarFreaks & DrumMania crossovers.) |
GUITARFREAKS 10thMIX & drummania 9thMIX | Timepiece phase II | January 23rd, 2013 | All three stages must be songs composed by Hirofumi Sasaki. (たまゆら, an unlock from Ω-ATTACK SECTOR B, has to be unlocked first; replaces CN. Ver if timer ends with 2, 8 and 7 for the 1ST, 2ND and FINAL Stage, respectively.) |
To access LIMIT BURST, in addition to requiring the EXTRA STAGE to be unlocked, the first three stages must consist of songs from a specific subset of songs. Each song has four different phases of unlock condition; charts are unlocked on weekly phases. Each phase also has a minimum total difficulty and clear status requirement, aside from the fourth phase. The conditions to access LIMIT BURST are based on the Phase it is in:
Phase | NORMAL | HYPER | ANOTHER | |||
---|---|---|---|---|---|---|
Total Level | Clear Lamp | Total Level | Clear Lamp | Total Level | Clear Lamp | |
Phase 1 | unavailable | 33 | FULL COMBO | |||
Phase 2 | unavailable | 27 | HARD CLEAR or better | 33 | EX-HARD CLEAR or better | |
Phase 3 | 18 | ASSIST CLEAR or better | 27 | CLEAR or better | 33 | HARD CLEAR or better |
Phase 4 | No difficulty or clear requirements. | |||||
Failing any stages will disqualify the player from accessing LIMIT BURST. RANDOM or MIRROR modifiers can be used (except H-RANDOM). (Timepiece phase II and its CN Ver. only went down to Phase 3.) |
From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them cheaper with Devil Cards; otherwise you need to use the more expensive Angel Cards. Please see the tricoro Devil and Angel Card unlocks page for more details.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
LIMIT BURST | ||||||||||||
FREEFORM HARDCORE | Sol Cosine Job 2 | DJ TECHNORCH | 190-200 | - | 6 | 9 | 12 | 6 | 11 | 12 | ||
SPEED DANCE CORE | New Decade IIDX Edition | Sota F. | 200 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
NIENTE | neu from pop'n music 15 ADVENTURE |
少年ラジオ | 95/199 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
DRUM'N'BASS | Hollywood Galaxy from REFLEC BEAT |
dj TAKA | 186 | - | 5 | 10 | 12 | 6 | 9 | 12 | ||
HARD RENAISSANCE | JOMANDA from jubeat copious |
DJ YOSHITAKA | 90-300 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
DARK PROGRESSIVE | DAY DREAM from GUITARFREAKS 4thMIX & drummania 3rdMIX |
Mutsuhiko Izumi | 80-300 | - | 5 | 10 | 12 | 6 | 10 | 12 | ||
PROGRESSIVE ROCK | Timepiece phase II from GUITARFREAKS 10thMIX & drummania 9thMIX |
佐々木博史 | 287 | - | 5 | 10 | 12 | 6 | 11 | 12 | ||
PROGRESSIVE ROCK | Timepiece phase II (CN Ver.) from GUITARFREAKS 10thMIX & drummania 9thMIX |
佐々木博史 | 287 | - | 6 | 10 | 12 | 6 | 11 | 12 |
LEGEND CROSS (tricoro / RED)
tricoro's first color unlock event, LEGEND CROSS system, began on October 10th, 2012. The LEGEND CROSS boss songs are mash-ups of songs from their respective versions. LEGEND CROSS originals have a red background bar on the songwheel menu. e-amusement is required to play the event.
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulties. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.
You must meet certain requirements pertaining to a certain musical style to access the EXTRS STAGEs. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE.
