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== Release Information ==
== Release Information ==
[[Image:IIDX 21 SPADA logo.png|600px]]
[[Image:IIDX 21 SPADA logo.png|400px]]
* Announcement date: June 12th, 2013
* Location test dates: June 14th to 16th, 2013
* Location test dates: June 14th to 16th, 2013
* Release date: November 13th, 2013
* Release date: November 13th, 2013
* Slogan: 鍵士とは、叩っ斬ることと みつけたり。
* Slogan: 鍵士とは、叩っ斬ることと みつけたり。 (kenshi to wa, tatakkiru kototo mitsuketari.)
* Soundtrack release dates:  
* Soundtrack release dates:  
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK (second CD includes content of the unreleased ''[[AC tricoro|beatmania IIDX 20 tricoro]] ORIGINAL SOUNDTRACK Vol.2'')
** [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]]: December 25th, 2013
*** Japanese release: December 25th, 2013
** [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2]]: August 27th, 2014
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2
*** Japanese release: August 27th, 2014


== General Information / Changes ==
== General Information / Changes ==
* Theme: medieval and swords
* When playing individually, it is now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Likewise, Double play is no longer double priced, much like DanceDanceRevolution's Joint Premium feature.
** STEP UP and CLASS are not allowed, however.
** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings.
* New songs are in a violet font.
* SPADA is Italian for "sword".
* SPADA is Italian for "sword".
* SPADA is also the first time a beatmania IIDX title is written entirely in capital letters since [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012).
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its first location test was not held on the month of April consecutively. It is also the first game to have its location test for more than a year after the last one ([[AC tricoro|tricoro]] on April 2012), instead of the usual 10-12 month interval between games after [[AC 8th style|8th style]].
** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September.
* SPADA is the first beatmania IIDX game since Resort Anthem that was not released in September.
* SPADA is the first beatmania IIDX game to have its OST release date announced prior to the game's release.
* SPADA is the first beatmania IIDX game to have its OST release date announced ''before'' the game itself is out.
** The first OST and the game have the shortest gap between releases of any beatmania IIDX game.
** The OST and the game have the shortest gap between releases of any beatmania IIDX game.
* SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33.
* SPADA's title music is currently the longest one in a beatmania IIDX game, lasting for 1:33, beating Resort Anthem's 0:51.
* The default announcer voice is provided by [[Akhuta|Project B-]]. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] pass.
* Changes to the game menu:
* The default system BGM is composed by [[Naoyuki Sato|猫叉Master]].
** Default announcer is male. The announcer may react negatively should the wrong password be inputted upon insertion of the eAMUSEMENT PASS. It is voiced by Project B-.
* "MY FAVORITE" category folder is added, which contains the player's favorite songs by pressing the VEFX button during the result screen of the song you have played.
** New category introduced, named "MY FAVORITE". You can add songs to this category by pressing the VEFX button during the result screen of the song you have played.  
*** Songs in this category will have a special image tag next to the title in the result screen.
*** Songs in this category will have a special image tag next to the title in the result screen.
*** The feature saves the specific chart of a song. You can still select difficulties of the favorited song in the category folder.
*** The feature saves the specific difficulty of a song. You can still select difficulties in the category folder.
*** You cannot register more than 20 different songs.
*** Up to 20 songs can be registered.
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
** The 2 button on the numeric keypad opens the song sorting window, other than the black key.
** The 2 button on the numeric keypad opens the song sorting window, other than the black key.
*** With the 2 button it's possible to sort songs when a category folder is open.
*** With the 2 button it's possible to sort songs when a category folder is open.
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone.
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are removed.
** By pressing the 3 button on the numeric keypad, you can freely change between Single and Double play on the music select screen. This is only possible with one player.
*** SINGLE / DOUBLE selection window still appears before selecting game modes. This is the only way to activate the RIVAL setting of the respective play mode, as switching SINGLE and DOUBLE in the song menu screen '''will not switch SP/DP Rival settings'''.
*** Cannot be done in STEP UP and Dan nintei modes.
*** SINGLE and DOUBLE settings are separate now.
*** SINGLE / DOUBLE notification is displayed on the bottom right of the menu screen.
*** Consequently, price for DP credits is gone.
** Logos of beatmania IIDX games appear next to the genres of their respective songs.
** Logos of beatmania IIDX games appear next to the genres of their respective songs.
** Titles of the new songs are written with a violet font.
* Result screen has been overhauled:
* Result screen has been overhauled:
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
** COMBO BREAKS are now counted.
** COMBO BREAKS are now counted.
** Amount of FAST/SLOW notifiers gathered in a song is now always displayed, instead of being a hidden viewable feature.
** Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature.
** If you fail a song by either depleting your gauge under a HARD/EX-HARD GAUGE or by missing more than a specific number of notes in a row without hitting any buttons, the chart measure and note numbers where you have lost will be shown. According to the official beatmania IIDX 21 SPADA site, this feature is called the "DEAD POINT".
** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT.
** Total Notes information are now shown again in the result screen.
** Notecounts are now shown again in the result screen.
** Normal score is not shown anymore.
** Money score no longer displays.
** The RANK shown is written with a new font and its color depends on which rank you get:
** DJ RANK shown is written in a new font whose color varies by grade:
*** AAA: Gold
*** AAA: gold
*** AA: Silver
*** AA: silver
*** A and B: Green
*** A and B: green
*** C to F: Blue
*** C to F: blue
** The Score Gauge, which is always seen in the game menu, now too appears in the ranking section for each player.
** The DJ rank gauge, which is always seen in the game menu, now too appears in the ranking section for each player. Its color also varies depending on the clear lamp.
** The bar of the Score Gauge appears with different colors, depending on which RANK is obtained and by FULL COMBOs.
** Stage number is now in a much bigger font.
** Stage phase shown on the top of the screen has now a much bigger font.
* Changes to the gameplay UI:
* Changes to the gameplay UI:
** The difficulty level of the song is now shown next to the difficulty name.  
** The difficulty level of the song is now shown next to the difficulty name.  
** The Groove gauge appears closer to the buttons/scratch lane.
** The GROOVE GAUGE appears closer to the buttons/scratch lane.
** Max Combo, Score and BPM information are now correctly arranged when the score graph is turned off.
** MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off.
** Max Combo and Score information are arranged on the top layer when the score graph is turned on.
** Max COMBO and score are arranged on the top layer when the score graph is turned on.
** Stage information appears in the middle of the top layer.
** Stage information appears in the middle of the top layer.
** In the DOUBLE PLAYER gameplay UI, Hi-SPEED and Difficulty information have switched place with the Max Combo and Score information.
** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score.
** Songs with overlays from [[AC Lincle|Lincle]] and older now have their movie windows cropped to fit the proper dimensions instead of having black bars at the sides.
** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides.
* When beatmania IIDX 21 SPADA was released, songs did not have result screen art. These were added on December 11th, 2013.
* Result screen artwork was absent until December 11th, 2013.
* Platinum medals have been added
* Platinum Tran medals have been added.
** As such, a few achievements which previously award as Gold are now changed to Platinum. This also applies to event completion achievement as well.
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
* All the hidden songs from tricoro's exclusive events, including revivals, are not already unlocked in SPADA. If you didn't unlock them in tricoro, you have to unlock them in SPADA. They're progressively unlocked with Tran Medals, up to 152 of them.
* All the hidden tricoro songs are still hidden, and are unlocked with Tran medals.
** All the songs can be now quickly unlocked throughout the ongoing [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started.
*** The Café de Tran, [[Shiritsu BEMANI gakuen]], and Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!! songs can also be unlocked throughout the aforementioned event.
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
* First beatmania IIDX game since [[Tatsuya Shimizu|Tatsh]]'s return in Resort Anthem where he doesn't appear in a game's new songlist.
* First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new song list.
* First beatmania IIDX since their debuts that [[Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new songlist.
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias.
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias.
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the new default songlist.
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default song list.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs.
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by (mostly recent) commissioned artists.
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists.
* First beatmania IIDX game to have † charts.
* LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]].
* PASELI features, accessed throughout collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 for Japanese machines only.
** A folder, "LEGGENDARIA" is added, which contain charts containing the "†LEGGENDARIA" (future games with simply "†") monikers, with a magenta color font. These charts are generally a more difficult variant of ANOTHER charts.
** Coin users won't be able to access the EXTRA STAGE (and consequently, any of the Spada†leggendaria songs) and charts rated level 11 and 12 on STEPUP mode.
** It was first introduced in the [[CS DJ TROOPERS|console release of DJ TROOPERS]] as Black ANOTHER charts.
** For each PASELI play session, you obtain 7 V-Discs.
** These charts separate from other folders and played as ANOTHER. These changes remain until the difficulty's inclusion beginning [[AC HEROIC VERSE|HEROIC VERSE]].
*** 7 V-Discs are needed to simply access the EXTRA STAGE.
* First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
*** If you reach the EXTRA STAGE, you can access the LEGGENDARIA folder which contains all the Spada†leggendaria songs on Phase 4 plus their exclusive †LEGGENDARIA charts. Selecting a song from this folder requires 6 V-Discs.
* PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014.
*** 6 V-Discs can be used to avoid a Game Over.
** Coin users won't be able to access EXTRA STAGE or level 11/12 charts on STEPUP mode.
*** If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE.
** During EXTRA Stage, the player can access the LEGGENDARIA folder, containing ''Spada†leggendaria'' songs and along with more difficult ANOTHER charts. Selecting a song from this folder requires six V-Discs.
*** Six V-Discs can be used to avoid a Game Over.
*** V-Discs do not carry over after each play session, as it will be added into a counter. When the player accumulate 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
** With PASELI, Dellars obtained from play sessions are multiplied by 1.5.
** With PASELI, Dellar obtained from play sessions is multiplied by 1.5.
* Key sound volume is now lowered when two players are playing to make the song sound like intended.
** The changes are only present in the Japanese version of the game, since Asian and South Korean versions do not support PASELI.
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE.
* Key sound volume is now lowered when two players are playing.
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE.  
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
* Theme: medieval and swords
* Total songs: 854 (plus four LEGGENDARIA charts)


== Staff Information ==
== Staff Information ==
* Sound directors: [[Toshiyuki Kakuta|L.E.D.]], [[Naoyuki Sato|猫叉Master]]
* [[beatmania IIDX 21 SPADA OST Booklet Credits]]
* [[beatmania IIDX 21 SPADA OST Booklet Credits]]
* [[beatmania IIDX 21 SPADA OST VOL.2 Booklet Credits]]
* [[beatmania IIDX 21 SPADA OST VOL.2 Booklet Credits]]


= Full Song List =
= Full Song List =
[[beatmania IIDX 21 SPADA Full Songlist]]
* [[beatmania IIDX 21 SPADA full song list]]


