AC DDR SuperNOVA: Difference between revisions
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* Main game mode has been split into four, each with a different song list: Easy, Medium, Difficult, and All Music. | * Main game mode has been split into four, each with a different song list: Easy, Medium, Difficult, and All Music. | ||
* Introduces Tutorial Mode, which shows lessons for beginning players. A player must step a correct pattern to continue to the next lesson. | * Introduces Tutorial Mode, which shows lessons for beginning players. A player must step a correct pattern to continue to the next lesson. | ||
* First | * First main arcade DanceDanceRevolution game to feature BATTLE as a game mode, based on the Dance Magic mode previously seen in [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]]. | ||
* Jumps count as a single step for combo purposes once again, and has been the standard since in the arcade series. | * Jumps count as a single step for combo purposes once again, and has been the standard since in the arcade series. | ||
* Some modifiers have been renamed: | * Some modifiers have been renamed: |
Revision as of 07:25, 25 July 2019
DanceDanceRevolution arcade releases |
---|
Main series |
1st (Internet Ranking Version / Asia/North America) 2nd (CLUB VER.1 / CLUB VER.2) 3rd (VER.KOREA / Ver.KOREA2 / PLUS) 4th (PLUS) - 5th - MAX - MAX2 - EXTREME SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX 2013 - 2014 - A - A20 (PLUS) - A3 - WORLD |
Spin-offs |
Solo BASS - Solo 2000 Karaoke - Karaoke 2nd - KIDS - USA TRUE KiSS DESTiNATiON - DREAMS COME TRUE Disney's RAVE |
Dancing Stage European exclusive releases |
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion |
DanceDanceRevolution SuperNOVA
Release Information
- Release dates:
- April 28th, 2006 (Europe)
- May 15th, 2006 (North America)
- July 12th, 2006 (Japan)
General Information / Changes
- First DanceDanceRevolution arcade game to receive a worldwide release.
- First DanceDanceRevolution arcade game on KONAMI's BEMANI Python 2 hardware. The result is far crisper picture quality and superior sound quality.
- However, the transition to the new hardware resulted in various timing issues, which were later rectified with an update disc.
- First DanceDanceRevolution game to support e-AMUSEMENT. Only Japanese cabinets were supported.
- Cabinets in other regions were updated through discs mailed to arcade operators.
- LIGHT, STANDARD, and HEAVY difficulties have been renamed to BASIC, DIFFICULT, and EXPERT respectively.
- BASIC was previously used from DanceDanceRevolution to DanceDanceRevolution 5thMIX.
- DIFFICULT and EXPERT were previously used in DanceDanceRevolution CS (America) and DanceDanceRevolution USA.
- The difficulty panel has been changed, displaying all five difficulties on rows.
- The rows corresponding to charts that a song does not have are present, but dimmed.
- BEGINNER difficulty is always dimmed in Double mode, as no songs have BEGINNER charts in Double.
- The panel was previously used in DanceDanceRevolution 5thMIX, but without BEGINNER and CHALLENGE levels.
- The rows corresponding to charts that a song does not have are present, but dimmed.
- BEGINNER difficulty no longer uses dancers as assists and background movies are now allowed.
- First DanceDanceRevolution arcade game with animated backgrounds on the menu screens.
- Main game mode has been split into four, each with a different song list: Easy, Medium, Difficult, and All Music.
- Introduces Tutorial Mode, which shows lessons for beginning players. A player must step a correct pattern to continue to the next lesson.
- First main arcade DanceDanceRevolution game to feature BATTLE as a game mode, based on the Dance Magic mode previously seen in Dancing Stage featuring Disney's RAVE.
- Jumps count as a single step for combo purposes once again, and has been the standard since in the arcade series.
- Some modifiers have been renamed:
- LITTLE, which removes steps not on a quarter beat, was renamed to CUT.
- SOLO, which replicates the arrow coloring scheme used in the DanceDanceRevolution Solo sub-series, was renamed to RAINBOW.
- The JUMP modifier has been added, and is turned on by default. Turning it off will remove jumps.
- The NOTE modifier has been added, along with choices of modifiers VIVID, FLAT, and RAINBOW.
- Unlike in earlier releases, selecting RAINBOW does not force both players to use RAINBOW-colored notes. As such, it is no longer possible to use RAINBOW and FLAT together.
- Backgrounds and generic background movies for songs have been removed. Instead, songs that don't have their own videos instead have dancers dance in several different backdrops.
- Most of the unique videos from DanceDanceRevolution EXTREME2 were carried over to DanceDanceRevolution SuperNOVA.
- Songs don't have labels next to them on the banners anymore.
- Playable characters return to the series in a mainline arcade release for the first time since DanceDanceRevolution 5thMIX.
- The dance routines introduced in DanceDanceRevolution ULTRAMIX replace the old motion capture moves.
- Only one dancer is allowed in VERSUS play.
- All previous Dancemania licenses (except for KONAMI original remixes) have been removed.