Song | Style | Number | Conditions |
---|---|---|---|
SYNC-ANTHEM | IIDX RED | 1 | Obtain a Silver Tran Medal for completing the first year of STEP UP. |
Resort Anthem | 6 | Obtain a EX SCORE of 573 on one song. | |
ΕΛΠΙΣ | 2nd style | 2 | Obtain DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000) (Single and Double have to be done separately.) |
10th style | 7 | Floating HI-SPEED must be set to 5.73 for one song. | |
rumrum triplets | 6th style | 3 | Obtain a Bronze Tran Medal by completing five different days of Today's Featured Songs. |
8th style | 8 | Play a song while setting the target score graph with "PACEMAKER ---%" to 57.3 (by entering in the order of "5", "7", and then "3" on the numeric keypad in order). | |
S!ck | DistorteD | 4 | Obtain a Dan/Class Tran Medal. |
DJ TROOPERS | 9 | Play/finish a song using SUDDEN+/HIDDEN+/HID-SUD+, with the green number set at 573. | |
CONCEPTUAL | GOLD | 5 | Obtain Tran Medals for playing one song in each game folder depending on the difficulty you want to unlock a chart. (substream does not have a Tran Medal.) |
Lincle | 10 | During a credit, select songs with the final number in each song featuring the following numbers: 5 for 1ST STAGE, 7 for 2ND STAGE, and 3 for FINAL STAGE. | |
Thor's Hammer | UNKNOWN | Clear the first five aforementioned songs in a Old x New (1 to 5) or New x Old (6 to 10) sequence (see below for conditions), then hold the EFFECT button. | |
Plan 8 | Clear Plan 8 ob ONE MORE EXTRA STAGE. To access the song as EXTRA STAGE, both EFFECT and VEFX buttons have to be held. (Playing Plan 8 will cost crystals 6-10 for the difficulty selected.) |
Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs only from that respective game's folder. (For example, if you want to play rumrum triplets, you must play a set of either 6th style or 8th style songs on the same credit.) The LEGEND CROSS folder will then be available on EXTRA STAGE, and a warning screen will be displayed when selected. The player will be locked on the folder once it is opened, and will remain in the event screen until the stage is played.
Inside the LEGEND CROSS folder you can select a boss song by choosing any boss number. Each boss has both halves (Old x New, and New x Old) to destroy, determined by the set of songs played for the EXTRA STAGE (for example, to defeat CONCEPTUAL's boss, players must first play a set of GOLD songs (for Old x New) in one credit, then Lincle in the next credit (for New x Old).) The player will acquire crystals for the selected difficulty), which have to be obtained depending on the half destroyed in order (Old x New, or New x Old). When playing on the Old x New sequence, RANDOM must not be used, whereas in the New x Old sequence, RANDOM must be used (for Double play, RANDOM is not mandatory, though can be used for one side only; FLIP is also allowed). ASSIST, MIRROR and S-RANDOM modifiers cannot be used om either play style.
These conditions to obtain the songs are:
Phase | NORMAL | HYPER | ANOTHER | |||
---|---|---|---|---|---|---|
DJ Level | Clear Lamp | DJ Level | Clear Lamp | DJ Level | Clear Lamp | |
Phase 1 | unavailable | AAA | EX HARD CLEAR or better | |||
Phase 2 | unavailable | A or better | HARD CLEAR or better | AA or better | HARD CLEAR or better | |
Phase 3 | C or better | EASY CLEAR or better | B or better | EASY CLEAR or better | A or better | EASY CLEAR or better |
Once all ten crystals are obtained for the selected difficulty, a hidden sixth song, Thor's Hammer, can be selected in the LEGEND CROSS folder by holding down the EFFECT button. To access Plan 8 as the ONE MORE EXTRA STAGE, the player has to fulfill the same clearing conditions above (FLIP will be disabled when playing it). Playing Plan 8 will cost half of your crystals (New x Old) for that particular difficulty played, and you must reacquire the crystals again to play it again. If the player clears the song, Plan 8 can be played on EXTRA STAGE by holding both EFFECT and VEFX buttons, though it will still cost crystals.
In addition to the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. Time to Empress can be unlocked by finishing one of the sets of requirements for the boss songs, and mnemoniq can be unlocked defeating one of the bosses on both the top and bottom halves.