= New Songs =
= Default Songs =


== Default Songs ==
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|Default Songs}}
{{IIDX Songlist Category|Default Songs}}
Line 115: Line 111:
{{IIDX Song|UK HARDCORE|[[Elektrick U-Phoria]]|[[Kento Oizumi|DJ Noriken]]|180|-|6|9|11|5|8|12}}
{{IIDX Song|UK HARDCORE|[[Elektrick U-Phoria]]|[[Kento Oizumi|DJ Noriken]]|180|-|6|9|11|5|8|12}}
{{IIDX Song|HEALING POP|[[Element of SPADA]]|[[Naoyuki Sato|猫叉Master]] feat.[[Haruka Shimotsuki|霜月はるか]]|170|-|3|7|9|3|5|9}}
{{IIDX Song|HEALING POP|[[Element of SPADA]]|[[Naoyuki Sato|猫叉Master]] feat.[[Haruka Shimotsuki|霜月はるか]]|170|-|3|7|9|3|5|9}}
{{IIDX Song|EMOTIONAL SENTENCE|[[esrev:eR]]|[[Yasuhiro Taguchi|TAG]] meets "[[eimy]]"|155|-|4|7|9|6|8|9}}
{{IIDX Song|EMOTIONAL SENTENCE|[[esrev:eR]]|[[Yasuhiro Taguchi|TAG]] meets [[eimy]]|155|-|4|7|9|6|8|9}}
{{IIDX Song|TECHNO|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]|148|-|5|8|11|5|9|10}}
{{IIDX Song|TECHNO|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]|148|-|5|8|11|5|9|10}}
{{IIDX Song|JAG GLITCH|[[Funny shuffle]]|[[Naoyuki Sato|猫叉Master+]]|115|-|3|6|11|4|7|11}}
{{IIDX Song|JAG GLITCH|[[Funny shuffle]]|[[Naoyuki Sato|猫叉Master+]]|115|-|3|6|11|4|7|11}}
Line 126: Line 122:
{{IIDX Song|UPBEAT|[[MAD ATTACK]]|[[Takahiro Takahashi|HALFBY]]|140|-|3|6|9|3|6|10}}
{{IIDX Song|UPBEAT|[[MAD ATTACK]]|[[Takahiro Takahashi|HALFBY]]|140|-|3|6|9|3|6|10}}
{{IIDX Song|HAPPY CORE|[[MAGIC & LOVE]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|185|-|5|9|11|4|8|11}}
{{IIDX Song|HAPPY CORE|[[MAGIC & LOVE]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|185|-|5|9|11|4|8|11}}
{{IIDX Song|FRENCHCORE|[[Miracle 5ympho X]]|[[USAO]]|210|-|5|8|10|6|9|11}}
{{IIDX Song|FRENCHCORE|[[Miracle 5ympho X]]|[[Masaharu Kubota|USAO]]|210|-|5|8|10|6|9|11}}
{{IIDX Song|ELECTRO POP|[[NPC World]]|[[Daichi Watanabe|PON]]|165|-|5|8|10|5|9|10}}
{{IIDX Song|ELECTRO POP|[[NPC World]]|[[Daichi Watanabe|PON]]|165|-|5|8|10|5|9|10}}
{{IIDX Song|GABBER|[[Odin]]|Noizenecio|160-180|-|4|7|10|5|7|10}}
{{IIDX Song|GABBER|[[Odin]]|[[Takeru Wakamatsu|Noizenecio]]|160-180|-|4|7|10|5|7|10}}
{{IIDX Song|HARDCORE RAVE|[[Overload Frontier]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|1|5|8|11|6|9|11}}
{{IIDX Song|HARDCORE RAVE|[[Overload Frontier]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|1|5|8|11|6|9|11}}
{{IIDX Song|BRIGHTNESS|[[rainbow guitar weeps]]|[[Takayuki Ishikawa|dj TAKA]]|156|-|5|9|11|6|9|12}}
{{IIDX Song|BRIGHTNESS|[[rainbow guitar weeps]]|[[Takayuki Ishikawa|dj TAKA]]|156|-|5|9|11|6|9|12}}
Line 136: Line 132:
{{IIDX Song|EUROBEAT|[[Wonder Girl feat. Kanae Asaba]]|[[Tetsuya Tamura|Y&Co.]]|160|-|4|6|11|5|7|10}}
{{IIDX Song|EUROBEAT|[[Wonder Girl feat. Kanae Asaba]]|[[Tetsuya Tamura|Y&Co.]]|160|-|4|6|11|5|7|10}}
{{IIDX Song|ZODIAC ORACLE X|[[Bokushin fuefukite|牧神笛吹きて]]|[[Jun Wakita|楽士ゾディアック]]|157|-|4|8|11|4|8|11}}
{{IIDX Song|ZODIAC ORACLE X|[[Bokushin fuefukite|牧神笛吹きて]]|[[Jun Wakita|楽士ゾディアック]]|157|-|4|8|11|4|8|11}}
{{IIDX Song|乙女EDM|[[Chou!! enkyori love ma~il|超!!遠距離らぶ♡メ~ル]]|[[Nanahira|ななひら]]|130|-|3|7|10|4|7|11}}
{{IIDX Song|乙女EDM|[[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]]|[[Nanahira|ななひら]]|130|-|3|7|10|4|7|11}}
{{IIDX Song|新世紀進歩的羽扇子音楽|[[Nijuu|廿]]|[[Yutaka Yamashita|DJ TECHNORCH]]|120-160|-|5|8|10|5|8|10}}
{{IIDX Song|新世紀進歩的羽扇子音楽|[[Nijuuichi no mae|廿]]|[[Yutaka Yamashita|DJ TECHNORCH]]|120-160|-|5|8|10|5|8|10}}
{{IIDX Song|JUVENILE DRUM & BASS|[[Senritsu no dogma ~Miserables~|旋律のドグマ~Misérables~]]|[[Mayumi Morinaga|楓璃夢]]<nowiki>=</nowiki>[[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]|192|-|6|10|12|6|10|12}}
{{IIDX Song|JUVENILE DRUM & BASS|[[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]]|[[Mayumi Morinaga|楓璃夢]]<nowiki>=</nowiki>[[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]|192|-|6|10|12|6|10|12}}
{{IIDX Song|HYPER J-POP|[[Tsumi to batsu|罪と罰]]|[[Yusuke Ceo|Xceon]] feat. [[Mayumi Morinaga]]|144|-|5|7|10|6|8|10}}
{{IIDX Song|HYPER J-POP|[[Tsumi to batsu|罪と罰]]|[[Yusuke Seo|Xceon]] feat. [[Mayumi Morinaga]]|144|-|5|7|10|6|8|10}}
{{IIDX Songlist Category|[[TAG seitansai|TAG生誕祭]] Songs (added March 25th, 2014)|bg=#ff69b4|color=white}}
{{IIDX Song|ASTRAL HARDCORE|[[AETHER|ÆTHER]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yasuhiro Taguchi|TAG underground]]|192|-|5|8|11|5|8|11}}
{{IIDX Song|BLOOM FUSION|[[Alstroemeria|アルストロメリア]]{{from|[[AC jb copious|jubeat copious]]}}|[[Yasuhiro Taguchi|TAG]]|144|-|5|8|10|5|8|10}}
}}
}}


== TAG seitansai (TAG生誕祭) ==
= Spada†leggendaria =
The following songs were added on March 25th, 2014, as part of the [[TAG seitansai|TAG生誕祭]] event:
''Spada†leggendaria'' is SPADA's EXTRA STAGE system, which began on November 20th, 2013. The unlock method is mostly based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]]. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI.
 
As the title implies, ''Spada†leggendaria'' contain songs with the artist named after a legendary sword from mythological or fantasy tales. These songs, along with the unlocking conditions, are:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" |Sword
!style="background:#9999ee; text-align: center;" |Song
!style="background:#9999ee; text-align: center;" |Date debut
!style="background:#9999ee; text-align: center; width=40%" |Conditions
|-
|style="background:orange; text-align: center;" |天叢雲剣
|[[Close the World feat.aru|Close the World feat.a☆ru]]
|November 20th, 2013
|The FINAL STAGE song must be related to crosses, swords or knights, on either overlays, song name, artists and genre.<br><small>(Eligible songs are: [[Almace]], [[Ascalon]], [[Destiny Sword]], [[GOLDEN CROSS]], [[GRID KNIGHT]], [[LAX5 feat.Ryota Yoshinari]], [[LETHEBOLG ~futatsukamui ni kiri sakeri~|LETHEBOLG ~双神威に斬り咲けり~]], [[one or eight]], [[perditus paradisus|perditus†paradisus]], [[SABER WING]], [[THE BLACK KNIGHT]], [[Xepher]], [[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT)]], and [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]])</small>
|-
|style="background:#b905fa; text-align: center;" |Gram
|[[Sigmund]]
|January 1st, 2014
|The FINAL STAGE song must be composed by [[Genki Hikota|DJ Genki]].
|-
|style="background:yellow; text-align: center;" |Durandal
|[[Ancient Scapes]]
|February 3rd, 2014
|The FINAL STAGE song must be composed by [[Kento Oizumi|DJ Noriken]].
|-
|style="background:green; text-align: center;" |Caladborg
|[[invoker]]
|March 3rd, 2014
|The FINAL STAGE song must be composed by [[Masaharu Kubota|USAO]].
|-
|style="background:#058cfa; text-align: center;" |Falsion
|[[Feel The Beat (Falsion)|Feel The Beat]]
|April 1st, 2014
|The FINAL STAGE song must be composed by [[Shinsuke Shimamura|DJ Shimamura]] (only [[Overload Frontier]] meets this requirement).
|-
|style="background:cyan; text-align: center;" |KUMOKIRI
|[[Shippuujinrai|疾風迅雷]]
|May 1st, 2014
|The FINAL STAGE song must be composed by [[OSTER project]].
|-
|style="background:red; text-align: center;" |Tyrfing
|[[Verflucht]]
|June 2nd, 2014
|The FINAL STAGE song must be composed by [[Hommarju]].<br><small>([[Votum stellarum -Hommarju Remix-]], an unlockable, is also allowed)</small>
|}
 
To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Similar to ''LIMIT BURST'', charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturday or Sunday. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, the player's FINAL STAGE song must also fulfill another condition as stated above. The conditions to access ''Spada†leggendaria'' change based on the Phase it is in:


{{IIDX Songlist Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Songlist Category|TAG生誕祭 Songs|bg=#ff69b4|color=white}}
!style="background:#9999ee; text-align: center;" rowspan=2|Phase
{{IIDX Song|ASTRAL HARDCORE|[[AETHER|ÆTHER]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yasuhiro Taguchi|TAG underground]]|192|-|5|8|11|5|8|11}}
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL
{{IIDX Song|BLOOM FUSION|[[Alstroemeria|アルストロメリア]]{{from|[[AC jb copious|jubeat copious]]}}|[[Yasuhiro Taguchi|TAG]]|144|-|5|8|10|5|8|10}}
!style="background:#9999ee; text-align: center;" colspan=2|HYPER
}}
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER
|-
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|Clear Lamp
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|Clear Lamp
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|Clear Lamp
|-
|Phase 1
|colspan=4|''unavailable''
|33
|FULL COMBO
|-
|Phase 2
|colspan=2|''unavailable''
|27
|HARD CLEAR or better
|33
|EX-HARD CLEAR or better
|-
|Phase 3
|18
|ASSIST CLEAR or better
|27
|CLEAR or better
|33
|HARD CLEAR or better
|-
|Phase 4
|colspan=6|No difficulty or clear requirements.
|-
|colspan=7|Failing any one stage will disqualify the player from accessing ''Spada†leggendaria''. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM).
|}


== SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) Songs ==
When a song enters Phase 4, they are given "†LEGGENDARIA" charts, which can be found on the ''LEGGENDARIA'' folder. These songs are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts in [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]], and are colored magenta on the song title when selected in the music select screen. These charts can be played by spending six V-Discs.
{{IIDX Songlist Header|
{{IIDX Songlist Category|SUPER STAR 満 -MITSURU- 完全復活祭 Songs|bg=#661065|color=#ffff99}}
{{IIDX Song|ONLY ONE ACT|[[Smug Face -douda, ore no ikisama wa- (ONLY ONE EDITION)|Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION)]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|162|-|6|9|11|6|9|11}}
{{IIDX Song|ONLY ONE MOMENT|[[I will be back -ore wa kaettekita-|I will be back -オレは帰ってきた-]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|172|-|6|9|11|6|10|12}}
}}


== Spada†leggendaria Songs ==
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|Spada†leggendaria|bg=#5f548c|color=white}}
{{IIDX Songlist Category|Spada†leggendaria|bg=#5f548c|color=white}}
Line 167: Line 238:
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes]]|[[Kento Oizumi|Durandal]]|178|-|6|10|12|6|9|12}}
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes]]|[[Kento Oizumi|Durandal]]|178|-|6|10|12|6|9|12}}
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes|Ancient Scapes†LEGGENDARIA]]|[[Kento Oizumi|Durandal]]|178|-|-|-|12|-|-|12}}
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes|Ancient Scapes†LEGGENDARIA]]|[[Kento Oizumi|Durandal]]|178|-|-|-|12|-|-|12}}
{{IIDX Song|TRIBE CORE|[[invoker]]|[[USAO|Caladborg]]|195|-|5|9|12|6|10|12}}
{{IIDX Song|TRIBE CORE|[[invoker]]|[[Masaharu Kubota|Caladborg]]|195|-|5|9|12|6|10|12}}
{{IIDX Song|TRIBE CORE|[[invoker|invoker†LEGGENDARIA]]|[[USAO|Caladborg]]|195|-|-|-|12|-|-|12}}
{{IIDX Song|TRIBE CORE|[[invoker|invoker†LEGGENDARIA]]|[[Masaharu Kubota|Caladborg]]|195|-|-|-|12|-|-|12}}
{{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}}
{{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}}
{{IIDX Song|ORIENTAL CORE|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]|180|-|6|10|12|6|10|12}}
{{IIDX Song|ORIENTAL CORE|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]|180|-|6|10|12|6|10|12}}
Line 174: Line 245:
}}
}}


== Qprogue Songs ==
= Qprogue =
{{IIDX Songlist Header|
{{IIDX Songlist Category|Qprogue|bg=#441111|color=yellow}}
{{IIDX Song|CYBER SYMPHONIC POP|[[Onegai Einstein|お願いアインシュタイン]]|[[Masato Nakayama|中山真斗]] feat. [[Megu Sakuragawa|桜川めぐ]]|143|-|5|8|10|5|8|10}}
{{IIDX Song|ANCIENT CIVILIZATION|[[Pharaoh]]|[[Tomoaki Hirono|劇団レコード]]|180|-|3|8|11|3|8|9}}
{{IIDX Song|RAVERS DANCE SPEED|[[ra'am]]|[[Ryutaro Nakahara|雷龍]]|111-222|-|7|10|12|7|10|12}}
{{IIDX Song|RAVERS DANCE SPEED|[[BLUE DRAGON(Rairyu Remix IIDX)|BLUE DRAGON(雷龍Remix IIDX)]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]] 雷龍 Special Remix CD}}|[[Ryutaro Nakahara|青龍]]|188|-|7|10|12|7|10|11}}
{{IIDX Song|MASSIVE DANCE SPEED|[[Dark Fall]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]]}}|[[Ryutaro Nakahara|黒龍]]|202|-|5|8|11|5|9|11}}
{{IIDX Song|UK HARDCORE|[[Votum stellarum -Hommarju Remix-]]{{from|[[True Blue...]]}}|Remixed by [[Hommarju]]|154-175|-|6|9|11|6|9|12}}
{{IIDX Song|DRUM'N'BASS|[[NEMESIS -gratitude remix- IIDX Edition]]{{from|[[True Blue...]]}}|Remixed by [[Takahiro Fukase|PHQUASE]]|175|-|6|9|11|6|10|11}}
{{IIDX Song|DRUM&BASS|[[Hypersonik]]|[[Kosuke Saito|Eagle]]|175|-|5|8|10|5|8|11}}
{{IIDX Song|PSYCHEDELIC TRANCE|[[refractive index]]|[[Sota Fujimori]]|154|-|3|7|11|4|7|10}}
{{IIDX Song|HARD STACC|[[Last Dance]]|[[Takayuki Ishikawa|dj TAKA]]|150|-|6|10|12|6|10|12}}
{{IIDX Song|電波METAL|[[Shinigami jibaku chuuni imouto idol Momokarin (1sai)|死神自爆中二妹アイドルももかりん(1歳)]]|[[Youhei Kimura|山本椛]]|210|-|4|7|11|4|8|11}}
{{IIDX Song|INDUSTRIAL METAL|[[All is Wrecked]]|Destron|170|-|5|8|11|5|8|12}}
{{IIDX Song|CONTEMPORARY BREAKS|[[Shattered control]]|[[Yasunori Nishiki|Vivian]]|160|-|4|8|10|4|8|10}}
{{IIDX Song|SYMPHONIC BREAKS|[[into the battlefield]]|[[Tomosuke Funaki|the wandering bard]]|180|-|4|8|10|5|7|10}}
{{IIDX Song|ELECTRANCE|[[BRAVE OUT]]|[[Masayoshi Minoshima|nomico / DOWNFORCE]]|150|-|5|8|10|5|9|11}}
{{IIDX Song|J-CORE|[[Immortal]]|[[Yoshikazu Nagai|DJ NAGAI]]|208|-|5|9|12|6|10|12}}
{{IIDX Song|PIECED DOWNBEAT|[[M.D.Injection]]|Project B-|202|-|3|6|10|5|8|11}}
{{IIDX Song|HARD SYMPHONIC|[[Rengoku no Elferia|煉獄のエルフェリア]]|[[Naoyuki Sato|猫叉Master+]]|183|-|7|10|12|7|10|12}}
{{IIDX Songlist Category|CS Crossovers|bg=darkgreen|color=yellow}}
{{IIDX Song|BREAKBEATS TRANCE|[[Unicorn tail]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|170|-|5|9|11|4|9|12}}
{{IIDX Song|HAPPY HARDCORE|[[RIZING YOU UP]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Ryutaro Nakahara|Ryu☆]]|177|-|6|9|10|8|10|12}}
{{IIDX Song|POPS|[[Recollection]]{{from|[[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY CS]]}}|[[Noria Shiraishi|Noria]]|182|-|5|7|9|6|7|8}}
{{IIDX Song|ILUZIO|[[Claiomh Solais]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] VS [[Arata Iiyoshi|S.S.D.]]|165|-|2|6|9|2|8|10}}
{{IIDX Song|TRANCECORE MEETS GABBA|[[BRAINSTORM]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|Hardcore United Tokyo([[Kosuke Saito|teranoid]] & [[Yutaka Yamashita|DJ TECHNORCH]])|180|-|4|10|11|6|10|12}}
{{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}}
{{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Kosuke Saito|teranoid]] vs. [[Toshiyuki_Kakuta|L.E.D.-G]]|173|-|7|10|11|8|9|10}}
}}
 
== Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) ==
The ''Nettou! BEMANI Stadium'' (熱闘!BEMANIスタジアム) event is a collaboration event between beatmania IIDX 21 SPADA, [[AC DDR 2013|DanceDanceRevolution (2013)]], [[AC GITADORA|GITADORA]], [[PnM AC SP|pop'n music Sunny Park]], [[AC jb saucer|jubeat saucer]], [[AC RB colette All Seasons|REFLEC BEAT colette -All Seasons-]], [[AC SDVX II|SOUND VOLTEX II -infinite infection-]], [[AC DanEvo|DanceEvolution ARCADE]], and ''ミライダガッキ FutureTomTom Ver.2''. For more information on the event, please see [[Nettou! BEMANI Stadium|its page]].
 