- Final Japanese DanceDanceRevolution game to advertise the Dancemania label on the game cabinet and website, as KONAMI would cut off of its deal with TOSHIBA-EMI shortly after this game's release.
- However, unlike previous DanceDanceRevolution titles containing promotion for the label, these ads were not seen in-game (the i-dance label is still mentioned in the credits, but only on ONE MORE EXTRA STAGE).
- As such, DanceDanceRevolution SuperNOVA's soundtrack is the first full game soundtrack to be released by KONAMI themselves.
- First DanceDanceRevolution game where the first song under the current highlighted folder will be automatically selected if countdown timer's time is up. The player is not given the chance to press down Start button for options.
- First DanceDanceRevolution game to feature with the RISKY modifier; one combo break and you fail.
- First DanceDanceRevolution game to allow sorting by difficulty.
- First DanceDanceRevolution game to show the stage result screen after a FAILED stage.
- First DanceDanceRevolution game to show the arrows decreasing in opacity upon reaching the stepping zone when using HIDDEN, and the reverse when using SUDDEN.
- First DanceDanceRevolution arcade game to show the selected song's banner during the stage display screen.
- First DanceDanceRevolution game to show a DANGER message on the life gauge.
- Last DanceDanceRevolution game to use fully filled up, non-refilling life gauge on EXTRA STAGE.
- Only DanceDanceRevolution game that shows top 50 selected songs by the players. DDRMAX, DDRMAX2, EXTREME, and SuperNOVA2 onwards show only the top 30.
- First DanceDanceRevolution game to have the "gate" sequence since DanceDanceRevolution 3rdMIX.
- Last arcade DanceDanceRevolution release to be called Dancing Stage in European territory due to SuperNOVA 2 not getting a European arcade release, DanceDanceRevolution X would later ditch the Dancing Stage name in Europe.
- The DDR Extreme folder is absent in Dancing Stage SuperNOVA.
- The color labeling on the Music Select screen has been modified from EXTREME:
- Yellow for new Dancemania/EMI licenses and licensed song covers.
- Purple for new Konami original songs.
- Green for new BEMANI crossover songs.
- Blue for console DanceDanceRevolution songs making their arcade debut.
- White for old songs.
- Red for EXTRA STAGE songs.
- New songs: 120
- Total songs: 304 (including the timed license Beautiful Life)
Staff Information
Full credits list: DanceDanceRevolution SuperNOVA credits.
- Director: Takashi Inubushi
- CG Director: Narita Yoshihiko
- Designer: よっしぃ, Sashi "やーさち" Yamada, Sakura "んぼ" Takizawa, Curio
- Sound Director: jun
- Sound Producer: NAOKI
- Step Designer: Tomohiro "モヒ感" Ota, TAG, じぃしま
- Producer: otaP
- DanceDanceRevolution SuperNOVA OST Booklet Credits
Full Song List
New Songs
Default Songs
EXTRA STAGE
Like the last three arcade DanceDanceRevolution titles, to access the EXTRA STAGE you must AA your last song on EXPERT or CHALLENGE difficulty. If you play on EASY or MEDIUM MODEs, you get Healing-D-Vision. Play on DIFFICULT or ALL MUSIC, and you get Fascination MAXX or Fascination -eternal love mix-. Regardless of which song you play, you'll be forced to play with SPEED set to 1.5x, the SCROLL set to Reverse and the ARROW COLOR set to RAINBOW. Your dance gauge, as per usual in the EXTRA STAGE, will not go up as you play.
Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | ||||
EXTRA STAGE | ||||||||||||
EASY / MEDIUM Mode | ||||||||||||
Healing-D-Vision | DE-STRAD | 180-360 | 3 | 7 | 9 | 10 | 10 | 7 | 9 | 10 | 10 | |
DIFFICULT / ALL MUSIC Mode | ||||||||||||
Fascination MAXX | 100-200-400 | 100-400 | 4 | 9 | 9 | 10 | 10 | 8 | 9 | 10 | 10 | |
DIFFICULT / ALL MUSIC Mode (added on December 25th, 2006) | ||||||||||||
Fascination -eternal love mix- | 2MB | 100-400 | 4 | 9 | 9 | 10 | 10 | 9 | 9 | 10 | 10 |
ONE MORE EXTRA STAGE
To access the ONE MORE EXTRA STAGE, you must pass either Healing-D-Vision or Fascination MAXX as your EXTRA STAGE. You will then start playing CHAOS with the LIFE GAUGE set to RISKY (one Good/Boo/Miss/N.G., and the song ends) with no modifiers possible.
Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | ||||
ONE MORE EXTRA STAGE | ||||||||||||
CHAOS | DE-SIRE retunes | 170 | 4 | 9 | 9 | 10 | 10 | 9 | 9 | 10 | 10 |
Removed Songs
The following songs from previous arcade/console releases of DanceDanceRevolution have been removed from this game:
Related Link
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