LEGEND CROSS ended on December 5th, 2012. Please see the tricoro Devil and Angel Card unlocks page regarding unlocking its songs for normal play.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
LEGEND CROSS | ||||||||||||
Bosses | ||||||||||||
LATIN EURO | SYNC-ANTHEM | Tatsh feat. 星野奏子 | 160-166 | - | 5 | 10 | 12 | 6 | 10 | 12 | ||
ROMANTIC SCHOOL VARIATIONS | ΕΛΠΙΣ | dj TAKA | 175 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
LOUNGECORE | rumrum triplets | yu_tokiwa.djw | 192 | - | 5 | 10 | 11 | 5 | 10 | 12 | ||
DRUMSTEP | S!ck | Eagle | 177 | - | 5 | 8 | 11 | 5 | 9 | 11 | ||
HARD REVOLUTION | CONCEPTUAL | Sota Fujimori 2nd Season | 198 | - | 5 | 7 | 11 | 5 | 8 | 11 | ||
After obtaining crystals on the above five songs | ||||||||||||
TRANSCENDENTAL ETUDES | Thor's Hammer | ユニバーサル度胸兄弟 | 150 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
ONE MORE EXTRA STAGE | ||||||||||||
HAPPY GABBA | Plan 8 | Ryu☆ | 212 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
CS crossovers | ||||||||||||
TRANCE | Time to Empress from beatmania IIDX 16 EMPRESS + PREMIUM BEST |
dj TAKA feat.wac & secret K | 148 | - | 4 | 9 | 10 | 7 | 9 | 11 | ||
JAZZ HOUSE | mnemoniq from beatmania IIDX 14 GOLD CS |
youhei shimizu | 111 | - | 4 | 5 | 8 | 5 | 8 | 9 |
Ω-ATTACK (tricoro / BLUE)
tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event.
To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time.
To move around the map, you use the turntable to choose a direction and then press the black keys to move. You start off at CODE LEVEL 1 (maxing out at 9) with 0 CP, with a maximum cap of 100. As you progress, you can level up your CODE LEVEL to attack viruses across the map, which also increase the amount of CP you can hold. Defeating viruses unlocks DELLAR, song charts, and even weapons. There are also warp pads that you can use to warp around between areas and both SECTORs.
Occassionally you'll be stopped by a gate. To open the gate, you need to get all seven KEY PROGRAMs in each SECTOR. Unlocking the gate in SECTOR-A allows you to get トリカゴノ鳳凰 and proceed on to SECTOR-B. SECTOR-B's KEY PROGRAMs, once obtained, allows you to obtain the final boss song Proof of the existence. You can continue afterwards across the map to destroy blank squares, but they only reward you with DELLAR.
You have four weapons you can use on your journey, though you only start off with 1WAY.
- 1WAY: initial weapon. It attacks one square adjacent to the open square for Lv.1. Uses 1 CP.
- 3WAY: obtained in SECTOR-A. Attacks selected and adjacent squares on both sides of it by Lv.1. Uses 2 CP.
- LASER: obtained in SECTOR-B. Attack four straight lines for Lv.1. You can attack distant cells not connected to the land as well. Uses 3 CP.
- BOMB: obtained in SECTOR-B. Opens up six squares regardless of square level. Uses 4 CP.
To unlock charts, you will need to be at certain levels to unlock them. They are as follows:
- SECTOR-A:
- 仮想空間の旅人たち: level 1 (NORMAL/HYPER), level 2 (ANOTHER)
- 8bit Princess: level 1 (NORMAL), level 2 (HYPER/ANOTHER)
- トリカゴノ鳳凰: level 2 (all charts)
- Reflection Into the EDEN: level 2 (NORMAL/ANOTHER), level 1 (HYPER)
- SECTOR-B:
- planarian, Tp-RZ, 龍と少女とデコヒーレンス, たまゆら: level 1 (NORMAL), level 2 (HYPER), level 3 (ANOTHER)
- Proof of the existence: level 3 (all charts)
Unlocking all the songs on both SECTOR-A and SECTOR-B awards you a Golden Tran Medal, but does not end the event.