To access the tournament for Engraved Mark, you had to link your [[eAMUSEMENT]] account to [[PnM CS rhythmin|ポップンリズミン]], and then play Engraved Mark on it once. Since March 5th, 2014, this tournament is available for everyone to access.
 
{{IIDX Songlist Header|
{{IIDX Songlist Category|First Half (12/19/2013)|bg=red|color=white}}
{{IIDX Song|SYMPHONOVATIVE ROCK|[[Stella Sinistra]]|[[Akhuta|Akhuta Philharmonic Orchestra]]|120-180|-|3|7|11|5|9|12}}
{{IIDX Song|青春剛速球メタル|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|180|-|4|8|11|5|8|10}}
{{IIDX Song|VARIANT RAVE|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]|180|-|5|9|12|5|9|12}}
{{IIDX Songlist Category|Second Half (01/23/2014)|bg=red|color=white}}
{{IIDX Song|BIG BEAT|[[HYENA]]|[[Hommarju]]|178|-|6|9|11|5|8|11}}
{{IIDX Song|ELECTRIC MANOUSH SWING|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]|145|-|3|9|11|4|9|11}}
{{IIDX Song|WITHOUT YOU TONIGHT -VI-|[[Squeeze]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]] feat. [[Mutsuhiko Izumi]]|173|-|5|8|11|5|8|11}}
{{IIDX Song|野球のことがよくわかる|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|141|-|3|7|10|3|7|10}}
{{IIDX Song|ベースボールヒロイン|[[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]]|[[Jun Wakita|ダイナミック野球兄弟]] v.s. [[Toshiyuki Kakuta|クロスファイヤー]][[Mayumi Morinaga|Prim]]|180|-|6|10|12|6|10|12}}
{{IIDX Song|HAPPY SAD CORE|[[Engraved Mark]]|[[Ryutaro Nakahara|Ryu☆]] ∞ [[Osamu Migitera|Des-ROW]]|188|-|4|8|11|4|8|11}}
{{IIDX Songlist Category|史上最強の大会 (02/06/2014)|bg=red|color=white}}
{{IIDX Song|BLOOD METAL|[[IX]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Yoshihiro Tagawa|DJ TOTTO]] feat.藍|198|-|6|11|12|6|11|12}}
}}
 
== GUMI 5th Anniversary party Presented by BEMANI ==
Two licensed songs (which involve the VOCALOID GUMI) were added on June 26th, 2014 as default songs to beatmania IIDX 21 SPADA, [[AC DDR 2014|DanceDanceRevolution (2014)]], [[AC GITADORA OverDrive|GITADORA OverDrive]], [[AC jb saucer fulfill|jubeat saucer fulfill]], [[PnM AC Lapistoria|pop'n music ラピストリア]], [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] and [[AC SDVX II|SOUND VOLTEX II -infinite infection-]].
 
The third KONAMI original song, [[Idola]], can be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing 3, 6 and 10 credits respectively (you must [http://p.eagate.573.jp/game/2dx/21/p/information/gumi_stamp.html unlock the charts on the event website] though).
 
For more information on the event, see [[GUMI 5th Anniversary party Presented by BEMANI|its own page]].
 
{{IIDX Songlist Header|
{{IIDX Songlist Category|GUMI 5th Anniversary party Presented by BEMANI|bg=#A0C829|color=white}}
{{IIDX Song|J-POP|[[Gensoukei sekaishuufuku shoujo|幻想系世界修復少女]]|[[Last Note.]]|193|-|4|7|10|4|7|11}}
{{IIDX Song|J-SPEEDMETAL|[[BambooSword Girl|バンブーソード・ガール]]|[[cosMoBousouP|cosMo@暴走P]]|208|-|5|9|11|5|10|12}}
{{IIDX Song|REPLICANT CORE|[[Idola]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]] feat.GUMI|201|-|6|10|12|6|10|12}}
}}
 
== Hakken! Yomigaetta BEMANI iseki (発見!よみがえったBEMANI遺跡) ==
The ''Hakken! Yomigaetta BEMANI iseki'' (発見!よみがえったBEMANI遺跡) event is a collaboration event between beatmania IIDX 21 SPADA, [[AC DDR 2014|DanceDanceRevolution (2014)]], [[AC GITADORA OverDrive|GITADORA OverDrive]], [[PnM AC Lapistoria|pop'n music ラピストリア]], [[AC jb saucer fulfill|jubeat saucer fulfill]], [[AC RB groovin'!!|REFLEC BEAT groovin'!!]], [[AC SDVX II|SOUND VOLTEX II -infinite infection-]], [[AC DanEvo|DanceEvolution ARCADE]], ''ミライダガッキ FutureTomTom Ver.2'', and ''BeatStream''. For more information, see [[Hakken! Yomigaetta BEMANI iseki|its page]].
 
{{IIDX Songlist Header|
{{IIDX Songlist Category|Statue's Awakening (彫像の覚醒) Songs|bg=#FAEBD7}}
{{IIDX Song|PHARAO BEAM STEP|[[Cleopatrysm]]|ピラミッ℃|190|-|4|8|11|4|9|11}}
{{IIDX Song|ニューエイジ合掌コア|[[Osenju meditation|御千手メディテーション]]|昇天家族|150-190|-|4|9|11|5|9|12}}
{{IIDX Song|PROGRESSIVE GOSPEL|[[KHAMEN BREAK]]|くふおー|180|-|3|7|11|3|8|11}}
{{IIDX Songlist Category|Pyramid Building (ピラミッド建造) Songs|bg=#FAEBD7}}
{{IIDX Song|FULL ON|[[SCHWARZSCHILD FIELD]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Toshiyuki Kakuta|L.E.D.]]|150|-|6|9|11|7|9|11}}
{{IIDX Song|HEAVY METAL|[[KAISER PHOENIX]]{{from|[[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]}}|[[Daisuke Kurosawa|96]]|170|-|7|10|12|6|10|11}}
{{IIDX Song|HYDRO CORE|[[Wadatsumi|海神]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yoshihiro Tagawa|兎々]]|159|-|7|10|12|7|10|12}}
}}
 
= Unlock Information =
== EXTRA STAGE ==
In Standard Mode, during your final stage, the following conditions will allow you to access the EXTRA STAGE:
* obtaining a perfect combo
* obtaining a full combo on a 5 or greater on Single Play or a 4 or greater on Double Play
* finishing with 100% gauge on a 7 or greater on Single Play or a 6 or greater on Double Play
* clearing an 8 or greater on Single Play or a 7 or greater on Double Play
 
What happens during your first two stages has no influence on whether or not a normal EXTRA STAGE is attainable, so you could, for example, fail the first two stages with a ''DJ VIP Pass'' and still obtain an EXTRA STAGE as long as you met the conditions on the FINAL STAGE.
 
ASSIST modifiers and Easy Clear gauge can be used.
 
On Japanese machines, EXTRA STAGE is only accessible now to PASELI users from April 23rd, 2014.
 
== Spada†leggendaria ==
''Spada†leggendaria'' (Italian for "legendary sword") is SPADA's secret EXTRA STAGE system, with each boss song related to a legendary sword from mythological and fantasy tales. The unlock method is based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]].
 
Each Spada†leggendaria song, in addition to requiring the EXTRA STAGE to be unlocked and a specific song to play as the FINAL STAGE, has different phases of unlock conditions. Each phase has a minimum total difficulty requriement and minimum clear status requirement, except the fourth phase.
 
Phases for Spada†leggendaria songs, until the third one, cycle weekly. Fourth phase and the successive song are triggered in the first day of the successive month that isn't Saturday or Sunday.
 
As of April 23rd, 2014, Spada†leggendaria songs require PASELI to be played, due to EXTRA STAGEs being unavailable to coin users. This is only true for Japanese machines.
 
* Phase 1:
** ''NORMAL and HYPER charts are not available.''
** ANOTHER chart: Total difficulty of at least 33 and Full Combo Cleared.
 
* Phase 2:
** ''NORMAL chart is not available.''
** HYPER chart: Total difficulty of at least 27, Hard Cleared or above.
** ANOTHER chart: Total difficulty of at least 33, EX Hard Cleared or above.
 
* Phase 3:
** NORMAL chart: Total difficulty of at least 18, Assist Cleared or above.
** HYPER chart: Total difficulty of at least 27, Cleared or above.
** ANOTHER chart: Total difficulty of at least 33, Hard Cleared or above.
 
* Phase 4:
** Any chart: no difficulty requirements, Assist Cleared or above.
** Song becomes available in the ''LEGGENDARIA'' folder.
 
Other than the original charts, †LEGGENDARIA charts are available on the ''LEGGENDARIA'' folder. These charts are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts. The ''LEGGENDARIA'' folder is only available by using six V-Discs (PASELI only).
 
'''NOTE:''' Spada†leggendaria songs with the †LEGGENDARIA ANOTHER charts are separate from their original songs. Their titles are also written with a red font and have a background purple bar on the songwheel menu.
 
'''WARNING:''' Failing any stage will prevent the Spada†leggendaria song from appearing, even if you have met the requirements for that song.
 
Each Spada†leggendaria song has its own unique background result image when unlocked.
 
=== [[Close the World feat.aru|Close the World feat.a☆ru]] (Ama-no-Murakumo-no-Tsurugi) ===
* '''Current Phase: 4'''
* The FINAL STAGE must be a song with title, artist name or video/overlays related to swords, crosses and knights. ''([[one or eight]], [[Xepher]], [[GRID KNIGHT]], [[GOLDEN CROSS]], [[Destiny Sword]], [[perditus paradisus|perditus†paradisus]], [[SABER WING]], [[THE BLACK KNIGHT]], [[Almace]], [[LAX5 feat.Ryota Yoshinari]], [[LETHEBOLG ~Futatsukamui ni kiri sakeri~|LETHEBOLG ~双神威に斬り咲けり~]], [[Ascalon]], [[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]], [[Senritsu no dogma ~Miserables~|旋律のドグマ~Misérables~]])''


=== [[Sigmund]] (Gram) ===
''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event.
* '''Current Phase: 4'''
* The FINAL STAGE must be a [[Genki Hikota|DJ Genki]] song. ''([[Shining World]], [[MAGIC & LOVE]])''


=== [[Ancient Scapes]] (Durandal) ===
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps.
* '''Current Phase: 4'''
* The FINAL STAGE must be a [[Kento Oizumi|DJ Noriken]] song. ''([[Neonlights]], [[Elektrick U-Phoria]])''


=== [[invoker]] (Caladborg) ===
Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only).
* '''Current Phase: 4'''
* The FINAL STAGE must be a [[USAO]] song. ''([[ZED]], [[Miracle 5ympho X]])''


=== [[Feel The Beat (Falsion)|Feel The Beat]] (Falsion) ===
To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR.
* '''Current Phase: 4'''
* The FINAL STAGE must be a [[Shinsuke Shimamura|DJ Shimamura]] song. ''([[Overload Frontier]])''


=== [[Shippuujinrai|疾風迅雷]] (KUMOKIRI) ===
There are eight weapon classes in all, each one doing specific bonus damage or special abilities:
* '''Current Phase: 4'''
* The FINAL STAGE must be an [[OSTER project]] song. ''([[Devilz Staircase]], [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]])''


=== [[Verflucht]] (Tyrfing) ===
* Traveler - default class. Once the Rainbow Knight class is obtained, you cannot use this anymore.
* '''Current Phase: 4'''
* Fighter - deals bonus Fire damage.
* The FINAL STAGE must be a [[Hommarju]] song. ''([[Phoenix]], [[HYENA]], [[Votum stellarum -Hommarju Remix-]])''
* Knight - deals bonus Earth damage, and required for using pickaxes to break rocks.
* Viking - deals bonus Water damage, and required to cross bodies of water between docks.
* Archer - deals Wind damage.
* Assassin - deals Dark damage.
* Cleric - deals Holy damage.
* Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class.


== Qprogue ==
Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map.
[http://p.eagate.573.jp/game/2dx/21/p/information/qprogue.html Official event information page.]<br>
[http://p.eagate.573.jp/game/2dx/21/p/information/qprogue2.html Second phase information page.]<br>
[http://p.eagate.573.jp/game/2dx/21/p/information/qprogue3.html Qprogue DX information page.]


The ''Qprogue'' unlock system, introduced on December 25th, 2013, is an after-play mini-game that involves defeating monsters to unlock new songs. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal.  
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out.


The Qprogue mini-game is accessible at the end of a play session, regardless of the chosen mode. '''It only shows up with one player'''.
Elemental weaknesses of monsters are color coded:


In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until the Start button is pressed.  
* Grey: no weaknesses.
* Blue: weak to Fire.
* Yellow: weak to Wind.
* Green: weak to Earth.
* Red: weak to Water.
* Purple: weak to Holy.
* White: weak to Dark.


Your objective is to destroy the enemies and raid temples in order to proceed further in the maps, level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based. One credit gives you 100 points of stamina, which is worth a full stamina bar (shown on the bottom right of the screen). You cannot have more than 10 stamina bars. Stamina obtained per credit increases of 5 points for every two Q-pro levels. The maximum level that can be reached is 28, while the maximum amount of stamina obtained per credit that can be reached is 165. You obtain 3 extra stamina bars if you access the Qprogue mini-game in DJ VIP PASS BLACK mode (PASELI only), other than the temporary ability of defeating enemies in one hit.
You can also find the following on the map:


To defeat enemies, you need to take their HP down to zero; their HP amounts exactly correspond to their shown levels. Damage dealt to enemies mainly depends on the level of your Q-pro. Using the correct weapon class in battle doesn't matter much, unless you need a damage boost against an enemy with a higher level than yours. If your Q-pro level is high enough, you can defeat most of the enemies in one hit regardless of the chosen weapon class. Attacks on enemies are rewarded with bonus Dellars.
The weapon classes you can currently find are:
* Traveler - Default class. Has no special uses. Once the Rainbow Knight class is obtained, you cannot use this anymore.
* Fighter - Deals bonus Fire damage.
* Knight - Deals bonus Earth damage. It is required for using pickaxes to break rocks.
* Viking - Deals bonus Water damage. It is required to cross bodies of water between docks.
* Archer - Deals Wind damage.
* Assassin - Deals Dark damage.
* Cleric - Deals Holy damage.
* Rainbow Knight - All elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items and replaces the Traveler class.
Weapon classes start at Level 1 and can be levelled up to 4 (MAX) by using Fountains. Choose a weapon class, then use a fountain (can only be used once). As of Qprogue DX, you can only use the Lithography tablets to level up classes; unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the Map.
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class and when you level any of them once. You get a Silver Tran Medal when you find all weapon classes; you also get a Silver Tran Medal when you raise a weapon class to MAX level. Finally, you get a Gold Tran Medal if you max out all weapon classes.
The elemental weaknesses of the monsters are recognized by their color:
* Gray enemies have no weaknesses.
* Blue enemies are weak to Fire, therefore weak to the Fighter class.
* Yellow enemies are weak to Wind, therefore weak to the Archer class.
* Green enemies are weak to Earth, therefore weak to the Knight class.
* Red enemies are weak to Water, therefore weak to the Viking class.
* Purple enemies are weak to Holy, therefore weak to the Cleric class.
* White enemies are weak to Dark, therefore weak to the Assassin class.
The various objects you can find in the maps are:
* Monster - unlockable charts and pickaxes are dropped by a selection of them.
* Monster - unlockable charts and pickaxes are dropped by a selection of them.
* Temple - new weapon classes are gathered from there.
* Temple - new weapon classes are gathered here.
* Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.
* Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.
* Fountain - increases the Level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.
* Fountain - increases the level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.
* Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
* Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
* Cave - enter to unlock a new map.
* Cave - enter to unlock a new map.
* Turntable - collect to obtain a song chart (i.e. NORMAL for both Single Player and Double Player).
* Turntable - collect to obtain a song's chart.
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Map 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map, except for Traveler and Rainbow Knight.
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight).


Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.


MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the beatmania IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on the average of what levels have been played in the game session:<br>
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session:
* NORMAL chart if the level average is less than 9.
* HYPER chart if the level average is less than 11.
* ANOTHER chart if the level average is 11 or 12.
It's worth noting that the play mode is always set on '''Single Player''' in the mini-game. Also, the HI-SPEED setting is forced to 1.0 and any option/modifier cannot be used.


Once you begin fighting the creature, you cannot leave the Castle until you defeat it. The objective is self-explaining: clear the chart snippet and if possible, obtain a FULL COMBO; the damage dealt to the creature depends only on your play performance. The regular groove gauge is used, with the only difference that hitting a note increases said gauge by about 10%. Afterwards, an animation of the Q-pro avatar attacking the boss is shown in the video; the creature's health gauge is displayed below the movie window. It requires just a few play sessions to deplete its health.
* NORMAL: level average less than 9.
* HYPER: level average less than 11.
* ANOTHER: level average of 11 or 12.


When the creature is defeated, you unlock a new song with all of its charts and you're allowed to return to the map. Stamina points aren't obtained while fighting in the Castle but aren't consumed either.
The songs played are as follows:  
 
The following lists show the songs appearing in the mini-game. The roman numbers correspond to the roulette choices:


'''"BLUE DRAGON" songs'''
'''"BLUE DRAGON" songs'''
Line 413: Line 322:
* III. [[DIAVOLO]]
* III. [[DIAVOLO]]


'''The VEFX button must be used to switch maps.'''
Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles.


If all enemies are defeated and everything is unlocked, the Qprogue event will not show up anymore. If you fully finish the Qprogue DX event, you will get a Platinum Tran Medal, 10100 Dellars and the weapon classes' items as Q-pro parts.
On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once ''all'' of the Lithography items have been found on the first six mini-maps.


=== MAP 1 ''Departure'' (12/25/2013) ===
Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal.
The following image shows the placement of enemies and collectibles:<br>
[https://dl.dropboxusercontent.com/u/94160870/qprogue_01/map.png First map]<br>
''The layout of the map forms the word "IIDX"''


* [[Onegai Einstein|お願いアインシュタイン]] / 中山真斗 feat.桜川めぐ
{{IIDX Songlist Header|
* [[Pharaoh]] / [[Tomoaki Hirono|劇団レコード]]
{{IIDX Songlist Category|Qprogue|bg=#441111|color=yellow}}
* [[Unicorn tail]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]]
{{IIDX Songlist Category|Map 1 - Departure|bg=#grey|color=green}}
* [[ra'am]] / [[Ryutaro Nakahara|雷龍]]
{{IIDX Song|ANCIENT CIVILIZATION|[[Pharaoh]]|[[Tomoaki Hirono|劇団レコード]]|180|-|3|8|11|3|8|9}}
{{IIDX Song|RAVERS DANCE SPEED|[[ra'am]]|[[Ryutaro Nakahara|雷龍]]|111-222|-|7|10|12|7|10|12}}
{{IIDX Song|BREAKBEATS TRANCE|[[Unicorn tail]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|170|-|5|9|11|4|9|12}}
{{IIDX Song|CYBER SYMPHONIC POP|[[Onegai Einstein|お願いアインシュタイン]]|[[Masato Nakayama|中山真斗]] feat. [[Megu Sakuragawa|桜川めぐ]]|143|-|5|8|10|5|8|10}}
{{IIDX Songlist Category|Map 2 - The Blue Earth (1) (02/05/2014)|bg=#grey|color=green}}
{{IIDX Song|RAVERS DANCE SPEED|[[BLUE DRAGON(Rairyu Remix IIDX)|BLUE DRAGON(雷龍Remix IIDX)]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]] 雷龍 Special Remix CD}}|[[Ryutaro Nakahara|青龍]]|188|-|7|10|12|7|10|11}}
{{IIDX Song|MASSIVE DANCE SPEED|[[Dark Fall]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]]}}|[[Ryutaro Nakahara|黒龍]]|202|-|5|8|11|5|9|11}}
{{IIDX Song|DRUM'N'BASS|[[NEMESIS -gratitude remix- IIDX Edition]]{{from|[[True Blue...]]}}|Remixed by [[Takahiro Fukase|PHQUASE]]|175|-|6|9|11|6|10|11}}
{{IIDX Song|UK HARDCORE|[[Votum stellarum -Hommarju Remix-]]{{from|[[True Blue...]]}}|Remixed by [[Hommarju]]|154-175|-|6|9|11|6|9|12}}
{{IIDX Songlist Category|Map 3 - The Blue Earth (2) (02/05/2014)|bg=#grey|color=green}}
{{IIDX Song|DRUM&BASS|[[Hypersonik]]|[[Kosuke Saito|Eagle]]|175|-|5|8|10|5|8|11}}
{{IIDX Song|HARD STACC|[[Last Dance]]|[[Takayuki Ishikawa|dj TAKA]]|150|-|6|10|12|6|10|12}}
{{IIDX Song|HAPPY HARDCORE|[[RIZING YOU UP]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Ryutaro Nakahara|Ryu☆]]|177|-|6|9|10|8|10|12}}
{{IIDX Song|PSYCHEDELIC TRANCE|[[refractive index]]|[[Sota Fujimori]]|154|-|3|7|11|4|7|10}}
{{IIDX Songlist Category|MAP DX Qprogue DX (04/30/2014)|bg=#441111|color=yellow}}
{{IIDX Songlist Category|MAP DX-1|bg=#grey|color=green}}
{{IIDX Song|電波METAL|[[Shinigami jibaku chuuni imouto idol Momokarin(1 sai)|死神自爆中二妹アイドルももかりん(1歳)]]|[[Youhei Kimura|山本椛]]|210|-|4|7|11|4|8|11}}
{{IIDX Songlist Category|MAP DX-2|bg=#grey|color=green}}
{{IIDX Song|INDUSTRIAL METAL|[[All is Wrecked]]|[[Daisuke Kurosawa|Destron]]|170|-|5|8|11|5|8|12}}
{{IIDX Song|POPS|[[Recollection]]{{from|[[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY CS]]}}|[[Noria Shiraishi|Noria]]|182|-|5|7|9|6|7|8}}
{{IIDX Songlist Category|MAP DX-3|bg=#grey|color=green}}
{{IIDX Song|ILUZIO|[[Claiomh Solais]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Yoshitaka Nishimura|DJ Yoshitaka]] VS [[Arata Iiyoshi|S.S.D.]]|165|-|2|6|9|2|8|10}}
{{IIDX Song|CONTEMPORARY BREAKS|[[Shattered control]]|[[Yasunori Nishiki|Vivian]]|160|-|4|8|10|4|8|10}}
{{IIDX Songlist Category|MAP DX-4|bg=#grey|color=green}}
{{IIDX Song|TRANCECORE MEETS GABBA|[[BRAINSTORM]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|Hardcore United Tokyo([[Kosuke Saito|teranoid]] & [[Yutaka Yamashita|DJ TECHNORCH]])|180|-|4|10|11|6|10|12}}
{{IIDX Song|SYMPHONIC BREAKS|[[into the battlefield]]|[[Tomosuke Funaki|the wandering bard]]|180|-|4|8|10|5|7|10}}
{{IIDX Songlist Category|MAP DX-5|bg=#grey|color=green}}
{{IIDX Song|ELECTRANCE|[[BRAVE OUT]]|[[Masayoshi Minoshima|nomico / DOWNFORCE]]|150|-|5|8|10|5|9|11}}
{{IIDX Songlist Category|MAP DX-6|bg=#grey|color=green}}
{{IIDX Song|J-CORE|[[Immortal]]|[[Yoshikazu Nagai|DJ NAGAI]]|208|-|5|9|12|6|10|12}}
{{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Shinji Hosoe|sampling masters MEGA]] vs [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}}
{{IIDX Songlist Category|MAP DX-7|bg=#grey|color=green}}
{{IIDX Song|PIECED DOWNBEAT|[[M.D.Injection]]|[[Akhuta|Project B-]]|202|-|3|6|10|5|8|11}}
{{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Kosuke Saito|teranoid]] VS [[Toshiyuki Kakuta|L.E.D.-G]]|173|-|7|10|11|8|9|10}}
{{IIDX Song|HARD SYMPHONIC|[[Rengoku no Elferia|煉獄のエルフェリア]]|[[Naoyuki Sato|猫叉Master+]]|183|-|7|10|12|7|10|12}}
}}


=== MAP 2 ''The Blue Earth (1)'' (02/05/2014) ===
= Other Unlocks =
This map is accessible after unlocking the ANOTHER chart of [[ra'am]].<br>
The following image shows the placement of enemies and collectibles:<br>
[https://dl.dropboxusercontent.com/u/94160870/qprogue_02/map1.png Second map]


* [[BLUE DRAGON(Rairyu Remix IIDX)|BLUE DRAGON(雷龍Remix IIDX)]] / [[Ryutaro Nakahara|青龍]]
== Nettou! BEMANI Stadium  ==
* [[Votum stellarum -Hommarju Remix-]] / Remixed by [[Hommarju]]
The ''Nettou! BEMANI Stadium'' (熱闘!BEMANIスタジアム) cross-BEMANI event started on December 19th, 2013 and ended on July 23rd, 2014. For more information, please see [[Nettou! BEMANI Stadium|its page]].
* [[NEMESIS -gratitude remix- IIDX Edition]] / Remixed by [[Takahiro Fukase|PHQUASE]]
{{IIDX Songlist Header|
* [[Dark Fall]] / [[Ryutaro Nakahara|黒龍]]
{{IIDX Songlist Category|[[Nettou! BEMANI Stadium|{{span style color|#FFFFFF|熱闘!BEMANIスタジアム}}]]|bg=red|color=white}}
 
{{IIDX Songlist Category|Unlockable from December 19th, 2013|bg=red|color=white}}
=== MAP 3 ''The Blue Earth (2)'' (02/05/2014) ===
{{IIDX Song|SYMPHONOVATIVE ROCK|[[Stella Sinistra]]|[[Akhuta|Akhuta Philharmonic Orchestra]]|120-180|-|3|7|11|5|9|12}}
This map is accessible after unlocking [[Votum stellarum -Hommarju Remix-]] and [[BLUE DRAGON(Rairyu Remix IIDX)|BLUE DRAGON(雷龍Remix IIDX)]].<br>
{{IIDX Song|青春剛速球メタル|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|180|-|4|8|11|5|8|10}}
The following image shows the placement of enemies and collectibles:<br>
{{IIDX Song|VARIANT RAVE|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]|180|-|5|9|12|5|9|12}}
[https://dl.dropboxusercontent.com/u/94160870/qprogue_02/map2.png Third map]
{{IIDX Songlist Category|Unlockable from January 23rd, 2014|bg=red|color=white}}
 