Ω-ATTACK ended on March 20th, 2013. Please see the tricoro Devil and Angel Card unlocks page regarding unlocking its songs for normal play.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Ω-ATTACK | ||||||||||||
SECTOR-A | ||||||||||||
TECHNO | 仮想空間の旅人たち | DJ MURASAME | 151 | - | 5 | 9 | 11 | 5 | 8 | 11 | ||
CHIPTUNE | 8bit Princess | seiya-murai feat. ALT | 150 | - | 3 | 6 | 10 | 3 | 6 | 10 | ||
歌謡 DRUM & BASS | トリカゴノ鳳凰 | L.E.D. Vs. 幽閉サテライト | 185 | - | 6 | 9 | 12 | 6 | 9 | 12 | ||
BOSSA ELECTRONICA | Reflection Into the EDEN from beatmania IIDX 12 HAPPY SKY CS |
猫叉Master | 110 | - | 4 | 7 | 10 | 5 | 7 | 10 | ||
SECTOR-B | ||||||||||||
ELECTRIC POP | planarian | S-C-U | 164 | - | 4 | 8 | 10 | 4 | 8 | 11 | ||
BREAKBEATS | Tp-RZ | CAPACITY GATE | 170 | - | 5 | 7 | 10 | 5 | 7 | 10 | ||
EPIC TECHNO | 龍と少女とデコヒーレンス | 黒猫ダンジョン | 165 | - | 5 | 8 | 11 | 5 | 9 | 11 | ||
HARD ELECTRONICA | Proof of the existence | 猫叉Master+ | 170 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
PROGRESSIVE | たまゆら from beatmania IIDX 16 EMPRESS + PREMIUM BEST |
佐々木博史 | 180 | - | 7 | 10 | 12 | 6 | 10 | 12 |
OUR SPACE WAR (tricoro / YELLOW)
tricoro's third and final color unlock event, OUR SPACE WAR (ぼくらの宇宙戦争), began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event.
After completing a credit of play, you choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increases in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see BEMANIWiki 2nd for more details on these times. A Monster's HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen.
With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you deplete from a monster, you will earn its charts in the order of NORMAL, HYPER, and ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely depletes the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event.
Bronze Tran Medals are awarded for unlocking Boss #1, 2, 5, and 6 and the HEROIC GAUGE songs' NORMAL and HYPER charts, while Silver Tran Medals are awarded for their ANOTHER charts. Silver Tran Medals are also awarded for unlocking the NORMAL and HYPER charts of Boss #3 #6, and #7, with Gold Tran Medals awarded for unlocking their ANOTHER charts.
ぼくらの宇宙戦争 Bosses
Chapter 1
You must defeat Boss #1 and #2 to fight Boss #3.
- Boss #1 (Our scenario): Mobile Kaijuu Ringuru: BRAVE GLOW
- Boss #2 (Our choice): Vega Rabbit: VEGA
- Boss #3 (The end of us): Oremigi Kaijuu Reameton: カジノファイヤーことみちゃん
- HEROIC GAUGE unlock: Saturn
Chapter 2
You must defeat Boss #4 and #5 to fight Boss #6.
- Boss #4 (Our miscalculation): Tone (First Son), Kokko (Second Son), and Pepechi (First Daughter): New Lights
- Boss #5 (Our counterattack): Cyber Kaijuu Deruru: Fractal
- Boss #6 (Our final decisive battle): Nouchoku Kaijuu Dorigoron: 即席! 脳直★ミュージックシステム
- HEROIC GAUGE unlock: Cookie Bouquets
Final Chapter
ALL bosses and both CS songs must be unlocked first to fight Boss #7.