{{IIDX Song|HAPPY SAD CORE|[[Engraved Mark]]|[[Ryutaro Nakahara|Ryu☆]] [[Osamu Migitera|Des-ROW]]|188|-|4|8|11|4|8|11}}
* [[RIZING YOU UP]] / [[Ryutaro Nakahara|Ryu☆]]
{{IIDX Song|BIG BEAT|[[HYENA]]|[[Hommarju]]|178|-|6|9|11|5|8|11}}
* [[Hypersonik]] / [[Kosuke Saito|Eagle]]
{{IIDX Song|ELECTRIC MANOUSH SWING|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]|145|-|3|9|11|4|9|11}}
* [[refractive index]] / [[Sota Fujimori]]
{{IIDX Song|WITHOUT YOU TONIGHT -VI-|[[Squeeze]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]] feat. [[Mutsuhiko Izumi]]|173|-|5|8|11|5|8|11}}
* [[Last Dance]] / [[Takayuki Ishikawa|dj TAKA]]
{{IIDX Song|野球のことがよくわかる|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|141|-|3|7|10|3|7|10}}
 
{{IIDX Song|ベースボールヒロイン|[[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]]|[[Jun Wakita|ダイナミック野球兄弟]] v.s. [[Toshiyuki Kakuta|クロスファイヤー]][[Mayumi Morinaga|Prim]]|180|-|6|10|12|6|10|12}}
=== MAP DX ''Qprogue DX'' (04/30/2014) ===
{{IIDX Songlist Category|Unlockable from February 6th, 2014|bg=red|color=white}}
Access to the Qprogue DX map is forced; if you didn't unlock the previous Qprogue songs, you'll find them in Maps DX-1, DX-2 and DX-3.<br>
{{IIDX Song|BLOOD METAL|[[IX]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Yoshihiro Tagawa|DJ TOTTO]] feat.藍|198|-|6|11|12|6|11|12}}
All the six Qprogue DX mini-maps can be accessed at any time: [http://purotora.com/log/2014043009.jpg Qprogue DX 1-6 maps]<br>
}}
The seventh Qprogue DX mini-map can only be accessed once all the lithography items have been found in the first six mini-maps: [http://purotora.com/log/2014043017.jpg Qprogue DX map 7]<br>
''The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh mini-map is shaped like a sword.''
 
==== MAP DX-1 ====
* [[Shinigami jibaku chuuni imouto idol Momokarin (1sai)|死神自爆中二妹アイドルももかりん(1歳)]] / [[Youhei Kimura|山本椛]]
 
==== MAP DX-2 ====
* [[Recollection]] / [[Noria Shiraishi|Noria]]
* [[All is Wrecked]] / Destron
 
==== MAP DX-3 ====
* [[Claiomh Solais]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]] VS [[Arata Iiyoshi|S.S.D.]]
* [[Shattered control]] / [[Yasunori Nishiki|Vivian]]
 
==== MAP DX-4 ====
* [[BRAINSTORM]] / Hardcore United Tokyo([[Kosuke Saito|teranoid]] & [[Yutaka Yamashita|DJ TECHNORCH]])
* [[into the battlefield]] / [[Tomosuke Funaki|the wandering bard]]
 
==== MAP DX-5 ====
* [[BRAVE OUT]] / [[Masayoshi Minoshima|nomico / DOWNFORCE]]
 
==== MAP DX-6 ====
* [[Immortal]] / [[Yoshikazu Nagai|DJ NAGAI]]
* [[VOX UP]] / [[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]
 
==== MAP DX-7 ====
* [[THE DETONATOR]] / [[Kosuke Saito|teranoid]] vs. [[Toshiyuki_Kakuta|L.E.D.-G]]
* [[M.D.Injection]] / Project B-
* [[Rengoku no Elferia|煉獄のエルフェリア]] / [[Naoyuki Sato|猫叉Master+]]


== SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) ==
== SUPER STAR -MITSURU- Perfect Revival ==
''SUPER STAR -MITSURU- Perfect Revival'' (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event in beatmania IIDX 21 SPADA celebrating the return of [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]]. It started on March 26th, 2014. You unlock customization items related to the artist, as well as two songs.


The ''SUPER STAR -MITSURU- Perfect Revival'' (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event of beatmania IIDX 21 SPADA about the return of [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]], introduced on March 26th, 2014. You unlock customization items related to the artist, as well as songs.
The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required.


The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 dellar, however it's not necessary to buy them in order to obtain Tran Medals or to unlock a song.
Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only ''one'' condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal.


Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. It is NOT possible to satisfy more than one condition in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal. Unlocking a song nets you a Silver Tran Medal.
Unlockable items:


=== Unlockable Items ===
オンリーワンボム (Only One Bomb)
==== オンリーワンボム (Only One Bomb) ====
* Medal name: ''ONLY ONEな爆発'' (Only One Explosion).
* Medal name: ''ONLY ONEな爆発'' (Only One Explosion).
* Item type: note explosion effect.
* Item type: note explosion effect.
* Unlock condition: clear a chart with 326 notes.
* Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired).
** Only [[I Was The One]]'s Single Player HYPER chart has 326 notes.
** Only [[I Was The One]]'s Single HYPER chart has 326 notes.
** FULL COMBO is not required.


==== オンリーワンカバー (Only One Cover) ====
オンリーワンカバー (Only One Cover)
* Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover).
* Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover).
* Item type: lane cover frame.
* Item type: lane cover frame.
* Unlock condition: end a song with the green number set at 326.
* Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+.
** SUDDEN+ and/or HIDDEN+ must be used.


==== オンリーワンレコード (Only One Record) ====
オンリーワンレコード (Only One Record)
* Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable).
* Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable).
* Item type: turntable frame.
* Item type: turntable frame.
* Unlock condition: play a [[AC 3rd style|beatmania IIDX 3rd style]] song as the FIRST STAGE, a [[AC 2nd style|beatmania IIDX 2nd style]] as the SECOND STAGE song and a [[AC 6th style|beatmania IIDX 6th style]] song as the FINAL STAGE.
* Unlock condition: play a [[AC 3rd style|3rd style]] song on FIRST STAGE, a [[AC 2nd style|2nd style]] on SECOND STAGE, and a [[AC 6th style|6th style]] song for FINAL STAGE.


==== オンリーワンジャッジ (Only One Judge) ====
オンリーワンジャッジ (Only One Judge)
* Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font).
* Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font).
* Item type: judge font (displays "Only One" next to judge rating).
* Item type: judge font (displays "Only One" next to judge rating).
* Unlock condition: play a Level 3 chart as the FIRST STAGE, a Level 2 chart as the SECOND STAGE and a Level 6 chart as the FINAL STAGE.
* Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed.
** It is possible to switch between Single Player mode or Double Player mode while satisfying the condition.


==== オンリーワンビーム (Only One Beam) ====
オンリーワンビーム (Only One Beam)
* Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam).
* Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam).
* Item type: note beam effect.
* Item type: note beam effect.
* Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears.
* Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side.
** When playing in Double Player mode, hold the three buttons of only one player side.


==== オンリーワンミュージック (Only One Music) ====
オンリーワンミュージック (Only One Music)
* Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM).
* Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM).
* Item type: custom BGM.
* Item type: custom BGM.
* Unlock condition: play three songs whose BPMs sum up to 326.
* Unlock condition: play three songs whose BPMs add up to 326. An example would be playing [[Dr.LOVE]], [[GAMBOL]] and [[5.1.1.]].
** An example would be playing [[Dr.LOVE]], [[GAMBOL]] and [[5.1.1.]].


==== オンリーワンボイス (Only One Voice) ====
オンリーワンボイス (Only One Voice)
* Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice).
* Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice).
* Item type: custom system voice.
* Item type: custom system voice.
* Unlock condition: play a song with a title beginning with the number 3 as the FIRST STAGE, a song with a title beginning with the number 2 as the SECOND STAGE and a song with a title beginning with the number 6.
* Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE.
** [[3y3s]] is the only song which satisfies the first condition.
** [[3y3s]] is the only song that satisfies the first condition.
** Songs that satisfy the second condition are: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]].
** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]].
** [[Rock Da House]] is the only song which satisfies the third condition. The number 6 is pronounced as "roku" in Japanese, as does the word "rock".
** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".)


==== オンリーワンフルコンボ (Only One Full Combo) ====
オンリーワンフルコンボ (Only One Full Combo)
* Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo).
* Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo).
* Item type: full combo splash effect.
* Item type: full combo splash effect.
* Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated, on any song.
* Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song.


=== Unlockable Songs ===
{{IIDX Songlist Header|
The following song will be unlocked after obtaining any four of the new customization items:
{{IIDX Songlist Category|SUPER STAR 満 -MITSURU- 完全復活祭 Songs|bg=#661065|color=#ffff99}}
{{IIDX Songlist Category|Unlocked after obtaining four customization items.|bg=#661065|color=#ffff99}}
{{IIDX Song|ONLY ONE ACT|[[Smug Face -douda, ore no ikisama wa- (ONLY ONE EDITION)|Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION)]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|162|-|6|9|11|6|9|11}}
{{IIDX Songlist Category|Unlocked after obtaining all customization items.|bg=#661065|color=#ffff99}}
{{IIDX Song|ONLY ONE MOMENT|[[I will be back -ore wa kaettekita-|I will be back -オレは帰ってきた-]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|172|-|6|9|11|6|10|12}}
}}


* [[Smug Face -douda, ore no ikisama wa- (ONLY ONE EDITION)|Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION)]] / [[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]
== GUMI 5th Anniversary party Presented by BEMANI ==
GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]].


The following song will be unlocked after obtaining all the new customization items:
The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must [http://p.eagate.573.jp/game/2dx/21/p/information/gumi_stamp.html unlock the charts on the event website], though.


* [[I will be back -ore wa kaettekita-|I will be back -オレは帰ってきた-]] / [[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]
{{IIDX Songlist Header|
{{IIDX Songlist Category|GUMI 5th Anniversary party Presented by BEMANI|bg=#A0C829|color=white}}
{{IIDX Song|J-POP|[[Gensoukei sekaishuufuku shoujo|幻想系世界修復少女]]|Last Note.|193|-|4|7|10|4|7|11}}
{{IIDX Song|J-SPEEDMETAL|[[BambooSword Girl|バンブーソード・ガール]]|[[cosMo@BousouP|cosMo@暴走P]]|208|-|5|9|11|5|10|12}}
{{IIDX Song|REPLICANT CORE|[[Idola]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]] feat.GUMI|201|-|6|10|12|6|10|12}}
}}
 
== Hakken! Yomigaetta BEMANI iseki ==
The ''Hakken! Yomigaetta BEMANI iseki'' (発見!よみがえったBEMANI遺跡) cross-BEMANI event began on July 24th, 2014. For more information, please see [[Hakken! Yomigaetta BEMANI iseki|its event page]].
{{IIDX Songlist Header|
{{IIDX Songlist Category|Statue's Awakening (彫像の覚醒) Songs|bg=#FAEBD7}}
{{IIDX Song|PHARAO BEAM STEP|[[Cleopatrysm]]|ピラミッ℃|190|-|4|8|11|4|9|11}}
{{IIDX Song|ニューエイジ合掌コア|[[Osenju meditation|御千手メディテーション]]|昇天家族|150-190|-|4|9|11|5|9|12}}
{{IIDX Song|PROGRESSIVE GOSPEL|[[KHAMEN BREAK]]|くふおー|180|-|3|7|11|3|8|11}}
{{IIDX Songlist Category|Pyramid Building (ピラミッド建造) Songs|bg=#FAEBD7}}
{{IIDX Song|FULL ON|[[SCHWARZSCHILD FIELD]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Toshiyuki Kakuta|L.E.D.]]|150|-|6|9|11|7|9|11}}
{{IIDX Song|HEAVY METAL|[[KAISER PHOENIX]]{{from|[[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]}}|[[Daisuke Kurosawa|96]]|170|-|7|10|12|6|10|11}}
{{IIDX Song|HYDRO CORE|[[Wadatsumi|海神]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yoshihiro Tagawa|兎々]]|159|-|7|10|12|7|10|12}}
}}


= 今日のイチオシ (Today's Featured Songs) =
= 今日のイチオシ (Today's Featured Songs) =


Every day, on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 bonus dellars.
Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.


The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.
For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page.


For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page.
= Tran Medal unlocks =
Songs from [[AC tricoro|beatmania IIDX 20 tricoro]] are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this [[SPADA Tran Medal unlocks|page]] for more details on the required amount of Tran Medals to unlock songs.


= WEEKLY RANKING =
= WEEKLY RANKING =
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# 12/18/2013 to 12/25/2013 - [[Overload Frontier]] / DJ Shimamura
# 12/18/2013 to 12/25/2013 - [[Overload Frontier]] / DJ Shimamura
# 12/25/2013 to 01/01/2014 - [[m1dy Deluxe]] / m1dy
# 12/25/2013 to 01/01/2014 - [[m1dy Deluxe]] / m1dy
# 01/01/2014 to 01/08/2014 - [[Miracle 5ympho X]] / [[USAO]]
# 01/01/2014 to 01/08/2014 - [[Miracle 5ympho X]] / [[Masaharu Kubota|USAO]]
# 01/08/2014 to 01/15/2014 - [[esrev:eR]] / [[Yasuhiro Taguchi|TAG]] meets "[[eimy]]"
# 01/08/2014 to 01/15/2014 - [[esrev:eR]] / [[Yasuhiro Taguchi|TAG]] meets [[eimy]]
# 01/15/2014 to 01/22/2014 - [[RISE (Dirty Androids)|RISE]] / [[Daisuke Akitsu|Dirty Androids]]
# 01/15/2014 to 01/22/2014 - [[RISE (Dirty Androids)|RISE]] / [[Daisuke Akitsu|Dirty Androids]]
# 01/22/2014 to 01/29/2014 - [[Critical Crystal]] / [[Ryutaro Nakahara|青龍]]
# 01/22/2014 to 01/29/2014 - [[Critical Crystal]] / [[Ryutaro Nakahara|青龍]]
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# 02/19/2014 to 02/26/2014 - [[Lighting Shower]] / [[Yasuhiro Taguchi|TAG]]
# 02/19/2014 to 02/26/2014 - [[Lighting Shower]] / [[Yasuhiro Taguchi|TAG]]
# 02/26/2014 to 03/05/2014 - [[NPC World]] / [[Daichi Watanabe|PON]]
# 02/26/2014 to 03/05/2014 - [[NPC World]] / [[Daichi Watanabe|PON]]
# 03/05/2014 to 03/12/2014 - [[Senritsu no dogma ~Miserables~|旋律のドグマ~Misérables~]] / [[Mayumi Morinaga|楓璃夢=]][[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]
# 03/05/2014 to 03/12/2014 - [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]] / [[Mayumi Morinaga|楓璃夢=]][[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]
# 03/12/2014 to 03/19/2014 - [[DARK LEGACY]] / [[Naoyuki Sato|BaSTeT]]
# 03/12/2014 to 03/19/2014 - [[DARK LEGACY]] / [[Naoyuki Sato|BaSTeT]]
# 03/19/2014 to 03/26/2014 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat. [[ERi]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''
# 03/19/2014 to 03/26/2014 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat. [[ERi]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''
# 03/26/2014 to 04/02/2014 - [[SA.YO.NA.RA. SUPER STAR]] / [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]] - ''[[AC Lincle|beatmania IIDX 19 Lincle]] song.''
# 03/26/2014 to 04/02/2014 - [[SA.YO.NA.RA. SUPER STAR]] / [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]] - ''[[AC Lincle|beatmania IIDX 19 Lincle]] song.''
# 04/02/2014 to 04/09/2014 - [[Chou!! enkyori love ma~il|超!!遠距離らぶ♡メ~ル]] / [[Nanahira|ななひら]]
# 04/02/2014 to 04/09/2014 - [[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]] / [[Nanahira|ななひら]]
# 04/09/2014 to 04/16/2014 - [[WOBBLE IMPACT]] / [[Sota Fujimori]]
# 04/09/2014 to 04/16/2014 - [[WOBBLE IMPACT]] / [[Sota Fujimori]]
# 04/16/2014 to 04/23/2014 - [[Nijuu|廿]] / [[Yutaka Yamashita|DJ TECHNORCH]]
# 04/16/2014 to 04/23/2014 - [[Nijuuichi no mae|廿]] / [[Yutaka Yamashita|DJ TECHNORCH]]
# 04/23/2014 to 04/30/2014 - [[Elektrick U-Phoria]] / [[Kento Oizumi|DJ Noriken]]
# 04/23/2014 to 04/30/2014 - [[Elektrick U-Phoria]] / [[Kento Oizumi|DJ Noriken]]
# 04/30/2014 to 05/07/2014 - [[Insane Techniques]] / [[Kosuke Saito|kors k]]
# 04/30/2014 to 05/07/2014 - [[Insane Techniques]] / [[Kosuke Saito|kors k]]
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# 05/21/2014 to 05/28/2014 - [[Valgus]] / [[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]]
# 05/21/2014 to 05/28/2014 - [[Valgus]] / [[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]]
# 05/28/2014 to 06/04/2014 - [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]] / [[OSTER project]]
# 05/28/2014 to 06/04/2014 - [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]] / [[OSTER project]]
# 06/04/2014 to 06/11/2014 - [[Tsumi to batsu|罪と罰]] / [[Yusuke Ceo|Xceon]] feat. [[Mayumi Morinaga]]
# 06/04/2014 to 06/11/2014 - [[Tsumi to batsu|罪と罰]] / [[Yusuke Seo|Xceon]] feat. [[Mayumi Morinaga]]
# 06/11/2014 to 06/18/2014 - [[Wonder Girl feat. Kanae Asaba]] / [[Tetsuya Tamura|Y&Co.]]
# 06/11/2014 to 06/18/2014 - [[Wonder Girl feat. Kanae Asaba]] / [[Tetsuya Tamura|Y&Co.]]
# 06/18/2014 to 06/25/2014 - [[diagram]] / Expander
# 06/18/2014 to 06/25/2014 - [[diagram]] / Expander
Line 603: Line 532:
= New Charts =
= New Charts =
The following songs have received new charts since their last arcade or console appearance:
The following songs have received new charts since their last arcade or console appearance:
 
{{IIDX NC Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX NC Song|[[JOMANDA]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|'''1'''|-|-|-|-|-|-}}
|-
{{IIDX NC Song|[[neu]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|'''1'''|-|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
{{IIDX NC Song|[[New Decade IIDX Edition]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|'''1'''|-|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game
{{IIDX NC Song|[[Proof of the existence]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|'''1'''|-|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX NC Song|[[VOX UP]]|beatmania IIDX 21 SPADA|-|'''8'''|-|-|'''7'''|-|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
}}
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| [[JOMANDA]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[neu]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[New Decade IIDX Edition]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[Proof of the existence]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[VOX UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|'''8''' || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|'''7''' || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|}


= Difficulty Changes =
= Difficulty Changes =
The following songs have received difficulty changes since their last arcade or console appearance:
The following songs have received difficulty changes since their last arcade or console appearance:
 
{{IIDX NC Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX NC Song|[[BURNIN' THE FLOOR|Burnin' The Floor]]|[[AC 4th style|beatmania IIDX 4th style]]|-|-|-|-|3&rarr;4|-|-}}
|-
{{IIDX NC Song|[[LOVE WILL...|LOVE WILL・・・]]|[[AC 4th style|beatmania IIDX 4th style]]|-|3&rarr;4|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
{{IIDX NC Song|[[Nasty!]]|[[AC 4th style|beatmania IIDX 4th style]]|-|2&rarr;3|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game
{{IIDX NC Song|[[GOLDEN CROSS]]|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]|-|4&rarr;5|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX NC Song|[[KYAMISAMA ONEGAI!]]|[[AC Lincle|beatmania IIDX 19 Lincle]]|-|-|-|-|3&rarr;4|-|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX NC Song|[[GRADIUS 2012]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|-|-|-|-|-|-|10&rarr;11}}
|-
{{IIDX NC Song|[[BRAINSTORM]]|beatmania IIDX 21 SPADA|-|-|9&rarr;10|-|5&rarr;6|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
{{IIDX NC Song|[[Recollection]]|beatmania IIDX 21 SPADA|-|-|-|-|3&rarr;6|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{IIDX NC Song|[[RIZING YOU UP]]|beatmania IIDX 21 SPADA|-|-|-|-|7&rarr;8|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
{{IIDX NC Song|[[THE DETONATOR]]|beatmania IIDX 21 SPADA|-|6&rarr;7|-|-|7&rarr;8|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
{{IIDX NC Song|[[Unicorn tail]]|beatmania IIDX 21 SPADA|-|4&rarr;5|8&rarr;9|-|-|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{IIDX NC Song|[[VOX UP]]|beatmania IIDX 21 SPADA|-|-|-|-|-|10&rarr;11|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| [[BURNIN' THE FLOOR|Burnin' The Floor]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[LOVE WILL...|LOVE WILL・・・]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[Nasty!]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|2&rarr;3 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[GOLDEN CROSS]] || [[AC SIRIUS|beatmania IIDX 17 SIRIUS]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;5 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[KYAMISAMA ONEGAI!]] || [[AC Lincle|beatmania IIDX 19 Lincle]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[GRADIUS 2012]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;11
|-
| [[BRAINSTORM]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[Recollection]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;6 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[RIZING YOU UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[THE DETONATOR]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[Unicorn tail]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;5 || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-
|-
| [[VOX UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|10&rarr;11 || style="background:#FB607F;"|-
|}


= Removed Songs =
= Removed Songs =
Line 694: Line 578:
{{RS Song|[[Cansei de S NIK]]|[[PRASTIK DANCEFLOOR]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[Cansei de S NIK]]|[[PRASTIK DANCEFLOOR]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[EXTREMA PT.2]]|[[Tetsuya Tamura|Remo-con]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[EXTREMA PT.2]]|[[Tetsuya Tamura|Remo-con]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[La Mar]]|[[Seiya Murai|seiya-murai]] feat. David Solanes Venzala|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[La Mar]]|[[Kiyoshi Murai|seiya-murai]] feat. David Solanes Venzala|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]]|[[Josh McInnes|JAKAZiD]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]]|[[Josh McInnes|JAKAZiD]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}
{{RS Song|[[EVOLUTION|ЁVOLUTIФN]]|[[TERRA|TËЯRA]]|[[AC Lincle|beatmania IIDX 19 Lincle]]}}
{{RS Song|[[EVOLUTION|ЁVOLUTIΦN]]|[[TERRA|TЁЯRA]]|[[AC Lincle|beatmania IIDX 19 Lincle]]}}
}}
}}


= Related Links =
= Related Links =
* [http://p.eagate.573.jp/game/2dx/21/p/index.html beatmania IIDX 21 SPADA official web site]
* [http://p.eagate.573.jp/game/2dx/21/p/index.html beatmania IIDX 21 SPADA official website]
* [http://www.konami.jp/am/locationtest/bm2dx21/ beatmania IIDX 21 SPADA location test site]
* [http://www.konami.jp/am/locationtest/bm2dx21/ beatmania IIDX 21 SPADA location test site]


[[Category:IIDX Titles]]
[[Category:beatmania IIDX]]

Latest revision as of 04:49, 1 December 2024

beatmania IIDX
Arcade Releases
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th
8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS - 17 SIRIUS - 18 Resort Anthem
19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL
23 copula - 24 SINOBUZ - 25 CANNON BALLERS
26 Rootage - 27 HEROIC VERSE
28 BISTROVER - 29 CastHour - 30 RESIDENT
31 EPOLIS - 32 Pinky Crush
Foreign Arcade Releases
beatmania IIDX (China) - tricoro (China)
Home Releases
Sony PlayStation 2
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS + PREMIUM BEST
PC Releases
INFINITAS - INFINITAS (2020)
Mobile Releases
i-αppli - IIDX i-αppli - ULTIMATE MOBILE

beatmania IIDX 21 SPADA

Release Information

IIDX 21 SPADA logo.png

General Information / Changes

  • Theme: medieval and swords
  • When playing individually, it is now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Likewise, Double play is no longer double priced, much like DanceDanceRevolution's Joint Premium feature.
    • STEP UP and CLASS are not allowed, however.
    • The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does not switch rival settings.
  • New songs are in a violet font.
  • SPADA is Italian for "sword".
  • SPADA is the first game since Resort Anthem where its initial location test was not held in April, and the first to have its location test more than a year after the last one (tricoro on April 2012).
    • SPADA is also the first beatmania IIDX game since Resort Anthem not released in September.
  • SPADA is the first beatmania IIDX game to have its OST release date announced prior to the game's release.
    • The first OST and the game have the shortest gap between releases of any beatmania IIDX game.
  • SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33.
  • The default announcer voice is provided by Project B-. The announcer may react negatively should the wrong password be inputted upon insertion of the eAMUSEMENT pass.
  • The default system BGM is composed by 猫叉Master.
  • "MY FAVORITE" category folder is added, which contains the player's favorite songs by pressing the VEFX button during the result screen of the song you have played.
      • Songs in this category will have a special image tag next to the title in the result screen.
      • The feature saves the specific difficulty of a song. You can still select difficulties in the category folder.
      • Up to 20 songs can be registered.
    • The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
    • The 2 button on the numeric keypad opens the song sorting window, other than the black key.
      • With the 2 button it's possible to sort songs when a category folder is open.
      • Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are removed.
    • Logos of beatmania IIDX games appear next to the genres of their respective songs.
  • Result screen has been overhauled:
    • Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
    • COMBO BREAKS are now counted.
    • Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature.
    • If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT.
    • Notecounts are now shown again in the result screen.
    • Money score no longer displays.
    • DJ RANK shown is written in a new font whose color varies by grade:
      • AAA: gold
      • AA: silver
      • A and B: green
      • C to F: blue
    • The DJ rank gauge, which is always seen in the game menu, now too appears in the ranking section for each player. Its color also varies depending on the clear lamp.
    • Stage number is now in a much bigger font.
  • Changes to the gameplay UI:
    • The difficulty level of the song is now shown next to the difficulty name.
    • The GROOVE GAUGE appears closer to the buttons/scratch lane.
    • MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off.
    • Max COMBO and score are arranged on the top layer when the score graph is turned on.
    • Stage information appears in the middle of the top layer.
    • During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score.
    • Pre-tricoro songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides.
  • Result screen artwork was absent until December 11th, 2013.
  • Platinum Tran medals have been added.
    • As such, a few achievements which previously award as Gold are now changed to Platinum. This also applies to event completion achievement as well.
  • Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
  • All the hidden tricoro songs are still hidden, and are unlocked with Tran medals.
    • They could also be unlocked through the 発見!よみがえったBEMANI遺跡 event when it started.
    • The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
  • First beatmania IIDX since their debuts where Seiya Murai and Qrispy Joybox don't appear in a game's new song list.
  • First beatmania IIDX arcade game since Ryu☆'s debut where he doesn't compose any new songs for the game under his primary alias.
  • First beatmania IIDX game since EMPRESS with no BEMANI crossovers on the default song list.
  • First beatmania IIDX arcade game since HAPPY SKY to not revive any old beatmania IIDX songs.
  • First beatmania IIDX game to have an unlock event, named Spada†leggendaria, with songs exclusively made by commissioned artists.
  • LEGGENDARIA difficulty level introduced. It can only be accessed with PASELI.
    • A folder, "LEGGENDARIA" is added, which contain charts containing the "†LEGGENDARIA" (future games with simply "†") monikers, with a magenta color font. These charts are generally a more difficult variant of ANOTHER charts.
    • It was first introduced in the console release of DJ TROOPERS as Black ANOTHER charts.
    • These charts separate from other folders and played as ANOTHER. These changes remain until the difficulty's inclusion beginning HEROIC VERSE.
  • First beatmania IIDX game to have doors for gameplay transitions, similar to DanceDanceRevolution series.
  • PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014.
    • Coin users won't be able to access EXTRA STAGE or level 11/12 charts on STEPUP mode.
    • For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE.
    • During EXTRA Stage, the player can access the LEGGENDARIA folder, containing Spada†leggendaria songs and along with more difficult ANOTHER charts. Selecting a song from this folder requires six V-Discs.
      • Six V-Discs can be used to avoid a Game Over.
      • V-Discs do not carry over after each play session, as it will be added into a counter. When the player accumulate 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
    • With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
    • With PASELI, Dellar obtained from play sessions is multiplied by 1.5.
    • The changes are only present in the Japanese version of the game, since Asian and South Korean versions do not support PASELI.
  • Key sound volume is now lowered when two players are playing.
  • First beatmania IIDX game since 6th style not to feature a ONE MORE EXTRA STAGE.
  • Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
  • When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
  • eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
  • Total songs: 854 (plus four LEGGENDARIA charts)

Staff Information

Full Song List

Default Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Default Songs
ARTCORE Adularia DJ TOTTO 180 1 6 10 12 6 10 12
HYPER GOTHIC BEAT ALBA -黎明- SOUND HOLIC feat. Nana Takahashi 165 - 5 8 11 4 8 11
NEUTRONIKA Atröpøs
from トンデモ未来空奏図
sasakure.UK 182 1 6 8 11 5 9 11
DANCE SPEED Critical Crystal 青龍 191 1 6 9 11 6 9 11
DARK ELEMENT DARK LEGACY BaSTeT 196 1 6 9 12 6 9 12
SYMPHONIC BREAK BEATS Devilz Sacrifice -贖罪の羊- OSTER project 175 - 4 9 11 6 9 11
GLITCH HOP diagram Expander 112 - 3 7 11 4 7 11
UK HARDCORE Elektrick U-Phoria DJ Noriken 180 - 6 9 11 5 8 12
HEALING POP Element of SPADA 猫叉Master feat.霜月はるか 170 - 3 7 9 3 5 9
EMOTIONAL SENTENCE esrev:eR TAG meets “eimy 155 - 4 7 9 6 8 9
TECHNO EXTREME MACH COLLIDER L.E.D. 148 - 5 8 11 5 9 10
JAG GLITCH Funny shuffle 猫叉Master+ 115 - 3 6 11 4 7 11
KANA-POP Give Me Your Love 星野奏子 130 - 4 7 9 4 7 10
Hi-TECH FULL ON Insane Techniques kors k 146 - 4 7 10 4 8 10
FUNKOT INSOMNIA ジャカルタファンクブラザーズ 195 - 4 8 12 4 8 12
DRUM'N'BASS LA FESTA LA VITA!! GUHROOVY 180 - 5 9 11 5 9 11
TRANCE POP Lighting Shower TAG 162 - 4 7 11 4 7 11
TOKYO STYLE SPEEDCORE m1dy Deluxe m1dy 205 - 6 9 11 6 9 11
UPBEAT MAD ATTACK HALFBY 140 - 3 6 9 3 6 10
HAPPY CORE MAGIC & LOVE DJ Genki feat. Yukacco 185 - 5 9 11 4 8 11
FRENCHCORE Miracle 5ympho X USAO 210 - 5 8 10 6 9 11
ELECTRO POP NPC World PON 165 - 5 8 10 5 9 10
GABBER Odin Noizenecio 160-180 - 4 7 10 5 7 10
HARDCORE RAVE Overload Frontier DJ Shimamura 175 1 5 8 11 6 9 11
BRIGHTNESS rainbow guitar weeps dj TAKA 156 - 5 9 11 6 9 12
DRUMSTEP RISE Dirty Androids 182 - 5 8 10 5 8 10
MAINSTREAM HARDCORE Valgus DJ Myosuke feat.Yukacco 175 - 4 7 11 4 7 10
DUBSTEP WOBBLE IMPACT Sota Fujimori 190 - 3 7 10 3 7 11
EUROBEAT Wonder Girl feat. Kanae Asaba Y&Co. 160 - 4 6 11 5 7 10
ZODIAC ORACLE X 牧神笛吹きて 楽士ゾディアック 157 - 4 8 11 4 8 11
乙女EDM 超!!遠距離らぶ♡メ~ル ななひら 130 - 3 7 10 4 7 11
新世紀進歩的羽扇子音楽 廿 DJ TECHNORCH 120-160 - 5 8 10 5 8 10
JUVENILE DRUM & BASS 旋律のドグマ~Misérables~ 楓璃夢=ジークフリード=ファイエルローゼン 192 - 6 10 12 6 10 12
HYPER J-POP 罪と罰 Xceon feat. Mayumi Morinaga 144 - 5 7 10 6 8 10
TAG生誕祭 Songs (added March 25th, 2014)
ASTRAL HARDCORE ÆTHER
from REFLEC BEAT colette -Summer-
TAG underground 192 - 5 8 11 5 8 11
BLOOM FUSION アルストロメリア
from jubeat copious
TAG 144 - 5 8 10 5 8 10


Spada†leggendaria

Spada†leggendaria is SPADA's EXTRA STAGE system, which began on November 20th, 2013. The unlock method is mostly based on the LIMIT BURST event from beatmania IIDX 20 tricoro. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI.

As the title implies, Spada†leggendaria contain songs with the artist named after a legendary sword from mythological or fantasy tales. These songs, along with the unlocking conditions, are:

Sword Song Date debut Conditions
天叢雲剣 Close the World feat.a☆ru November 20th, 2013 The FINAL STAGE song must be related to crosses, swords or knights, on either overlays, song name, artists and genre.
(Eligible songs are: Almace, Ascalon, Destiny Sword, GOLDEN CROSS, GRID KNIGHT, LAX5 feat.Ryota Yoshinari, LETHEBOLG ~双神威に斬り咲けり~, one or eight, perditus†paradisus, SABER WING, THE BLACK KNIGHT, Xepher, †渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT), and 旋律のドグマ~Misérables~)
Gram Sigmund January 1st, 2014 The FINAL STAGE song must be composed by DJ Genki.
Durandal Ancient Scapes February 3rd, 2014 The FINAL STAGE song must be composed by DJ Noriken.
Caladborg invoker March 3rd, 2014 The FINAL STAGE song must be composed by USAO.
Falsion Feel The Beat April 1st, 2014 The FINAL STAGE song must be composed by DJ Shimamura (only Overload Frontier meets this requirement).
KUMOKIRI 疾風迅雷 May 1st, 2014 The FINAL STAGE song must be composed by OSTER project.
Tyrfing Verflucht June 2nd, 2014 The FINAL STAGE song must be composed by Hommarju.
(Votum stellarum -Hommarju Remix-, an unlockable, is also allowed)

To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Similar to LIMIT BURST, charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturday or Sunday. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, the player's FINAL STAGE song must also fulfill another condition as stated above. The conditions to access Spada†leggendaria change based on the Phase it is in:

Phase NORMAL HYPER ANOTHER
Total Level Clear Lamp Total Level Clear Lamp Total Level Clear Lamp
Phase 1 unavailable 33 FULL COMBO
Phase 2 unavailable 27 HARD CLEAR or better 33 EX-HARD CLEAR or better
Phase 3 18 ASSIST CLEAR or better 27 CLEAR or better 33 HARD CLEAR or better
Phase 4 No difficulty or clear requirements.
Failing any one stage will disqualify the player from accessing Spada†leggendaria. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM).

When a song enters Phase 4, they are given "†LEGGENDARIA" charts, which can be found on the LEGGENDARIA folder. These songs are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts in DJ TROOPERS CS and EMPRESS + PREMIUM BEST, and are colored magenta on the song title when selected in the music select screen. These charts can be played by spending six V-Discs.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Spada†leggendaria
J-CORE Close the World feat.a☆ru 天叢雲剣 188 - 5 10 12 5 9 12
J-CORE Close the World feat.a☆ru†LEGGENDARIA 天叢雲剣 188 - - - 12 - - 12
REQUIEM PSY Sigmund Gram 200 - 7 10 12 7 10 12
REQUIEM PSY Sigmund†LEGGENDARIA Gram 200 - - - 12 - - 12
DYNASTIC FREEFORM Ancient Scapes Durandal 178 - 6 10 12 6 9 12
DYNASTIC FREEFORM Ancient Scapes†LEGGENDARIA Durandal 178 - - - 12 - - 12
TRIBE CORE invoker Caladborg 195 - 5 9 12 6 10 12
TRIBE CORE invoker†LEGGENDARIA Caladborg 195 - - - 12 - - 12
HARDCORE RAVE Feel The Beat Falsion 175 - 7 10 12 6 9 11
ORIENTAL CORE 疾風迅雷 KUMOKIRI 180 - 6 10 12 6 10 12
HARD NRG Verflucht Tyrfing 180 - 6 10 12 7 10 12


Qprogue

Qprogue is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ぼくらの宇宙戦争 (Our War of the Worlds) from beatmania IIDX 20 tricoro, where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event.

In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps.

Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only).

To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR.

There are eight weapon classes in all, each one doing specific bonus damage or special abilities:

  • Traveler - default class. Once the Rainbow Knight class is obtained, you cannot use this anymore.
  • Fighter - deals bonus Fire damage.
  • Knight - deals bonus Earth damage, and required for using pickaxes to break rocks.
  • Viking - deals bonus Water damage, and required to cross bodies of water between docks.
  • Archer - deals Wind damage.
  • Assassin - deals Dark damage.
  • Cleric - deals Holy damage.
  • Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class.

Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map.

You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out.

Elemental weaknesses of monsters are color coded:

  • Grey: no weaknesses.
  • Blue: weak to Fire.
  • Yellow: weak to Wind.
  • Green: weak to Earth.
  • Red: weak to Water.
  • Purple: weak to Holy.
  • White: weak to Dark.

You can also find the following on the map:

  • Monster - unlockable charts and pickaxes are dropped by a selection of them.
  • Temple - new weapon classes are gathered here.
  • Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.
  • Fountain - increases the level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.
  • Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
  • Cave - enter to unlock a new map.
  • Turntable - collect to obtain a song's chart.
  • Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight).

Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.

MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session:

  • NORMAL: level average less than 9.
  • HYPER: level average less than 11.
  • ANOTHER: level average of 11 or 12.

The songs played are as follows:

"BLUE DRAGON" songs

"True Blue..." songs

Last Dance

煉獄のエルフィリア
You can access this Castle after unlocking all the ANOTHER charts of Qprogue songs (CS songs are excluded).

Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles.

On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once all of the Lithography items have been found on the first six mini-maps.

Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Qprogue
Map 1 - Departure
ANCIENT CIVILIZATION Pharaoh 劇団レコード 180 - 3 8 11 3 8 9
RAVERS DANCE SPEED ra'am 雷龍 111-222 - 7 10 12 7 10 12
BREAKBEATS TRANCE Unicorn tail
from beatmania IIDX 16 EMPRESS + PREMIUM BEST
DJ YOSHITAKA 170 - 5 9 11 4 9 12
CYBER SYMPHONIC POP お願いアインシュタイン 中山真斗 feat. 桜川めぐ 143 - 5 8 10 5 8 10
Map 2 - The Blue Earth (1) (02/05/2014)
RAVERS DANCE SPEED BLUE DRAGON(雷龍Remix IIDX)
from BLUE DRAGON 雷龍 Special Remix CD
青龍 188 - 7 10 12 7 10 11
MASSIVE DANCE SPEED Dark Fall
from BLUE DRAGON
黒龍 202 - 5 8 11 5 9 11
DRUM'N'BASS NEMESIS -gratitude remix- IIDX Edition
from True Blue...
Remixed by PHQUASE 175 - 6 9 11 6 10 11
UK HARDCORE Votum stellarum -Hommarju Remix-
from True Blue...
Remixed by Hommarju 154-175 - 6 9 11 6 9 12
Map 3 - The Blue Earth (2) (02/05/2014)
DRUM&BASS Hypersonik Eagle 175 - 5 8 10 5 8 11
HARD STACC Last Dance dj TAKA 150 - 6 10 12 6 10 12
HAPPY HARDCORE RIZING YOU UP
from beatmania IIDX 16 EMPRESS + PREMIUM BEST
Ryu☆ 177 - 6 9 10 8 10 12
PSYCHEDELIC TRANCE refractive index Sota Fujimori 154 - 3 7 11 4 7 10
MAP DX Qprogue DX (04/30/2014)
MAP DX-1
電波METAL 死神自爆中二妹アイドルももかりん(1歳) 山本椛 210 - 4 7 11 4 8 11
MAP DX-2
INDUSTRIAL METAL All is Wrecked Destron 170 - 5 8 11 5 8 12
POPS Recollection
from beatmania IIDX 12 HAPPY SKY CS
Noria 182 - 5 7 9 6 7 8
MAP DX-3
ILUZIO Claiomh Solais
from beatmania IIDX 15 DJ TROOPERS CS
DJ Yoshitaka VS S.S.D. 165 - 2 6 9 2 8 10
CONTEMPORARY BREAKS Shattered control Vivian 160 - 4 8 10 4 8 10
MAP DX-4
TRANCECORE MEETS GABBA BRAINSTORM
from beatmania IIDX 15 DJ TROOPERS CS
Hardcore United Tokyo(teranoid & DJ TECHNORCH) 180 - 4 10 11 6 10 12
SYMPHONIC BREAKS into the battlefield the wandering bard 180 - 4 8 10 5 7 10
MAP DX-5
ELECTRANCE BRAVE OUT nomico / DOWNFORCE 150 - 5 8 10 5 9 11
MAP DX-6
J-CORE Immortal DJ NAGAI 208 - 5 9 12 6 10 12
ROTTERDAM TECHNO VOX UP
from beatmania IIDX 15 DJ TROOPERS CS
sampling masters MEGA vs 青龍 202 - 8 11 12 7 11 12
MAP DX-7
PIECED DOWNBEAT M.D.Injection Project B- 202 - 3 6 10 5 8 11
NU STYLE GABBA THE DETONATOR
from beatmania IIDX 14 GOLD CS
teranoid VS L.E.D.-G 173 - 7 10 11 8 9 10
HARD SYMPHONIC 煉獄のエルフェリア 猫叉Master+ 183 - 7 10 12 7 10 12


Other Unlocks

Nettou! BEMANI Stadium

The Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) cross-BEMANI event started on December 19th, 2013 and ended on July 23rd, 2014. For more information, please see its page.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
熱闘!BEMANIスタジアム
Unlockable from December 19th, 2013
SYMPHONOVATIVE ROCK Stella Sinistra Akhuta Philharmonic Orchestra 120-180 - 3 7 11 5 9 12
青春剛速球メタル マインド・ゲーム 96 with メカショッチョー 180 - 4 8 11 5 8 10
VARIANT RAVE PUNISHER TAG×PON 180 - 5 9 12 5 9 12
Unlockable from January 23rd, 2014
HAPPY SAD CORE Engraved Mark Ryu☆Des-ROW 188 - 4 8 11 4 8 11
BIG BEAT HYENA Hommarju 178 - 6 9 11 5 8 11
ELECTRIC MANOUSH SWING デッドボヲルdeホームラン 猫叉Masterβ2 145 - 3 9 11 4 9 11
WITHOUT YOU TONIGHT -VI- Squeeze VENUS feat. Mutsuhiko Izumi 173 - 5 8 11 5 8 11
野球のことがよくわかる 野球の遊び方 そしてその歴史 ~決定版~ あさき大監督 141 - 3 7 10 3 7 10
ベースボールヒロイン 轟け!恋のビーンボール!! ダイナミック野球兄弟 v.s. クロスファイヤーPrim 180 - 6 10 12 6 10 12
Unlockable from February 6th, 2014
BLOOD METAL IX dj TAKA VS DJ TOTTO feat.藍 198 - 6 11 12 6 11 12


SUPER STAR -MITSURU- Perfect Revival

SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event in beatmania IIDX 21 SPADA celebrating the return of SUPER STAR 満 -MITSURU-. It started on March 26th, 2014. You unlock customization items related to the artist, as well as two songs.

The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required.

Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only one condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal.

Unlockable items:

オンリーワンボム (Only One Bomb)

  • Medal name: ONLY ONEな爆発 (Only One Explosion).
  • Item type: note explosion effect.
  • Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired).

オンリーワンカバー (Only One Cover)

  • Medal name: ONLY ONEなレーンカバー (Only One Lane Cover).
  • Item type: lane cover frame.
  • Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+.

オンリーワンレコード (Only One Record)

  • Medal name: ONLY ONEなターンテーブル (Only One Turntable).
  • Item type: turntable frame.
  • Unlock condition: play a 3rd style song on FIRST STAGE, a 2nd style on SECOND STAGE, and a 6th style song for FINAL STAGE.

オンリーワンジャッジ (Only One Judge)

  • Medal name: ONLY ONEな判定文字 (Only One Judgment Font).
  • Item type: judge font (displays "Only One" next to judge rating).
  • Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed.

オンリーワンビーム (Only One Beam)

  • Medal name: ONLY ONEなキービーム (Only One Key Beam).
  • Item type: note beam effect.
  • Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side.

オンリーワンミュージック (Only One Music)

  • Medal name: ONLY ONEな選曲BGM (Only One Song Select BGM).
  • Item type: custom BGM.
  • Unlock condition: play three songs whose BPMs add up to 326. An example would be playing Dr.LOVE, GAMBOL and 5.1.1..

オンリーワンボイス (Only One Voice)

  • Medal name: ONLY ONEなカテゴリーボイス (Only One Category Voice).
  • Item type: custom system voice.
  • Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE.
    • 3y3s is the only song that satisfies the first condition.
    • Songs that satisfy the second condition: 2 tribe 4 K, 22DUNK, 250bpm and 24th Century BOY.
    • Rock Da House is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".)

オンリーワンフルコンボ (Only One Full Combo)

  • Medal name: ONLY ONEなフルコンボ (Only One Full Combo).
  • Item type: full combo splash effect.
  • Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song.
Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
SUPER STAR 満 -MITSURU- 完全復活祭 Songs
Unlocked after obtaining four customization items.
ONLY ONE ACT Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION) SUPER STAR 満-MITSURU- 162 - 6 9 11 6 9 11
Unlocked after obtaining all customization items.
ONLY ONE MOMENT I will be back -オレは帰ってきた- SUPER STAR 満-MITSURU- 172 - 6 9 11 6 10 12


GUMI 5th Anniversary party Presented by BEMANI

GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see its event page.

The third and sole KONAMI original song, Idola, has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must unlock the charts on the event website, though.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
GUMI 5th Anniversary party Presented by BEMANI
J-POP 幻想系世界修復少女 Last Note. 193 - 4 7 10 4 7 11
J-SPEEDMETAL バンブーソード・ガール cosMo@暴走P 208 - 5 9 11 5 10 12
REPLICANT CORE Idola iconoclasm feat.GUMI 201 - 6 10 12 6 10 12


Hakken! Yomigaetta BEMANI iseki

The Hakken! Yomigaetta BEMANI iseki (発見!よみがえったBEMANI遺跡) cross-BEMANI event began on July 24th, 2014. For more information, please see its event page.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Statue's Awakening (彫像の覚醒) Songs
PHARAO BEAM STEP Cleopatrysm ピラミッ℃ 190 - 4 8 11 4 9 11
ニューエイジ合掌コア 御千手メディテーション 昇天家族 150-190 - 4 9 11 5 9 12
PROGRESSIVE GOSPEL KHAMEN BREAK くふおー 180 - 3 7 11 3 8 11
Pyramid Building (ピラミッド建造) Songs
FULL ON SCHWARZSCHILD FIELD
from REFLEC BEAT groovin'!!
L.E.D. 150 - 6 9 11 7 9 11
HEAVY METAL KAISER PHOENIX
from GuitarFreaksXG & DrumManiaXG
96 170 - 7 10 12 6 10 11
HYDRO CORE 海神
from REFLEC BEAT colette -Summer-
兎々 159 - 7 10 12 7 10 12


今日のイチオシ (Today's Featured Songs)

Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.

For the list of featured songs, please check the beatmania IIDX 21 SPADA Today's Featured Songs List page.

Tran Medal unlocks

Songs from beatmania IIDX 20 tricoro are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this page for more details on the required amount of Tran Medals to unlock songs.

WEEKLY RANKING

The WEEKLY RANKING feature in beatmania IIDX 21 SPADA began December 4th, 2013. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.


  1. 12/04/2013 to 12/11/2013 - AtröpΦs / sasakure.UK
  2. 12/11/2013 to 12/18/2013 - Element of SPADA / 猫叉Master feat.霜月はるか
  3. 12/18/2013 to 12/25/2013 - Overload Frontier / DJ Shimamura
  4. 12/25/2013 to 01/01/2014 - m1dy Deluxe / m1dy
  5. 01/01/2014 to 01/08/2014 - Miracle 5ympho X / USAO
  6. 01/08/2014 to 01/15/2014 - esrev:eR / TAG meets “eimy
  7. 01/15/2014 to 01/22/2014 - RISE / Dirty Androids
  8. 01/22/2014 to 01/29/2014 - Critical Crystal / 青龍
  9. 01/29/2014 to 02/05/2014 - Give Me Your Love / 星野奏子
  10. 02/05/2014 to 02/12/2014 - Odin / Noizenecio
  11. 02/12/2014 to 02/19/2014 - MAD ATTACK / HALFBY
  12. 02/19/2014 to 02/26/2014 - Lighting Shower / TAG
  13. 02/26/2014 to 03/05/2014 - NPC World / PON
  14. 03/05/2014 to 03/12/2014 - 旋律のドグマ~Misérables~ / 楓璃夢=ジークフリード=ファイエルローゼン
  15. 03/12/2014 to 03/19/2014 - DARK LEGACY / BaSTeT
  16. 03/19/2014 to 03/26/2014 - Re:GENERATION / TAG feat. ERi - beatmania IIDX 20 tricoro song.
  17. 03/26/2014 to 04/02/2014 - SA.YO.NA.RA. SUPER STAR / SUPER STAR 満 -MITSURU- - beatmania IIDX 19 Lincle song.
  18. 04/02/2014 to 04/09/2014 - 超!!遠距離らぶ♡メ~ル / ななひら
  19. 04/09/2014 to 04/16/2014 - WOBBLE IMPACT / Sota Fujimori
  20. 04/16/2014 to 04/23/2014 - 廿 / DJ TECHNORCH
  21. 04/23/2014 to 04/30/2014 - Elektrick U-Phoria / DJ Noriken
  22. 04/30/2014 to 05/07/2014 - Insane Techniques / kors k
  23. 05/07/2014 to 05/14/2014 - MAGIC & LOVE / DJ Genki feat. Yukacco
  24. 05/14/2014 to 05/21/2014 - LA FESTA LA VITA!! / GUHROOVY
  25. 05/21/2014 to 05/28/2014 - Valgus / DJ Myosuke feat.Yukacco
  26. 05/28/2014 to 06/04/2014 - Devilz Sacrifice -贖罪の羊- / OSTER project
  27. 06/04/2014 to 06/11/2014 - 罪と罰 / Xceon feat. Mayumi Morinaga
  28. 06/11/2014 to 06/18/2014 - Wonder Girl feat. Kanae Asaba / Y&Co.
  29. 06/18/2014 to 06/25/2014 - diagram / Expander
  30. 06/25/2014 to 07/02/2014 - Funny shuffle / 猫叉Master+
  31. 07/02/2014 to 07/09/2014 - ALBA -黎明- / SOUND HOLIC feat. Nana Takahashi
  32. 07/09/2014 to 07/16/2014 - EXTREME MACH COLLIDER / L.E.D.
  33. 07/16/2014 to 07/23/2014 - INSOMNIA / ジャカルタファンクブラザーズ
  34. 07/23/2014 to 07/30/2014 - rainbow guitar weeps / dj TAKA
  35. 07/30/2014 to 08/06/2014 - Adularia / DJ TOTTO
  36. 08/06/2014 to 08/13/2014 - SYNC-ANTHEM / Tatsh feat. 星野奏子 - beatmania IIDX 20 tricoro song.
  37. 08/13/2014 to 08/20/2014 - ΕΛΠΙΣ / dj TAKA - beatmania IIDX 20 tricoro song.
  38. 08/20/2014 to 08/27/2014 - rumrum triplets / yu_tokiwa.djw - beatmania IIDX 20 tricoro song.
  39. 08/27/2014 to 09/03/2014 - S!ck / Eagle - beatmania IIDX 20 tricoro song.
  40. 09/03/2014 to 09/10/2014 - CONCEPTUAL / Sota Fujimori 2nd Season - beatmania IIDX 20 tricoro song.
  41. 09/10/2014 to 09/17/2014 - Thor's Hammer / ユニバーサル度胸兄弟 - beatmania IIDX 20 tricoro song.
  42. 09/17/2014 to 09/24/2014 - Plan 8 / Ryu☆ - beatmania IIDX 20 tricoro song.

New Charts

The following songs have received new charts since their last arcade or console appearance:

Song Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
JOMANDA beatmania IIDX 20 tricoro 1 - - - - - -
neu beatmania IIDX 20 tricoro 1 - - - - - -
New Decade IIDX Edition beatmania IIDX 20 tricoro 1 - - - - - -
Proof of the existence beatmania IIDX 20 tricoro 1 - - - - - -
VOX UP beatmania IIDX 21 SPADA - 8 - - 7 - -


Difficulty Changes

The following songs have received difficulty changes since their last arcade or console appearance:

Song Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Burnin' The Floor beatmania IIDX 4th style - - - - 3→4 - -
LOVE WILL・・・ beatmania IIDX 4th style - 3→4 - - - - -
Nasty! beatmania IIDX 4th style - 2→3 - - - - -
GOLDEN CROSS beatmania IIDX 17 SIRIUS - 4→5 - - - - -
KYAMISAMA ONEGAI! beatmania IIDX 19 Lincle - - - - 3→4 - -
GRADIUS 2012 beatmania IIDX 20 tricoro - - - - - - 10→11
BRAINSTORM beatmania IIDX 21 SPADA - - 9→10 - 5→6 - -
Recollection beatmania IIDX 21 SPADA - - - - 3→6 - -
RIZING YOU UP beatmania IIDX 21 SPADA - - - - 7→8 - -
THE DETONATOR beatmania IIDX 21 SPADA - 6→7 - - 7→8 - -
Unicorn tail beatmania IIDX 21 SPADA - 4→5 8→9 - - - -
VOX UP beatmania IIDX 21 SPADA - - - - - 10→11 -


Removed Songs

The following songs from previous beatmania IIDX releases have been removed:

Song Title Artist Game
INSERTiON NAOKI underground beatmania IIDX 5th style
sometime Aya beatmania IIDX 5th style
VJ ARMY good-cool beatmania IIDX 6th style
CLOUDY MUSIC SLAKE beatmania IIDX 7th style
i feel ... AKIRA YAMAOKA beatmania IIDX 7th style
夜のサングラス School (good-cool feat. すわひでお) beatmania IIDX 8th style
Be Rock U (1998 burst style) NAOKI beatmania IIDX 9th style
Dreamin' Sun Yu Takami beatmania IIDX 9th style
Smell Like This Y&Co. beatmania IIDX 10th style
キャッシュレスは愛情消すティッシュ GINGER beatmania IIDX 12 HAPPY SKY
Ubiquitous Fantastic Ride ELEKTEL beatmania IIDX 13 DistorteD
シティ・エンジェル PINK PONG beatmania IIDX 14 GOLD
madrugada PINK PONG beatmania IIDX 15 DJ TROOPERS
JEWELLERY STORM L.E.D.-G fw. Eriko Tanzawa beatmania IIDX 16 EMPRESS
ハリツヤランデヴー Des-MASTERS beatmania IIDX 16 EMPRESS
Sunrise good-cool ft. KOЯO beatmania IIDX 17 SIRIUS
Cansei de S NIK PRASTIK DANCEFLOOR beatmania IIDX 18 Resort Anthem
EXTREMA PT.2 Remo-con beatmania IIDX 18 Resort Anthem
La Mar seiya-murai feat. David Solanes Venzala beatmania IIDX 18 Resort Anthem
夕焼け ~Fading Day~ JAKAZiD beatmania IIDX 18 Resort Anthem
ЁVOLUTIΦN TЁЯRA beatmania IIDX 19 Lincle


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