- Boss #7 (Our Space War): Holster Mk.V→Bafaru: キャトられ♥恋はモ~モク
ぼくらの宇宙戦争 ended on August 14th, 2013. Please see the tricoro Devil and Angel Card unlocks page regarding unlocking its songs for normal play.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
ぼくらの宇宙戦争 | ||||||||||||
Chapter 1 Bosses and HEROIC GAUGE song | ||||||||||||
SPACY TRANCE | BRAVE GLOW | SOUND HOLIC feat. Nana Takahashi | 160 | - | 4 | 8 | 10 | 4 | 8 | 10 | ||
UNIVERSAL J-CORE | VEGA | REDALiCE | 191 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
電波 | カジノファイヤーことみちゃん | ARM feat. 山本椛 + Brasscapsule | 230 | - | 4 | 8 | 11 | 4 | 8 | 12 | ||
PROGRESSIVE TRIBAL | Saturn from beatmania IIDX 15 DJ TROOPERS CS |
Mr.Saturn | 155 | - | 7 | 10 | 11 | 6 | 10 | 11 | ||
Chapter 2 Boss and HEROIC GAUGE song | ||||||||||||
HARDCORE | New Lights | kors k | 175 | - | 6 | 9 | 10 | 6 | 9 | 10 | ||
CYBER PROGRESSIVE | Fractal | Sota Fujimori | 175 | - | 6 | 9 | 11 | 8 | 10 | 12 | ||
AKIBA-POP | 即席! 脳直★ミュージックシステム | MOSAIC.WAV | 197 | - | 6 | 10 | 12 | 6 | 9 | 12 | ||
BREAK CORE | Cookie Bouquets from beatmania IIDX 15 DJ TROOPERS CS |
L.E.D. vs TOMOSUKE fw.crimm | 205 | - | 5 | 9 | 11 | 7 | 10 | 11 | ||
Final Chapter Boss | ||||||||||||
Hi-ν BLEEP | キャトられ♥恋はモ~モク | ギュ~っとしたい♥Prim | 196 | - | 6 | 10 | 12 | 6 | 10 | 12 |
Road to SPADA
Road to SPADA is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when beatmania IIDX 21 SPADA was released. The page was only visible to eAMUSEMENT players.
The objective is to obtain five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page.
By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and Phoenix from トリカゴノ鳳凰.
- S
- Graduate from STEP UP mode. If you have already graduated, you will need to play STEP UP once. Note that graduating in Single and Double are separate.
- This condition is also necessary to obtain the letter A (the first one).
- P
- Play ten songs in the beatmania IIDX folder in pop'n music Sunny Park.
- It is possible to play the same song multiple times.
- A
- Your Q-pro avatar must be dressed with items whose initials make up the word "SPADA" by reading from the Hand part (i.e. reading upwards).
- The possible combination is shown in the following picture.
- The Prince Body, Cuvele's Sword, and the Aegis Face items must be bought. They cost 9000, 6000, and 38000 DELLAR respectively.
- The Sport Festival 3 Head item can be obtained by completing the third year of STEP UP mode.
- The Elpis Hair item can be obtained by unlocking all six custom BGM (i.e. playing all songs explicitly credited to PON, TAG, Seiya Murai, Sota Fujimori, 猫叉Master, and L.E.D.. Buying them is not required.
- D
- Play two games in any game modes on Double.
- A
- Made available from September 18th, 2013. Unlock a colette Harvest song in REFLEC BEAT colette -Autumn-.
Café de Tran
Café de Tran is a crossover event with jubeat saucer, which began on February 27th, 2013 and ended on March 3rd, 2014. For more information, please see its event page.
Songs are listed in order of unlocking.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Café de Tran | ||||||||||||
DRUM'N'BASS | Rainbow after snow | 猫叉Master feat.林ももこ | 179 | - | 3 | 7 | 10 | 5 | 8 | 10 | ||
SPEEDCORE | Beastie Starter | GUHROOVY | 190 | - | 3 | 7 | 11 | 3 | 7 | 11 | ||
ZODIAC ORACLE 7 | アストライアの双皿 | ZODIACSYNDICATE | 173 | - | 4 | 9 | 12 | 5 | 9 | 12 | ||
Hi-CORE | †渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT) | 夏色ビキニのPrim | 190 | - | 3 | 9 | 12 | 3 | 9 | 12 | ||
CHRISTMAS SYMPHONY | Holy Snow | Mutsuhiko Izumi | 130-160 | - | 4 | 8 | 10 | 6 | 10 | 12 | ||
ESSENTIALLY | True Blue | dj TAKA feat.AiMEE | 164 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
HARD ELECTRIC POP | Confiserie | L.E.D. vs S-C-U | 185 | - | 5 | 10 | 12 | 5 | 10 | 12 |
Shiritsu BEMANI gakuen
The Shiritsu BEMANI gakuen (私立BEMANI学園) cross-BEMANI event started on April 24th, 2013 and ended on December 19th, 2013. By raising the Friendship between two artists to 100%, players can unlock one of the event songs. Check the event eAMUSEMENT site after reaching 100% to claim an unlock.
To unlock Elemental Creation, unlock all the previous nine 私立BEMANI学園 songs, then raise dj TAKA and DJ YOSHITAKA's Friendship to 100%.
For more information, please see its own page.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
私立BEMANI学園 | ||||||||||||
SPEED DANCE | GAIA | 猫叉L.E.D.Master+ | 180 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
スウィートロニカ | 晴天Bon Voyage | TOMOSUKE × seiya-murai feat. ALT | 230 | - | 3 | 7 | 9 | 4 | 7 | 9 | ||
LIGHT-VISUAL POP | 虹色の花 | Akhuta y OJ | 170 | - | 4 | 8 | 10 | 4 | 8 | 11 | ||
GRAVIOL | STULTI | MAX MAXIMIZER VS DJ TOTTO | 90-182 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
DRUM STEP | Empathetic | Sota÷Des | 180 | - | 4 | 7 | 10 | 4 | 8 | 11 | ||
RICE METAL | お米の美味しい炊き方、そしてお米を食べることによるその効果。 | 大日本鉄倶楽部 【あさき&96】 | 190 | - | 5 | 8 | 10 | 5 | 9 | 10 | ||
LUCKY TECHNO | ラキラキ | Mutsuhiko Izumi & S-C-U | 165 | - | 4 | 8 | 10 | 4 | 8 | 10 | ||
ORBITALIC REVOLUTION | Synergy For Angels | TAG×U1-ASAMi | 160 | - | 4 | 8 | 11 | 4 | 8 | 11 | ||
CREATOR | 創世ノート | PON+wac | 200 | - | 4 | 9 | 11 | 4 | 9 | 11 | ||
HARD RENAISSANCE | Elemental Creation | dj TAKA meets DJ YOSHITAKA | 212 | - | 7 | 10 | 12 | 8 | 10 | 12 |
Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!
Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) is a collaboration event with REFLEC BEAT colette and pop'n music Sunny Park that began on July 29th, 2013 and ended on May 14th, 2014. It is based on the unlock system of OUR SPACE WAR; this time, songs are unlocked individually and not per-store. For more information on the event, please see its event page.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!! | ||||||||||||
HI-SPEED FANTASY TUNE | SHION from pop'n music 19 TUNE STREET |
DJ YOSHITAKA | 179 | - | 4 | 7 | 10 | 4 | 7 | 11 | ||
想歌 梅 | 梅雪夜 from REFLEC BEAT colette -Winter- |
Qrispy Joybox feat.mao | 167 | - | 5 | 7 | 10 | 5 | 8 | 10 | ||
SILENT | 音楽 from pop'n music 17 THE MOVIE |
弁士カンタビレオ | 210-360 | - | 5 | 10 | 12 | 5 | 10 | 12 | ||
VACATION DANCE | examination leave from REFLEC BEAT colette -Summer- |
dj razzle dazzle | 180 | - | 6 | 9 | 11 | 6 | 10 | 11 | ||
FASCINATION | 朧 from pop'n music 20 fantasia |
HHH×MM×ST | 149 | - | 4 | 7 | 10 | 4 | 7 | 10 | ||
TRANCE CORE | VALLIS-NERIA from REFLEC BEAT limelight |
DJ YOSHITAKA | 185 | - | 6 | 10 | 11 | 7 | 10 | 11 | ||
TOY CONTEMPORARY | シュレーディンガーの猫 from pop'n music 16 PARTY♪ |
Cait Sith | 187 | - | 6 | 10 | 12 | 7 | 10 | 12 | ||
ART CORE | Valanga from REFLEC BEAT colette -Winter- |
DJ TOTTO | 186 | - | 7 | 10 | 12 | 6 | 10 | 12 | ||
SPACE REQUIEM | Zirkfied | iconoclasm | 210 | - | 5 | 10 | 12 | 5 | 10 | 12 |
Today's Featured Songs
beatmania IIDX 20 tricoro introduces a feature called 今日のイチオシ (Today's Featured Songs). Every day, on all tricoro machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you bonus dellars.
The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.
For the list of featured songs, please check the beatmania IIDX 20 tricoro Today's Featured Songs List page.
WEEKLY RANKING
The WEEKLY RANKING feature in beatmania IIDX 20 tricoro began November 14th, 2012. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.
|
Revived Songs
All these revivals can be unlocked with Tran Medals. Every 30 unlocks a new song.
- STAR DREAM / PINK PONG
- Ready To Rockit Blues / SLAKE
- More Move / T-Hirono feat.PAULINHO
- Leaving... / SEIYA MURAI meets “eimy”
- GRID KNIGHT / SAW WAVE SQUAD
New Charts
The following songs have received new charts since their last arcade appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||
Marmalade Reverie | beatmania IIDX 7th style | - | - | - | - | - | - | 9 |
LAB | beatmania IIDX 8th style | - | - | - | - | - | - | 11 |
ECHOES | beatmania IIDX 9th style | - | - | - | - | - | - | 10 |
Ready To Rockit Blues | beatmania IIDX 10th style | - | - | - | 9 | - | - | 9 |
KEY | beatmania IIDX 11 IIDX RED | - | - | - | - | - | - | 11 |
HAPPY☆ANGEL | beatmania IIDX 12 HAPPY SKY | - | - | - | - | - | - | 10 |
Double♡♡Loving Heart | beatmania IIDX 13 DistorteD | - | - | - | - | - | - | 10 |
Leaving... | beatmania IIDX 13 DistorteD | - | 4 | - | 10 | - | - | 10 |
GRID KNIGHT | beatmania IIDX 14 GOLD | - | - | - | 10 | - | - | - |
Castle on the Moon | beatmania IIDX 19 Lincle | 1 | - | - | - | - | - | - |
Flip Flap | beatmania IIDX 19 Lincle | 1 | - | - | - | - | - | - |
quaver♪ | beatmania IIDX 19 Lincle | 1 | - | - | - | - | - | - |
TITANS RETURN | beatmania IIDX 19 Lincle | 2 | - | - | - | - | - | - |
ビューティフル レシート | beatmania IIDX 19 Lincle | 2 | - | - | - | - | - | - |
Difficulty Changes
The following songs have received difficulty changes since their last arcade or console appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||
STAR DREAM | beatmania IIDX 8th style | - | - | - | - | 6→7 | - | - |
DoLL | beatmania IIDX 10th style | - | 4→5 | - | - | - | - | - |
Ready To Rockit Blues | beatmania IIDX 10th style | - | - | 5→6 | - | - | - | - |
Anisakis -somatic mutation type"Forza"- | beatmania IIDX 15 DJ TROOPERS | - | - | 9→10 | - | - | - | - |
CaptivAte~裁き~(SUBLIME TECHNO MIX) | beatmania IIDX 17 SIRIUS | - | 5→6 | - | - | - | - | - |
PARADISE LOST | beatmania IIDX 18 Resort Anthem | - | - | 10→11 | - | - | - | - |
Change the World | beatmania IIDX 19 Lincle | - | - | - | - | - | - | 10→11 |
PentaCube Gt.(RX-Ver.S.P.L.) | beatmania IIDX 19 Lincle | - | - | - | - | - | - | 9→10 |
Round and Round | beatmania IIDX 19 Lincle | - | 3→4 | - | - | - | - | - |
Star Trail | beatmania IIDX 19 Lincle | - | 3→4 | - | - | - | - | - |
mnemoniq | beatmania IIDX 20 tricoro | - | 3→4 | - | - | 4→5 | 6→8 | 8→9 |
Reflection Into the EDEN | beatmania IIDX 20 tricoro | - | - | 6→7 | - | - | - | - |
Saturn | beatmania IIDX 20 tricoro | - | - | - | - | - | 9→10 | - |
Time to Empress | beatmania IIDX 20 tricoro | - | - | 8→9 | - | 5→7 | - | - |
たまゆら | beatmania IIDX 20 tricoro | - | 6→7 | 9→10 | - | - | - | - |
Removed Songs
The following songs from previous beatmania IIDX releases have been removed: