AC SPADA: Difference between revisions
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== Release Information == | == Release Information == | ||
[[Image:IIDX 21 SPADA logo.png| | [[Image:IIDX 21 SPADA logo.png|400px]] | ||
* Announcement date: June 12th, 2013 | * Announcement date: June 12th, 2013 | ||
* Location test dates: June 14th to 16th, 2013 | * Location test dates: June 14th to 16th, 2013 | ||
* Release date: November 13th, 2013 | * Release date: November 13th, 2013 | ||
* Slogan: 鍵士とは、叩っ斬ることと みつけたり。(kenshi to wa, tatakkiru kototo mitsuketari.) | * Slogan: 鍵士とは、叩っ斬ることと みつけたり。 (kenshi to wa, tatakkiru kototo mitsuketari.) | ||
* Soundtrack release dates: | * Soundtrack release dates: | ||
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK | ** [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]]: December 25th, 2013 | ||
** [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2]]: August 27th, 2014 | |||
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2 | |||
== General Information / Changes == | == General Information / Changes == | ||
* Theme: medieval and swords | * Theme: medieval and swords | ||
* | * When playing individually, it is now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Likewise, Double play is no longer double priced, much like DanceDanceRevolution's Joint Premium feature. | ||
** STEP UP and | ** STEP UP and CLASS are not allowed, however. | ||
** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings. | ** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings. | ||
* New songs are in a violet font. | * New songs are in a violet font. | ||
* SPADA is Italian for "sword". | * SPADA is Italian for "sword". | ||
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012). | * SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012). | ||
** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September. | ** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September. | ||
* SPADA is the first beatmania IIDX game to have its OST release date announced | * SPADA is the first beatmania IIDX game to have its OST release date announced prior to the game's release. | ||
** The first OST and the game have the shortest gap between releases of any beatmania IIDX game. | ** The first OST and the game have the shortest gap between releases of any beatmania IIDX game. | ||
* SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33. | * SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33. | ||
* | * The default announcer voice is provided by [[Akhuta|Project B-]]. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] pass. | ||
* The default system BGM is composed by [[Naoyuki Sato|猫叉Master]]. | |||
** | * "MY FAVORITE" category folder is added, which contains the player's favorite songs by pressing the VEFX button during the result screen of the song you have played. | ||
*** Songs in this category will have a special image tag next to the title in the result screen. | *** Songs in this category will have a special image tag next to the title in the result screen. | ||
*** The feature saves the specific | *** The feature saves the specific difficulty of a song. You can still select difficulties in the category folder. | ||
*** | *** Up to 20 songs can be registered. | ||
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one. | ** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one. | ||
** The 2 button on the numeric keypad opens the song sorting window, other than the black key. | ** The 2 button on the numeric keypad opens the song sorting window, other than the black key. | ||
*** With the 2 button it's possible to sort songs when a category folder is open. | *** With the 2 button it's possible to sort songs when a category folder is open. | ||
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are | *** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are removed. | ||
** Logos of beatmania IIDX games appear next to the genres of their respective songs. | ** Logos of beatmania IIDX games appear next to the genres of their respective songs. | ||
* Result screen has been overhauled: | * Result screen has been overhauled: | ||
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** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT. | ** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT. | ||
** Notecounts are now shown again in the result screen. | ** Notecounts are now shown again in the result screen. | ||
** | ** Money score no longer displays. | ||
** DJ RANK shown is written in a new font whose color varies by grade: | ** DJ RANK shown is written in a new font whose color varies by grade: | ||
*** AAA: gold | *** AAA: gold | ||
Line 51: | Line 48: | ||
*** A and B: green | *** A and B: green | ||
*** C to F: blue | *** C to F: blue | ||
** The DJ rank | ** The DJ rank gauge, which is always seen in the game menu, now too appears in the ranking section for each player. Its color also varies depending on the clear lamp. | ||
** Stage number is now in a much bigger font. | ** Stage number is now in a much bigger font. | ||
* Changes to the gameplay UI: | * Changes to the gameplay UI: | ||
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** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score. | ** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score. | ||
** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides. | ** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides. | ||
* Result screen | * Result screen artwork was absent until December 11th, 2013. | ||
* Platinum Tran medals have been added | * Platinum Tran medals have been added. | ||
** As such, a few achievements which previously award as Gold are now changed to Platinum. This also applies to event completion achievement as well. | |||
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now. | * Difficulty selection in STEP UP mode is strictly tied to your DAN rank now. | ||
* All the hidden tricoro songs are still hidden, and are unlocked with Tran medals. | * All the hidden tricoro songs are still hidden, and are unlocked with Tran medals. | ||
** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started. | ** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started. | ||
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used. | ** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used. | ||
* First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new | * First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new song list. | ||
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias. | * First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias. | ||
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default | * First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default song list. | ||
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs. | * First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs. | ||
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists. | * First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists. | ||
* LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]]. | * LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]]. | ||
** A folder, "LEGGENDARIA" is added, which contain charts containing the "†LEGGENDARIA" (future games with simply "†") monikers, with a magenta color font. These charts are generally a more difficult variant of ANOTHER charts. | |||
** It was first introduced in the [[CS DJ TROOPERS|console release of DJ TROOPERS]] as Black ANOTHER charts. | |||
** These charts separate from other folders and played as ANOTHER. These changes remain until the difficulty's inclusion beginning [[AC HEROIC VERSE|HEROIC VERSE]]. | |||
* First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | * First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | ||
* PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 | * PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014. | ||
** Coin users won't be able to access EXTRA STAGE | ** Coin users won't be able to access EXTRA STAGE or level 11/12 charts on STEPUP mode. | ||
** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE. | ** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE. | ||
** | ** During EXTRA Stage, the player can access the LEGGENDARIA folder, containing ''Spada†leggendaria'' songs and along with more difficult ANOTHER charts. Selecting a song from this folder requires six V-Discs. | ||
*** Six V-Discs can be used to avoid a Game Over. | *** Six V-Discs can be used to avoid a Game Over. | ||
*** | *** V-Discs do not carry over after each play session, as it will be added into a counter. When the player accumulate 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session. | ||
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost. | ** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost. | ||
** With PASELI, | ** With PASELI, Dellar obtained from play sessions is multiplied by 1.5. | ||
** The changes are only present in the Japanese version of the game, since Asian and South Korean versions do not support PASELI. | |||
* Key sound volume is now lowered when two players are playing. | * Key sound volume is now lowered when two players are playing. | ||
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE. | * First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE. | ||
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well. | * Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well. | ||
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself. | * When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself. | ||
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== Staff Information == | == Staff Information == | ||
* [[beatmania IIDX 21 SPADA OST Booklet Credits]] | * [[beatmania IIDX 21 SPADA OST Booklet Credits]] | ||
* [[beatmania IIDX 21 SPADA OST VOL.2 Booklet Credits]] | * [[beatmania IIDX 21 SPADA OST VOL.2 Booklet Credits]] | ||
= Full Song List = | = Full Song List = | ||
* [[beatmania IIDX 21 SPADA | * [[beatmania IIDX 21 SPADA full song list]] | ||
= | = Default Songs = | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
Line 111: | Line 111: | ||
{{IIDX Song|UK HARDCORE|[[Elektrick U-Phoria]]|[[Kento Oizumi|DJ Noriken]]|180|-|6|9|11|5|8|12}} | {{IIDX Song|UK HARDCORE|[[Elektrick U-Phoria]]|[[Kento Oizumi|DJ Noriken]]|180|-|6|9|11|5|8|12}} | ||
{{IIDX Song|HEALING POP|[[Element of SPADA]]|[[Naoyuki Sato|猫叉Master]] feat.[[Haruka Shimotsuki|霜月はるか]]|170|-|3|7|9|3|5|9}} | {{IIDX Song|HEALING POP|[[Element of SPADA]]|[[Naoyuki Sato|猫叉Master]] feat.[[Haruka Shimotsuki|霜月はるか]]|170|-|3|7|9|3|5|9}} | ||
{{IIDX Song|EMOTIONAL SENTENCE|[[esrev:eR]]|[[Yasuhiro Taguchi|TAG]] meets | {{IIDX Song|EMOTIONAL SENTENCE|[[esrev:eR]]|[[Yasuhiro Taguchi|TAG]] meets “[[eimy]]”|155|-|4|7|9|6|8|9}} | ||
{{IIDX Song|TECHNO|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]|148|-|5|8|11|5|9|10}} | {{IIDX Song|TECHNO|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]|148|-|5|8|11|5|9|10}} | ||
{{IIDX Song|JAG GLITCH|[[Funny shuffle]]|[[Naoyuki Sato|猫叉Master+]]|115|-|3|6|11|4|7|11}} | {{IIDX Song|JAG GLITCH|[[Funny shuffle]]|[[Naoyuki Sato|猫叉Master+]]|115|-|3|6|11|4|7|11}} | ||
Line 122: | Line 122: | ||
{{IIDX Song|UPBEAT|[[MAD ATTACK]]|[[Takahiro Takahashi|HALFBY]]|140|-|3|6|9|3|6|10}} | {{IIDX Song|UPBEAT|[[MAD ATTACK]]|[[Takahiro Takahashi|HALFBY]]|140|-|3|6|9|3|6|10}} | ||
{{IIDX Song|HAPPY CORE|[[MAGIC & LOVE]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|185|-|5|9|11|4|8|11}} | {{IIDX Song|HAPPY CORE|[[MAGIC & LOVE]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|185|-|5|9|11|4|8|11}} | ||
{{IIDX Song|FRENCHCORE|[[Miracle 5ympho X]]|[[USAO]]|210|-|5|8|10|6|9|11}} | {{IIDX Song|FRENCHCORE|[[Miracle 5ympho X]]|[[Masaharu Kubota|USAO]]|210|-|5|8|10|6|9|11}} | ||
{{IIDX Song|ELECTRO POP|[[NPC World]]|[[Daichi Watanabe|PON]]|165|-|5|8|10|5|9|10}} | {{IIDX Song|ELECTRO POP|[[NPC World]]|[[Daichi Watanabe|PON]]|165|-|5|8|10|5|9|10}} | ||
{{IIDX Song|GABBER|[[Odin]]|[[Takeru Wakamatsu|Noizenecio]]|160-180|-|4|7|10|5|7|10}} | {{IIDX Song|GABBER|[[Odin]]|[[Takeru Wakamatsu|Noizenecio]]|160-180|-|4|7|10|5|7|10}} | ||
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{{IIDX Song|乙女EDM|[[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]]|[[Nanahira|ななひら]]|130|-|3|7|10|4|7|11}} | {{IIDX Song|乙女EDM|[[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]]|[[Nanahira|ななひら]]|130|-|3|7|10|4|7|11}} | ||
{{IIDX Song|新世紀進歩的羽扇子音楽|[[Nijuuichi no mae|廿]]|[[Yutaka Yamashita|DJ TECHNORCH]]|120-160|-|5|8|10|5|8|10}} | {{IIDX Song|新世紀進歩的羽扇子音楽|[[Nijuuichi no mae|廿]]|[[Yutaka Yamashita|DJ TECHNORCH]]|120-160|-|5|8|10|5|8|10}} | ||
{{IIDX Song|JUVENILE DRUM & BASS|[[Senritsu no dogma ~Miserables~|旋律のドグマ~Misérables~]]|[[Mayumi Morinaga|楓璃夢]]<nowiki>=</nowiki>[[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]|192|-|6|10|12|6|10|12}} | {{IIDX Song|JUVENILE DRUM & BASS|[[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]]|[[Mayumi Morinaga|楓璃夢]]<nowiki>=</nowiki>[[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]|192|-|6|10|12|6|10|12}} | ||
{{IIDX Song|HYPER J-POP|[[Tsumi to batsu|罪と罰]]|[[Yusuke | {{IIDX Song|HYPER J-POP|[[Tsumi to batsu|罪と罰]]|[[Yusuke Seo|Xceon]] feat. [[Mayumi Morinaga]]|144|-|5|7|10|6|8|10}} | ||
{{IIDX Songlist Category|[[TAG seitansai|TAG生誕祭]] Songs (added March 25th, 2014)|bg=#ff69b4|color=white}} | |||
{{IIDX Song|ASTRAL HARDCORE|[[AETHER|ÆTHER]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yasuhiro Taguchi|TAG underground]]|192|-|5|8|11|5|8|11}} | |||
{{IIDX Song|BLOOM FUSION|[[Alstroemeria|アルストロメリア]]{{from|[[AC jb copious|jubeat copious]]}}|[[Yasuhiro Taguchi|TAG]]|144|-|5|8|10|5|8|10}} | |||
}} | }} | ||
= Spada†leggendaria = | = Spada†leggendaria = | ||
''Spada†leggendaria'' is SPADA's EXTRA STAGE system, | ''Spada†leggendaria'' is SPADA's EXTRA STAGE system, which began on November 20th, 2013. The unlock method is mostly based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]]. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI. | ||
As the title implies, ''Spada†leggendaria'' contain songs with the artist named after a legendary sword from mythological or fantasy tales. These songs, along with the unlocking conditions, are: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" |Sword | |||
!style="background:#9999ee; text-align: center;" |Song | |||
!style="background:#9999ee; text-align: center;" |Date debut | |||
!style="background:#9999ee; text-align: center; width=40%" |Conditions | |||
|- | |||
|style="background:orange; text-align: center;" |天叢雲剣 | |||
|[[Close the World feat.aru|Close the World feat.a☆ru]] | |||
|November 20th, 2013 | |||
|The FINAL STAGE song must be related to crosses, swords or knights, on either overlays, song name, artists and genre.<br><small>(Eligible songs are: [[Almace]], [[Ascalon]], [[Destiny Sword]], [[GOLDEN CROSS]], [[GRID KNIGHT]], [[LAX5 feat.Ryota Yoshinari]], [[LETHEBOLG ~futatsukamui ni kiri sakeri~|LETHEBOLG ~双神威に斬り咲けり~]], [[one or eight]], [[perditus paradisus|perditus†paradisus]], [[SABER WING]], [[THE BLACK KNIGHT]], [[Xepher]], [[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]], and [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]])</small> | |||
|- | |||
|style="background:#b905fa; text-align: center;" |Gram | |||
|[[Sigmund]] | |||
|January 1st, 2014 | |||
|The FINAL STAGE song must be composed by [[Genki Hikota|DJ Genki]]. | |||
|- | |||
|style="background:yellow; text-align: center;" |Durandal | |||
|[[Ancient Scapes]] | |||
|February 3rd, 2014 | |||
|The FINAL STAGE song must be composed by [[Kento Oizumi|DJ Noriken]]. | |||
|- | |||
|style="background:green; text-align: center;" |Caladborg | |||
|[[invoker]] | |||
|March 3rd, 2014 | |||
|The FINAL STAGE song must be composed by [[Masaharu Kubota|USAO]]. | |||
|- | |||
|style="background:#058cfa; text-align: center;" |Falsion | |||
|[[Feel The Beat (Falsion)|Feel The Beat]] | |||
|April 1st, 2014 | |||
|The FINAL STAGE song must be composed by [[Shinsuke Shimamura|DJ Shimamura]] (only [[Overload Frontier]] meets this requirement). | |||
|- | |||
|style="background:cyan; text-align: center;" |KUMOKIRI | |||
|[[Shippuujinrai|疾風迅雷]] | |||
|May 1st, 2014 | |||
|The FINAL STAGE song must be composed by [[OSTER project]]. | |||
|- | |||
|style="background:red; text-align: center;" |Tyrfing | |||
|[[Verflucht]] | |||
|June 2nd, 2014 | |||
|The FINAL STAGE song must be composed by [[Hommarju]].<br><small>([[Votum stellarum -Hommarju Remix-]], an unlockable, is also allowed)</small> | |||
|} | |||
To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Similar to ''LIMIT BURST'', charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturday or Sunday. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, the player's FINAL STAGE song must also fulfill another condition as stated above. The conditions to access ''Spada†leggendaria'' change based on the Phase it is in: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
!style="background:#9999ee; text-align: center;" rowspan=2|Phase | |||
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL | |||
!style="background:#9999ee; text-align: center;" colspan=2|HYPER | |||
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER | |||
|- | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
!style="background:#9999ee; text-align: center;"|Total Level | |||
!style="background:#9999ee; text-align: center;"|Clear Lamp | |||
|- | |||
|Phase 1 | |||
|colspan=4|''unavailable'' | |||
|33 | |||
|FULL COMBO | |||
|- | |||
|Phase 2 | |||
|colspan=2|''unavailable'' | |||
|27 | |||
|HARD CLEAR or better | |||
|33 | |||
|EX-HARD CLEAR or better | |||
|- | |||
|Phase 3 | |||
|18 | |||
|ASSIST CLEAR or better | |||
|27 | |||
|CLEAR or better | |||
|33 | |||
|HARD CLEAR or better | |||
|- | |||
|Phase 4 | |||
|colspan=6|No difficulty or clear requirements. | |||
|- | |||
|colspan=7|Failing any one stage will disqualify the player from accessing ''Spada†leggendaria''. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM). | |||
|} | |||
When a song enters Phase 4, they are given "†LEGGENDARIA" charts, which can be found on the ''LEGGENDARIA'' folder. These songs are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts in [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]], and are colored magenta on the song title when selected in the music select screen. These charts can be played by spending six V-Discs. | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes]]|[[Kento Oizumi|Durandal]]|178|-|6|10|12|6|9|12}} | {{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes]]|[[Kento Oizumi|Durandal]]|178|-|6|10|12|6|9|12}} | ||
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes|Ancient Scapes†LEGGENDARIA]]|[[Kento Oizumi|Durandal]]|178|-|-|-|12|-|-|12}} | {{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes|Ancient Scapes†LEGGENDARIA]]|[[Kento Oizumi|Durandal]]|178|-|-|-|12|-|-|12}} | ||
{{IIDX Song|TRIBE CORE|[[invoker]]|[[ | {{IIDX Song|TRIBE CORE|[[invoker]]|[[Masaharu Kubota|Caladborg]]|195|-|5|9|12|6|10|12}} | ||
{{IIDX Song|TRIBE CORE|[[invoker|invoker†LEGGENDARIA]]|[[ | {{IIDX Song|TRIBE CORE|[[invoker|invoker†LEGGENDARIA]]|[[Masaharu Kubota|Caladborg]]|195|-|-|-|12|-|-|12}} | ||
{{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}} | {{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}} | ||
{{IIDX Song|ORIENTAL CORE|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]|180|-|6|10|12|6|10|12}} | {{IIDX Song|ORIENTAL CORE|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]|180|-|6|10|12|6|10|12}} | ||
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''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event. | ''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event. | ||
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. | In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps. | ||
Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only). | Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only). | ||
To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus | To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR. | ||
There are eight weapon classes in all, each one doing specific bonus damage or special abilities: | There are eight weapon classes in all, each one doing specific bonus damage or special abilities: | ||
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* Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class. | * Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class. | ||
Weapon classes start at Level 1 and can be | Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map. | ||
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class and when you level any of them once | You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out. | ||
Elemental weaknesses of monsters are color coded: | Elemental weaknesses of monsters are color coded: | ||
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* White: weak to Dark. | * White: weak to Dark. | ||
You can find the following on the map: | You can also find the following on the map: | ||
* Monster - unlockable charts and pickaxes are dropped by a selection of them. | * Monster - unlockable charts and pickaxes are dropped by a selection of them. | ||
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* Cave - enter to unlock a new map. | * Cave - enter to unlock a new map. | ||
* Turntable - collect to obtain a song's chart. | * Turntable - collect to obtain a song's chart. | ||
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map | * Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight). | ||
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | ||
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single | MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session: | ||
* NORMAL: level average less than 9. | * NORMAL: level average less than 9. | ||
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Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles. | Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles. | ||
On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped | On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once ''all'' of the Lithography items have been found on the first six mini-maps. | ||
Completing Qprogue rewards you 10100 | Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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{{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}} | {{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}} | ||
{{IIDX Songlist Category|MAP DX-7|bg=#grey|color=green}} | {{IIDX Songlist Category|MAP DX-7|bg=#grey|color=green}} | ||
{{IIDX Song|PIECED DOWNBEAT|[[M.D.Injection]]|Project B-|202|-|3|6|10|5|8|11}} | {{IIDX Song|PIECED DOWNBEAT|[[M.D.Injection]]|[[Akhuta|Project B-]]|202|-|3|6|10|5|8|11}} | ||
{{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Kosuke Saito|teranoid]] | {{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Kosuke Saito|teranoid]] VS [[Toshiyuki Kakuta|L.E.D.-G]]|173|-|7|10|11|8|9|10}} | ||
{{IIDX Song|HARD SYMPHONIC|[[Rengoku no Elferia|煉獄のエルフェリア]]|[[Naoyuki Sato|猫叉Master+]]|183|-|7|10|12|7|10|12}} | {{IIDX Song|HARD SYMPHONIC|[[Rengoku no Elferia|煉獄のエルフェリア]]|[[Naoyuki Sato|猫叉Master+]]|183|-|7|10|12|7|10|12}} | ||
}} | }} | ||
= | = Other Unlocks = | ||
== Nettou! BEMANI Stadium == | |||
The ''Nettou! BEMANI Stadium'' (熱闘!BEMANIスタジアム) cross-BEMANI event started on December 19th, 2013 and ended on July 23rd, 2014. For more information, please see [[Nettou! BEMANI Stadium|its page]]. | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category| | {{IIDX Songlist Category|[[Nettou! BEMANI Stadium|{{span style color|#FFFFFF|熱闘!BEMANIスタジアム}}]]|bg=red|color=white}} | ||
{{IIDX Songlist Category|Unlockable from December 19th, 2013|bg=red|color=white}} | |||
{{IIDX Song|SYMPHONOVATIVE ROCK|[[Stella Sinistra]]|[[Akhuta|Akhuta Philharmonic Orchestra]]|120-180|-|3|7|11|5|9|12}} | {{IIDX Song|SYMPHONOVATIVE ROCK|[[Stella Sinistra]]|[[Akhuta|Akhuta Philharmonic Orchestra]]|120-180|-|3|7|11|5|9|12}} | ||
{{IIDX Song|青春剛速球メタル|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|180|-|4|8|11|5|8|10}} | {{IIDX Song|青春剛速球メタル|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|180|-|4|8|11|5|8|10}} | ||
{{IIDX Song|VARIANT RAVE|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]|180|-|5|9|12|5|9|12}} | {{IIDX Song|VARIANT RAVE|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]|180|-|5|9|12|5|9|12}} | ||
{{IIDX Songlist Category| | {{IIDX Songlist Category|Unlockable from January 23rd, 2014|bg=red|color=white}} | ||
{{IIDX Song|HAPPY SAD CORE|[[Engraved Mark]]|[[Ryutaro Nakahara|Ryu☆]] ∞ [[Osamu Migitera|Des-ROW]]|188|-|4|8|11|4|8|11}} | |||
{{IIDX Song|BIG BEAT|[[HYENA]]|[[Hommarju]]|178|-|6|9|11|5|8|11}} | {{IIDX Song|BIG BEAT|[[HYENA]]|[[Hommarju]]|178|-|6|9|11|5|8|11}} | ||
{{IIDX Song|ELECTRIC MANOUSH SWING|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]|145|-|3|9|11|4|9|11}} | {{IIDX Song|ELECTRIC MANOUSH SWING|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]|145|-|3|9|11|4|9|11}} | ||
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{{IIDX Song|野球のことがよくわかる|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|141|-|3|7|10|3|7|10}} | {{IIDX Song|野球のことがよくわかる|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|141|-|3|7|10|3|7|10}} | ||
{{IIDX Song|ベースボールヒロイン|[[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]]|[[Jun Wakita|ダイナミック野球兄弟]] v.s. [[Toshiyuki Kakuta|クロスファイヤー]][[Mayumi Morinaga|Prim]]|180|-|6|10|12|6|10|12}} | {{IIDX Song|ベースボールヒロイン|[[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]]|[[Jun Wakita|ダイナミック野球兄弟]] v.s. [[Toshiyuki Kakuta|クロスファイヤー]][[Mayumi Morinaga|Prim]]|180|-|6|10|12|6|10|12}} | ||
{{IIDX Songlist Category|Unlockable from February 6th, 2014|bg=red|color=white}} | |||
{{IIDX Songlist Category| | |||
{{IIDX Song|BLOOD METAL|[[IX]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Yoshihiro Tagawa|DJ TOTTO]] feat.藍|198|-|6|11|12|6|11|12}} | {{IIDX Song|BLOOD METAL|[[IX]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Yoshihiro Tagawa|DJ TOTTO]] feat.藍|198|-|6|11|12|6|11|12}} | ||
}} | }} | ||
= | == SUPER STAR -MITSURU- Perfect Revival == | ||
''SUPER STAR -MITSURU- Perfect Revival'' (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event in beatmania IIDX 21 SPADA celebrating the return of [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]]. It started on March 26th, 2014. You unlock customization items related to the artist, as well as two songs. | |||
The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required. | |||
Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only ''one'' condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal. | |||
Unlockable items: | |||
オンリーワンボム (Only One Bomb) | |||
* Medal name: ''ONLY ONEな爆発'' (Only One Explosion). | * Medal name: ''ONLY ONEな爆発'' (Only One Explosion). | ||
* Item type: note explosion effect. | * Item type: note explosion effect. | ||
* Unlock condition: clear a chart with 326 notes. | * Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired). | ||
** Only [[I Was The One]]'s Single | ** Only [[I Was The One]]'s Single HYPER chart has 326 notes. | ||
オンリーワンカバー (Only One Cover) | |||
* Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover). | * Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover). | ||
* Item type: lane cover frame. | * Item type: lane cover frame. | ||
* Unlock condition: end a song with the green number set at 326 | * Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+. | ||
オンリーワンレコード (Only One Record) | |||
* Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable). | * Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable). | ||
* Item type: turntable frame. | * Item type: turntable frame. | ||
* Unlock condition: play a [[AC 3rd style|3rd style]] song | * Unlock condition: play a [[AC 3rd style|3rd style]] song on FIRST STAGE, a [[AC 2nd style|2nd style]] on SECOND STAGE, and a [[AC 6th style|6th style]] song for FINAL STAGE. | ||
オンリーワンジャッジ (Only One Judge) | |||
* Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font). | * Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font). | ||
* Item type: judge font (displays "Only One" next to judge rating). | * Item type: judge font (displays "Only One" next to judge rating). | ||
* Unlock condition: play a Level 3 chart on | * Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed. | ||
オンリーワンビーム (Only One Beam) | |||
* Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam). | * Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam). | ||
* Item type: note beam effect. | * Item type: note beam effect. | ||
* Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. | * Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side. | ||
オンリーワンミュージック (Only One Music) | |||
* Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM). | * Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM). | ||
* Item type: custom BGM. | * Item type: custom BGM. | ||
* Unlock condition: play three songs whose BPMs | * Unlock condition: play three songs whose BPMs add up to 326. An example would be playing [[Dr.LOVE]], [[GAMBOL]] and [[5.1.1.]]. | ||
オンリーワンボイス (Only One Voice) | |||
* Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice). | * Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice). | ||
* Item type: custom system voice. | * Item type: custom system voice. | ||
* Unlock condition: play a song with a title beginning with the number 3 on | * Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE. | ||
** [[3y3s]] is the only song that satisfies the first condition. | ** [[3y3s]] is the only song that satisfies the first condition. | ||
** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]]. | ** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]]. | ||
** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".) | ** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".) | ||
オンリーワンフルコンボ (Only One Full Combo) | |||
* Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo). | * Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo). | ||
* Item type: full combo splash effect. | * Item type: full combo splash effect. | ||
* Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated | * Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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}} | }} | ||
= GUMI 5th Anniversary party Presented by BEMANI = | == GUMI 5th Anniversary party Presented by BEMANI == | ||
GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. | GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]]. | ||
For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]]. | |||
The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively | The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must [http://p.eagate.573.jp/game/2dx/21/p/information/gumi_stamp.html unlock the charts on the event website], though. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category|GUMI 5th Anniversary party Presented by BEMANI|bg=#A0C829|color=white}} | {{IIDX Songlist Category|GUMI 5th Anniversary party Presented by BEMANI|bg=#A0C829|color=white}} | ||
{{IIDX Song|J-POP|[[Gensoukei sekaishuufuku shoujo|幻想系世界修復少女]]| | {{IIDX Song|J-POP|[[Gensoukei sekaishuufuku shoujo|幻想系世界修復少女]]|Last Note.|193|-|4|7|10|4|7|11}} | ||
{{IIDX Song|J-SPEEDMETAL|[[BambooSword Girl|バンブーソード・ガール]]|[[cosMo@BousouP|cosMo@暴走P]]|208|-|5|9|11|5|10|12}} | {{IIDX Song|J-SPEEDMETAL|[[BambooSword Girl|バンブーソード・ガール]]|[[cosMo@BousouP|cosMo@暴走P]]|208|-|5|9|11|5|10|12}} | ||
{{IIDX Song|REPLICANT CORE|[[Idola]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]] feat.GUMI|201|-|6|10|12|6|10|12}} | {{IIDX Song|REPLICANT CORE|[[Idola]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]] feat.GUMI|201|-|6|10|12|6|10|12}} | ||
}} | }} | ||
= Hakken! Yomigaetta BEMANI iseki | == Hakken! Yomigaetta BEMANI iseki == | ||
''Hakken! Yomigaetta BEMANI iseki'' (発見!よみがえったBEMANI遺跡) | The ''Hakken! Yomigaetta BEMANI iseki'' (発見!よみがえったBEMANI遺跡) cross-BEMANI event began on July 24th, 2014. For more information, please see [[Hakken! Yomigaetta BEMANI iseki|its event page]]. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category|Statue's Awakening (彫像の覚醒) Songs|bg=#FAEBD7}} | {{IIDX Songlist Category|Statue's Awakening (彫像の覚醒) Songs|bg=#FAEBD7}} | ||
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= 今日のイチオシ (Today's Featured Songs) = | = 今日のイチオシ (Today's Featured Songs) = | ||
Every day | Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week. | ||
For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page. | |||
= Tran Medal unlocks = | |||
Songs from [[AC tricoro|beatmania IIDX 20 tricoro]] are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this [[SPADA Tran Medal unlocks|page]] for more details on the required amount of Tran Medals to unlock songs. | |||
= WEEKLY RANKING = | = WEEKLY RANKING = | ||
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# 12/18/2013 to 12/25/2013 - [[Overload Frontier]] / DJ Shimamura | # 12/18/2013 to 12/25/2013 - [[Overload Frontier]] / DJ Shimamura | ||
# 12/25/2013 to 01/01/2014 - [[m1dy Deluxe]] / m1dy | # 12/25/2013 to 01/01/2014 - [[m1dy Deluxe]] / m1dy | ||
# 01/01/2014 to 01/08/2014 - [[Miracle 5ympho X]] / [[USAO]] | # 01/01/2014 to 01/08/2014 - [[Miracle 5ympho X]] / [[Masaharu Kubota|USAO]] | ||
# 01/08/2014 to 01/15/2014 - [[esrev:eR]] / [[Yasuhiro Taguchi|TAG]] meets | # 01/08/2014 to 01/15/2014 - [[esrev:eR]] / [[Yasuhiro Taguchi|TAG]] meets “[[eimy]]” | ||
# 01/15/2014 to 01/22/2014 - [[RISE (Dirty Androids)|RISE]] / [[Daisuke Akitsu|Dirty Androids]] | # 01/15/2014 to 01/22/2014 - [[RISE (Dirty Androids)|RISE]] / [[Daisuke Akitsu|Dirty Androids]] | ||
# 01/22/2014 to 01/29/2014 - [[Critical Crystal]] / [[Ryutaro Nakahara|青龍]] | # 01/22/2014 to 01/29/2014 - [[Critical Crystal]] / [[Ryutaro Nakahara|青龍]] | ||
Line 478: | Line 500: | ||
# 02/19/2014 to 02/26/2014 - [[Lighting Shower]] / [[Yasuhiro Taguchi|TAG]] | # 02/19/2014 to 02/26/2014 - [[Lighting Shower]] / [[Yasuhiro Taguchi|TAG]] | ||
# 02/26/2014 to 03/05/2014 - [[NPC World]] / [[Daichi Watanabe|PON]] | # 02/26/2014 to 03/05/2014 - [[NPC World]] / [[Daichi Watanabe|PON]] | ||
# 03/05/2014 to 03/12/2014 - [[Senritsu no dogma ~Miserables~|旋律のドグマ~Misérables~]] / [[Mayumi Morinaga|楓璃夢=]][[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]] | # 03/05/2014 to 03/12/2014 - [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]] / [[Mayumi Morinaga|楓璃夢=]][[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]] | ||
# 03/12/2014 to 03/19/2014 - [[DARK LEGACY]] / [[Naoyuki Sato|BaSTeT]] | # 03/12/2014 to 03/19/2014 - [[DARK LEGACY]] / [[Naoyuki Sato|BaSTeT]] | ||
# 03/19/2014 to 03/26/2014 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat. [[ERi]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.'' | # 03/19/2014 to 03/26/2014 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat. [[ERi]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.'' | ||
Line 491: | Line 513: | ||
# 05/21/2014 to 05/28/2014 - [[Valgus]] / [[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]] | # 05/21/2014 to 05/28/2014 - [[Valgus]] / [[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]] | ||
# 05/28/2014 to 06/04/2014 - [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]] / [[OSTER project]] | # 05/28/2014 to 06/04/2014 - [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]] / [[OSTER project]] | ||
# 06/04/2014 to 06/11/2014 - [[Tsumi to batsu|罪と罰]] / [[Yusuke | # 06/04/2014 to 06/11/2014 - [[Tsumi to batsu|罪と罰]] / [[Yusuke Seo|Xceon]] feat. [[Mayumi Morinaga]] | ||
# 06/11/2014 to 06/18/2014 - [[Wonder Girl feat. Kanae Asaba]] / [[Tetsuya Tamura|Y&Co.]] | # 06/11/2014 to 06/18/2014 - [[Wonder Girl feat. Kanae Asaba]] / [[Tetsuya Tamura|Y&Co.]] | ||
# 06/18/2014 to 06/25/2014 - [[diagram]] / Expander | # 06/18/2014 to 06/25/2014 - [[diagram]] / Expander | ||
Line 603: | Line 625: | ||
{{RS Song|[[La Mar]]|[[Kiyoshi Murai|seiya-murai]] feat. David Solanes Venzala|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}} | {{RS Song|[[La Mar]]|[[Kiyoshi Murai|seiya-murai]] feat. David Solanes Venzala|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}} | ||
{{RS Song|[[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]]|[[Josh McInnes|JAKAZiD]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}} | {{RS Song|[[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]]|[[Josh McInnes|JAKAZiD]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}} | ||
{{RS Song|[[EVOLUTION| | {{RS Song|[[EVOLUTION|ЁVOLUTIΦN]]|[[TERRA|TЁЯRA]]|[[AC Lincle|beatmania IIDX 19 Lincle]]}} | ||
}} | }} | ||
= Related Links = | = Related Links = | ||
* [http://p.eagate.573.jp/game/2dx/21/p/index.html beatmania IIDX 21 SPADA official | * [http://p.eagate.573.jp/game/2dx/21/p/index.html beatmania IIDX 21 SPADA official website] | ||
* [http://www.konami.jp/am/locationtest/bm2dx21/ beatmania IIDX 21 SPADA location test site] | * [http://www.konami.jp/am/locationtest/bm2dx21/ beatmania IIDX 21 SPADA location test site] | ||
[[Category:beatmania IIDX]] | [[Category:beatmania IIDX]] |
Latest revision as of 22:46, 18 August 2024
beatmania IIDX |
---|
Arcade Releases |
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th 8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS - 17 SIRIUS - 18 Resort Anthem 19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL 23 copula - 24 SINOBUZ - 25 CANNON BALLERS 26 Rootage - 27 HEROIC VERSE 28 BISTROVER - 29 CastHour - 30 RESIDENT 31 EPOLIS - 32 Pinky Crush |
Foreign Arcade Releases |
beatmania IIDX (China) - tricoro (China) |
Home Releases |
Sony PlayStation 2 |
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS + PREMIUM BEST |
PC Releases |
INFINITAS - INFINITAS (2020) |
Mobile Releases |
i-αppli - IIDX i-αppli - ULTIMATE MOBILE |
beatmania IIDX 21 SPADA
Release Information
- Announcement date: June 12th, 2013
- Location test dates: June 14th to 16th, 2013
- Release date: November 13th, 2013
- Slogan: 鍵士とは、叩っ斬ることと みつけたり。 (kenshi to wa, tatakkiru kototo mitsuketari.)
- Soundtrack release dates:
- beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK: December 25th, 2013
- beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2: August 27th, 2014
General Information / Changes
- Theme: medieval and swords
- When playing individually, it is now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Likewise, Double play is no longer double priced, much like DanceDanceRevolution's Joint Premium feature.
- STEP UP and CLASS are not allowed, however.
- The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does not switch rival settings.
- New songs are in a violet font.
- SPADA is Italian for "sword".
- SPADA is the first game since Resort Anthem where its initial location test was not held in April, and the first to have its location test more than a year after the last one (tricoro on April 2012).
- SPADA is also the first beatmania IIDX game since Resort Anthem not released in September.
- SPADA is the first beatmania IIDX game to have its OST release date announced prior to the game's release.
- The first OST and the game have the shortest gap between releases of any beatmania IIDX game.
- SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33.
- The default announcer voice is provided by Project B-. The announcer may react negatively should the wrong password be inputted upon insertion of the eAMUSEMENT pass.
- The default system BGM is composed by 猫叉Master.
- "MY FAVORITE" category folder is added, which contains the player's favorite songs by pressing the VEFX button during the result screen of the song you have played.
- Songs in this category will have a special image tag next to the title in the result screen.
- The feature saves the specific difficulty of a song. You can still select difficulties in the category folder.
- Up to 20 songs can be registered.
- The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
- The 2 button on the numeric keypad opens the song sorting window, other than the black key.
- With the 2 button it's possible to sort songs when a category folder is open.
- Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are removed.
- Logos of beatmania IIDX games appear next to the genres of their respective songs.
- Result screen has been overhauled:
- Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
- COMBO BREAKS are now counted.
- Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature.
- If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT.
- Notecounts are now shown again in the result screen.
- Money score no longer displays.
- DJ RANK shown is written in a new font whose color varies by grade:
- AAA: gold
- AA: silver
- A and B: green
- C to F: blue
- The DJ rank gauge, which is always seen in the game menu, now too appears in the ranking section for each player. Its color also varies depending on the clear lamp.
- Stage number is now in a much bigger font.
- Changes to the gameplay UI:
- The difficulty level of the song is now shown next to the difficulty name.
- The GROOVE GAUGE appears closer to the buttons/scratch lane.
- MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off.
- Max COMBO and score are arranged on the top layer when the score graph is turned on.
- Stage information appears in the middle of the top layer.
- During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score.
- Pre-tricoro songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides.
- Result screen artwork was absent until December 11th, 2013.
- Platinum Tran medals have been added.
- As such, a few achievements which previously award as Gold are now changed to Platinum. This also applies to event completion achievement as well.
- Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
- All the hidden tricoro songs are still hidden, and are unlocked with Tran medals.
- They could also be unlocked through the 発見!よみがえったBEMANI遺跡 event when it started.
- The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
- First beatmania IIDX since their debuts where Seiya Murai and Qrispy Joybox don't appear in a game's new song list.
- First beatmania IIDX arcade game since Ryu☆'s debut where he doesn't compose any new songs for the game under his primary alias.
- First beatmania IIDX game since EMPRESS with no BEMANI crossovers on the default song list.
- First beatmania IIDX arcade game since HAPPY SKY to not revive any old beatmania IIDX songs.
- First beatmania IIDX game to have an unlock event, named Spada†leggendaria, with songs exclusively made by commissioned artists.
- LEGGENDARIA difficulty level introduced. It can only be accessed with PASELI.
- A folder, "LEGGENDARIA" is added, which contain charts containing the "†LEGGENDARIA" (future games with simply "†") monikers, with a magenta color font. These charts are generally a more difficult variant of ANOTHER charts.
- It was first introduced in the console release of DJ TROOPERS as Black ANOTHER charts.
- These charts separate from other folders and played as ANOTHER. These changes remain until the difficulty's inclusion beginning HEROIC VERSE.
- First beatmania IIDX game to have doors for gameplay transitions, similar to DanceDanceRevolution series.
- PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014.
- Coin users won't be able to access EXTRA STAGE or level 11/12 charts on STEPUP mode.
- For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE.
- During EXTRA Stage, the player can access the LEGGENDARIA folder, containing Spada†leggendaria songs and along with more difficult ANOTHER charts. Selecting a song from this folder requires six V-Discs.
- Six V-Discs can be used to avoid a Game Over.
- V-Discs do not carry over after each play session, as it will be added into a counter. When the player accumulate 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
- With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
- With PASELI, Dellar obtained from play sessions is multiplied by 1.5.
- The changes are only present in the Japanese version of the game, since Asian and South Korean versions do not support PASELI.
- Key sound volume is now lowered when two players are playing.
- First beatmania IIDX game since 6th style not to feature a ONE MORE EXTRA STAGE.
- Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
- When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
- eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
- Total songs: 854 (plus four LEGGENDARIA charts)
Staff Information
Full Song List
Default Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Default Songs | ||||||||||||
ARTCORE | Adularia | DJ TOTTO | 180 | 1 | 6 | 10 | 12 | 6 | 10 | 12 | ||
HYPER GOTHIC BEAT | ALBA -黎明- | SOUND HOLIC feat. Nana Takahashi | 165 | - | 5 | 8 | 11 | 4 | 8 | 11 | ||
NEUTRONIKA | Atröpøs from トンデモ未来空奏図 |
sasakure.UK | 182 | 1 | 6 | 8 | 11 | 5 | 9 | 11 | ||
DANCE SPEED | Critical Crystal | 青龍 | 191 | 1 | 6 | 9 | 11 | 6 | 9 | 11 | ||
DARK ELEMENT | DARK LEGACY | BaSTeT | 196 | 1 | 6 | 9 | 12 | 6 | 9 | 12 | ||
SYMPHONIC BREAK BEATS | Devilz Sacrifice -贖罪の羊- | OSTER project | 175 | - | 4 | 9 | 11 | 6 | 9 | 11 | ||
GLITCH HOP | diagram | Expander | 112 | - | 3 | 7 | 11 | 4 | 7 | 11 | ||
UK HARDCORE | Elektrick U-Phoria | DJ Noriken | 180 | - | 6 | 9 | 11 | 5 | 8 | 12 | ||
HEALING POP | Element of SPADA | 猫叉Master feat.霜月はるか | 170 | - | 3 | 7 | 9 | 3 | 5 | 9 | ||
EMOTIONAL SENTENCE | esrev:eR | TAG meets “eimy” | 155 | - | 4 | 7 | 9 | 6 | 8 | 9 | ||
TECHNO | EXTREME MACH COLLIDER | L.E.D. | 148 | - | 5 | 8 | 11 | 5 | 9 | 10 | ||
JAG GLITCH | Funny shuffle | 猫叉Master+ | 115 | - | 3 | 6 | 11 | 4 | 7 | 11 | ||
KANA-POP | Give Me Your Love | 星野奏子 | 130 | - | 4 | 7 | 9 | 4 | 7 | 10 | ||
Hi-TECH FULL ON | Insane Techniques | kors k | 146 | - | 4 | 7 | 10 | 4 | 8 | 10 | ||
FUNKOT | INSOMNIA | ジャカルタファンクブラザーズ | 195 | - | 4 | 8 | 12 | 4 | 8 | 12 | ||
DRUM'N'BASS | LA FESTA LA VITA!! | GUHROOVY | 180 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
TRANCE POP | Lighting Shower | TAG | 162 | - | 4 | 7 | 11 | 4 | 7 | 11 | ||
TOKYO STYLE SPEEDCORE | m1dy Deluxe | m1dy | 205 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
UPBEAT | MAD ATTACK | HALFBY | 140 | - | 3 | 6 | 9 | 3 | 6 | 10 | ||
HAPPY CORE | MAGIC & LOVE | DJ Genki feat. Yukacco | 185 | - | 5 | 9 | 11 | 4 | 8 | 11 | ||
FRENCHCORE | Miracle 5ympho X | USAO | 210 | - | 5 | 8 | 10 | 6 | 9 | 11 | ||
ELECTRO POP | NPC World | PON | 165 | - | 5 | 8 | 10 | 5 | 9 | 10 | ||
GABBER | Odin | Noizenecio | 160-180 | - | 4 | 7 | 10 | 5 | 7 | 10 | ||
HARDCORE RAVE | Overload Frontier | DJ Shimamura | 175 | 1 | 5 | 8 | 11 | 6 | 9 | 11 | ||
BRIGHTNESS | rainbow guitar weeps | dj TAKA | 156 | - | 5 | 9 | 11 | 6 | 9 | 12 | ||
DRUMSTEP | RISE | Dirty Androids | 182 | - | 5 | 8 | 10 | 5 | 8 | 10 | ||
MAINSTREAM HARDCORE | Valgus | DJ Myosuke feat.Yukacco | 175 | - | 4 | 7 | 11 | 4 | 7 | 10 | ||
DUBSTEP | WOBBLE IMPACT | Sota Fujimori | 190 | - | 3 | 7 | 10 | 3 | 7 | 11 | ||
EUROBEAT | Wonder Girl feat. Kanae Asaba | Y&Co. | 160 | - | 4 | 6 | 11 | 5 | 7 | 10 | ||
ZODIAC ORACLE X | 牧神笛吹きて | 楽士ゾディアック | 157 | - | 4 | 8 | 11 | 4 | 8 | 11 | ||
乙女EDM | 超!!遠距離らぶ♡メ~ル | ななひら | 130 | - | 3 | 7 | 10 | 4 | 7 | 11 | ||
新世紀進歩的羽扇子音楽 | 廿 | DJ TECHNORCH | 120-160 | - | 5 | 8 | 10 | 5 | 8 | 10 | ||
JUVENILE DRUM & BASS | 旋律のドグマ~Misérables~ | 楓璃夢=ジークフリード=ファイエルローゼン | 192 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
HYPER J-POP | 罪と罰 | Xceon feat. Mayumi Morinaga | 144 | - | 5 | 7 | 10 | 6 | 8 | 10 | ||
TAG生誕祭 Songs (added March 25th, 2014) | ||||||||||||
ASTRAL HARDCORE | ÆTHER from REFLEC BEAT colette -Summer- |
TAG underground | 192 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
BLOOM FUSION | アルストロメリア from jubeat copious |
TAG | 144 | - | 5 | 8 | 10 | 5 | 8 | 10 |
Spada†leggendaria
Spada†leggendaria is SPADA's EXTRA STAGE system, which began on November 20th, 2013. The unlock method is mostly based on the LIMIT BURST event from beatmania IIDX 20 tricoro. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI.
As the title implies, Spada†leggendaria contain songs with the artist named after a legendary sword from mythological or fantasy tales. These songs, along with the unlocking conditions, are:
Sword | Song | Date debut | Conditions |
---|---|---|---|
天叢雲剣 | Close the World feat.a☆ru | November 20th, 2013 | The FINAL STAGE song must be related to crosses, swords or knights, on either overlays, song name, artists and genre. (Eligible songs are: Almace, Ascalon, Destiny Sword, GOLDEN CROSS, GRID KNIGHT, LAX5 feat.Ryota Yoshinari, LETHEBOLG ~双神威に斬り咲けり~, one or eight, perditus†paradisus, SABER WING, THE BLACK KNIGHT, Xepher, †渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT), and 旋律のドグマ~Misérables~) |
Gram | Sigmund | January 1st, 2014 | The FINAL STAGE song must be composed by DJ Genki. |
Durandal | Ancient Scapes | February 3rd, 2014 | The FINAL STAGE song must be composed by DJ Noriken. |
Caladborg | invoker | March 3rd, 2014 | The FINAL STAGE song must be composed by USAO. |
Falsion | Feel The Beat | April 1st, 2014 | The FINAL STAGE song must be composed by DJ Shimamura (only Overload Frontier meets this requirement). |
KUMOKIRI | 疾風迅雷 | May 1st, 2014 | The FINAL STAGE song must be composed by OSTER project. |
Tyrfing | Verflucht | June 2nd, 2014 | The FINAL STAGE song must be composed by Hommarju. (Votum stellarum -Hommarju Remix-, an unlockable, is also allowed) |
To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Similar to LIMIT BURST, charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturday or Sunday. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, the player's FINAL STAGE song must also fulfill another condition as stated above. The conditions to access Spada†leggendaria change based on the Phase it is in:
Phase | NORMAL | HYPER | ANOTHER | |||
---|---|---|---|---|---|---|
Total Level | Clear Lamp | Total Level | Clear Lamp | Total Level | Clear Lamp | |
Phase 1 | unavailable | 33 | FULL COMBO | |||
Phase 2 | unavailable | 27 | HARD CLEAR or better | 33 | EX-HARD CLEAR or better | |
Phase 3 | 18 | ASSIST CLEAR or better | 27 | CLEAR or better | 33 | HARD CLEAR or better |
Phase 4 | No difficulty or clear requirements. | |||||
Failing any one stage will disqualify the player from accessing Spada†leggendaria. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM). |
When a song enters Phase 4, they are given "†LEGGENDARIA" charts, which can be found on the LEGGENDARIA folder. These songs are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts in DJ TROOPERS CS and EMPRESS + PREMIUM BEST, and are colored magenta on the song title when selected in the music select screen. These charts can be played by spending six V-Discs.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Spada†leggendaria | ||||||||||||
J-CORE | Close the World feat.a☆ru | 天叢雲剣 | 188 | - | 5 | 10 | 12 | 5 | 9 | 12 | ||
J-CORE | Close the World feat.a☆ru†LEGGENDARIA | 天叢雲剣 | 188 | - | - | - | 12 | - | - | 12 | ||
REQUIEM PSY | Sigmund | Gram | 200 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
REQUIEM PSY | Sigmund†LEGGENDARIA | Gram | 200 | - | - | - | 12 | - | - | 12 | ||
DYNASTIC FREEFORM | Ancient Scapes | Durandal | 178 | - | 6 | 10 | 12 | 6 | 9 | 12 | ||
DYNASTIC FREEFORM | Ancient Scapes†LEGGENDARIA | Durandal | 178 | - | - | - | 12 | - | - | 12 | ||
TRIBE CORE | invoker | Caladborg | 195 | - | 5 | 9 | 12 | 6 | 10 | 12 | ||
TRIBE CORE | invoker†LEGGENDARIA | Caladborg | 195 | - | - | - | 12 | - | - | 12 | ||
HARDCORE RAVE | Feel The Beat | Falsion | 175 | - | 7 | 10 | 12 | 6 | 9 | 11 | ||
ORIENTAL CORE | 疾風迅雷 | KUMOKIRI | 180 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
HARD NRG | Verflucht | Tyrfing | 180 | - | 6 | 10 | 12 | 7 | 10 | 12 |
Qprogue
Qprogue is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ぼくらの宇宙戦争 (Our War of the Worlds) from beatmania IIDX 20 tricoro, where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event.
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps.
Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only).
To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR.
There are eight weapon classes in all, each one doing specific bonus damage or special abilities:
- Traveler - default class. Once the Rainbow Knight class is obtained, you cannot use this anymore.
- Fighter - deals bonus Fire damage.
- Knight - deals bonus Earth damage, and required for using pickaxes to break rocks.
- Viking - deals bonus Water damage, and required to cross bodies of water between docks.
- Archer - deals Wind damage.
- Assassin - deals Dark damage.
- Cleric - deals Holy damage.
- Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class.
Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map.
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out.
Elemental weaknesses of monsters are color coded:
- Grey: no weaknesses.
- Blue: weak to Fire.
- Yellow: weak to Wind.
- Green: weak to Earth.
- Red: weak to Water.
- Purple: weak to Holy.
- White: weak to Dark.
You can also find the following on the map:
- Monster - unlockable charts and pickaxes are dropped by a selection of them.
- Temple - new weapon classes are gathered here.
- Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.
- Fountain - increases the level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.
- Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
- Cave - enter to unlock a new map.
- Turntable - collect to obtain a song's chart.
- Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight).
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session:
- NORMAL: level average less than 9.
- HYPER: level average less than 11.
- ANOTHER: level average of 11 or 12.
The songs played are as follows:
"BLUE DRAGON" songs
- I. 3y3s
- II. waxing and wanding
- III. Critical Crystal
"True Blue..." songs
- I. NEMESIS
- II. Votum stellarum
- III. Colors (radio edit)
Last Dance
- I. rage against usual
- II. V
- III. 嘆きの樹
煉獄のエルフィリア
You can access this Castle after unlocking all the ANOTHER charts of Qprogue songs (CS songs are excluded).
- I. 灼熱Beach Side Bunny
- II. 冥
- III. DIAVOLO
Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles.
On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once all of the Lithography items have been found on the first six mini-maps.
Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Qprogue | ||||||||||||
Map 1 - Departure | ||||||||||||
ANCIENT CIVILIZATION | Pharaoh | 劇団レコード | 180 | - | 3 | 8 | 11 | 3 | 8 | 9 | ||
RAVERS DANCE SPEED | ra'am | 雷龍 | 111-222 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
BREAKBEATS TRANCE | Unicorn tail from beatmania IIDX 16 EMPRESS + PREMIUM BEST |
DJ YOSHITAKA | 170 | - | 5 | 9 | 11 | 4 | 9 | 12 | ||
CYBER SYMPHONIC POP | お願いアインシュタイン | 中山真斗 feat. 桜川めぐ | 143 | - | 5 | 8 | 10 | 5 | 8 | 10 | ||
Map 2 - The Blue Earth (1) (02/05/2014) | ||||||||||||
RAVERS DANCE SPEED | BLUE DRAGON(雷龍Remix IIDX) from BLUE DRAGON 雷龍 Special Remix CD |
青龍 | 188 | - | 7 | 10 | 12 | 7 | 10 | 11 | ||
MASSIVE DANCE SPEED | Dark Fall from BLUE DRAGON |
黒龍 | 202 | - | 5 | 8 | 11 | 5 | 9 | 11 | ||
DRUM'N'BASS | NEMESIS -gratitude remix- IIDX Edition from True Blue... |
Remixed by PHQUASE | 175 | - | 6 | 9 | 11 | 6 | 10 | 11 | ||
UK HARDCORE | Votum stellarum -Hommarju Remix- from True Blue... |
Remixed by Hommarju | 154-175 | - | 6 | 9 | 11 | 6 | 9 | 12 | ||
Map 3 - The Blue Earth (2) (02/05/2014) | ||||||||||||
DRUM&BASS | Hypersonik | Eagle | 175 | - | 5 | 8 | 10 | 5 | 8 | 11 | ||
HARD STACC | Last Dance | dj TAKA | 150 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
HAPPY HARDCORE | RIZING YOU UP from beatmania IIDX 16 EMPRESS + PREMIUM BEST |
Ryu☆ | 177 | - | 6 | 9 | 10 | 8 | 10 | 12 | ||
PSYCHEDELIC TRANCE | refractive index | Sota Fujimori | 154 | - | 3 | 7 | 11 | 4 | 7 | 10 | ||
MAP DX Qprogue DX (04/30/2014) | ||||||||||||
MAP DX-1 | ||||||||||||
電波METAL | 死神自爆中二妹アイドルももかりん(1歳) | 山本椛 | 210 | - | 4 | 7 | 11 | 4 | 8 | 11 | ||
MAP DX-2 | ||||||||||||
INDUSTRIAL METAL | All is Wrecked | Destron | 170 | - | 5 | 8 | 11 | 5 | 8 | 12 | ||
POPS | Recollection from beatmania IIDX 12 HAPPY SKY CS |
Noria | 182 | - | 5 | 7 | 9 | 6 | 7 | 8 | ||
MAP DX-3 | ||||||||||||
ILUZIO | Claiomh Solais from beatmania IIDX 15 DJ TROOPERS CS |
DJ YOSHITAKA VS S.S.D. | 165 | - | 2 | 6 | 9 | 2 | 8 | 10 | ||
CONTEMPORARY BREAKS | Shattered control | Vivian | 160 | - | 4 | 8 | 10 | 4 | 8 | 10 | ||
MAP DX-4 | ||||||||||||
TRANCECORE MEETS GABBA | BRAINSTORM from beatmania IIDX 15 DJ TROOPERS CS |
Hardcore United Tokyo(teranoid & DJ TECHNORCH) | 180 | - | 4 | 10 | 11 | 6 | 10 | 12 | ||
SYMPHONIC BREAKS | into the battlefield | the wandering bard | 180 | - | 4 | 8 | 10 | 5 | 7 | 10 | ||
MAP DX-5 | ||||||||||||
ELECTRANCE | BRAVE OUT | nomico / DOWNFORCE | 150 | - | 5 | 8 | 10 | 5 | 9 | 11 | ||
MAP DX-6 | ||||||||||||
J-CORE | Immortal | DJ NAGAI | 208 | - | 5 | 9 | 12 | 6 | 10 | 12 | ||
ROTTERDAM TECHNO | VOX UP from beatmania IIDX 15 DJ TROOPERS CS |
sampling masters MEGA vs. 青龍 | 202 | - | 8 | 11 | 12 | 7 | 11 | 12 | ||
MAP DX-7 | ||||||||||||
PIECED DOWNBEAT | M.D.Injection | Project B- | 202 | - | 3 | 6 | 10 | 5 | 8 | 11 | ||
NU STYLE GABBA | THE DETONATOR from beatmania IIDX 14 GOLD CS |
teranoid VS L.E.D.-G | 173 | - | 7 | 10 | 11 | 8 | 9 | 10 | ||
HARD SYMPHONIC | 煉獄のエルフェリア | 猫叉Master+ | 183 | - | 7 | 10 | 12 | 7 | 10 | 12 |
Other Unlocks
Nettou! BEMANI Stadium
The Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) cross-BEMANI event started on December 19th, 2013 and ended on July 23rd, 2014. For more information, please see its page.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
熱闘!BEMANIスタジアム | ||||||||||||
Unlockable from December 19th, 2013 | ||||||||||||
SYMPHONOVATIVE ROCK | Stella Sinistra | Akhuta Philharmonic Orchestra | 120-180 | - | 3 | 7 | 11 | 5 | 9 | 12 | ||
青春剛速球メタル | マインド・ゲーム | 96 with メカショッチョー | 180 | - | 4 | 8 | 11 | 5 | 8 | 10 | ||
VARIANT RAVE | PUNISHER | TAG×PON | 180 | - | 5 | 9 | 12 | 5 | 9 | 12 | ||
Unlockable from January 23rd, 2014 | ||||||||||||
HAPPY SAD CORE | Engraved Mark | Ryu☆ ∞ Des-ROW | 188 | - | 4 | 8 | 11 | 4 | 8 | 11 | ||
BIG BEAT | HYENA | Hommarju | 178 | - | 6 | 9 | 11 | 5 | 8 | 11 | ||
ELECTRIC MANOUSH SWING | デッドボヲルdeホームラン | 猫叉Masterβ2 | 145 | - | 3 | 9 | 11 | 4 | 9 | 11 | ||
WITHOUT YOU TONIGHT -VI- | Squeeze | VENUS feat. Mutsuhiko Izumi | 173 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
野球のことがよくわかる | 野球の遊び方 そしてその歴史 ~決定版~ | あさき大監督 | 141 | - | 3 | 7 | 10 | 3 | 7 | 10 | ||
ベースボールヒロイン | 轟け!恋のビーンボール!! | ダイナミック野球兄弟 v.s. クロスファイヤーPrim | 180 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
Unlockable from February 6th, 2014 | ||||||||||||
BLOOD METAL | IX | dj TAKA VS DJ TOTTO feat.藍 | 198 | - | 6 | 11 | 12 | 6 | 11 | 12 |
SUPER STAR -MITSURU- Perfect Revival
SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event in beatmania IIDX 21 SPADA celebrating the return of SUPER STAR 満 -MITSURU-. It started on March 26th, 2014. You unlock customization items related to the artist, as well as two songs.
The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required.
Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only one condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal.
Unlockable items:
オンリーワンボム (Only One Bomb)
- Medal name: ONLY ONEな爆発 (Only One Explosion).
- Item type: note explosion effect.
- Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired).
- Only I Was The One's Single HYPER chart has 326 notes.
オンリーワンカバー (Only One Cover)
- Medal name: ONLY ONEなレーンカバー (Only One Lane Cover).
- Item type: lane cover frame.
- Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+.
オンリーワンレコード (Only One Record)
- Medal name: ONLY ONEなターンテーブル (Only One Turntable).
- Item type: turntable frame.
- Unlock condition: play a 3rd style song on FIRST STAGE, a 2nd style on SECOND STAGE, and a 6th style song for FINAL STAGE.
オンリーワンジャッジ (Only One Judge)
- Medal name: ONLY ONEな判定文字 (Only One Judgment Font).
- Item type: judge font (displays "Only One" next to judge rating).
- Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed.
オンリーワンビーム (Only One Beam)
- Medal name: ONLY ONEなキービーム (Only One Key Beam).
- Item type: note beam effect.
- Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side.
オンリーワンミュージック (Only One Music)
- Medal name: ONLY ONEな選曲BGM (Only One Song Select BGM).
- Item type: custom BGM.
- Unlock condition: play three songs whose BPMs add up to 326. An example would be playing Dr.LOVE, GAMBOL and 5.1.1..
オンリーワンボイス (Only One Voice)
- Medal name: ONLY ONEなカテゴリーボイス (Only One Category Voice).
- Item type: custom system voice.
- Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE.
- 3y3s is the only song that satisfies the first condition.
- Songs that satisfy the second condition: 2 tribe 4 K, 22DUNK, 250bpm and 24th Century BOY.
- Rock Da House is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".)
オンリーワンフルコンボ (Only One Full Combo)
- Medal name: ONLY ONEなフルコンボ (Only One Full Combo).
- Item type: full combo splash effect.
- Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
SUPER STAR 満 -MITSURU- 完全復活祭 Songs | ||||||||||||
Unlocked after obtaining four customization items. | ||||||||||||
ONLY ONE ACT | Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION) | SUPER STAR 満-MITSURU- | 162 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
Unlocked after obtaining all customization items. | ||||||||||||
ONLY ONE MOMENT | I will be back -オレは帰ってきた- | SUPER STAR 満-MITSURU- | 172 | - | 6 | 9 | 11 | 6 | 10 | 12 |
GUMI 5th Anniversary party Presented by BEMANI
GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see its event page.
The third and sole KONAMI original song, Idola, has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must unlock the charts on the event website, though.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
GUMI 5th Anniversary party Presented by BEMANI | ||||||||||||
J-POP | 幻想系世界修復少女 | Last Note. | 193 | - | 4 | 7 | 10 | 4 | 7 | 11 | ||
J-SPEEDMETAL | バンブーソード・ガール | cosMo@暴走P | 208 | - | 5 | 9 | 11 | 5 | 10 | 12 | ||
REPLICANT CORE | Idola | iconoclasm feat.GUMI | 201 | - | 6 | 10 | 12 | 6 | 10 | 12 |
Hakken! Yomigaetta BEMANI iseki
The Hakken! Yomigaetta BEMANI iseki (発見!よみがえったBEMANI遺跡) cross-BEMANI event began on July 24th, 2014. For more information, please see its event page.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Statue's Awakening (彫像の覚醒) Songs | ||||||||||||
PHARAO BEAM STEP | Cleopatrysm | ピラミッ℃ | 190 | - | 4 | 8 | 11 | 4 | 9 | 11 | ||
ニューエイジ合掌コア | 御千手メディテーション | 昇天家族 | 150-190 | - | 4 | 9 | 11 | 5 | 9 | 12 | ||
PROGRESSIVE GOSPEL | KHAMEN BREAK | くふおー | 180 | - | 3 | 7 | 11 | 3 | 8 | 11 | ||
Pyramid Building (ピラミッド建造) Songs | ||||||||||||
FULL ON | SCHWARZSCHILD FIELD from REFLEC BEAT groovin'!! |
L.E.D. | 150 | - | 6 | 9 | 11 | 7 | 9 | 11 | ||
HEAVY METAL | KAISER PHOENIX from GuitarFreaksXG & DrumManiaXG |
96 | 170 | - | 7 | 10 | 12 | 6 | 10 | 11 | ||
HYDRO CORE | 海神 from REFLEC BEAT colette -Summer- |
兎々 | 159 | - | 7 | 10 | 12 | 7 | 10 | 12 |
今日のイチオシ (Today's Featured Songs)
Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.
For the list of featured songs, please check the beatmania IIDX 21 SPADA Today's Featured Songs List page.
Tran Medal unlocks
Songs from beatmania IIDX 20 tricoro are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this page for more details on the required amount of Tran Medals to unlock songs.
WEEKLY RANKING
The WEEKLY RANKING feature in beatmania IIDX 21 SPADA began December 4th, 2013. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.
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New Charts
The following songs have received new charts since their last arcade or console appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
JOMANDA | beatmania IIDX 20 tricoro | 1 | - | - | - | - | - | - |
neu | beatmania IIDX 20 tricoro | 1 | - | - | - | - | - | - |
New Decade IIDX Edition | beatmania IIDX 20 tricoro | 1 | - | - | - | - | - | - |
Proof of the existence | beatmania IIDX 20 tricoro | 1 | - | - | - | - | - | - |
VOX UP | beatmania IIDX 21 SPADA | - | 8 | - | - | 7 | - | - |
Difficulty Changes
The following songs have received difficulty changes since their last arcade or console appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
Burnin' The Floor | beatmania IIDX 4th style | - | - | - | - | 3→4 | - | - |
LOVE WILL・・・ | beatmania IIDX 4th style | - | 3→4 | - | - | - | - | - |
Nasty! | beatmania IIDX 4th style | - | 2→3 | - | - | - | - | - |
GOLDEN CROSS | beatmania IIDX 17 SIRIUS | - | 4→5 | - | - | - | - | - |
KYAMISAMA ONEGAI! | beatmania IIDX 19 Lincle | - | - | - | - | 3→4 | - | - |
GRADIUS 2012 | beatmania IIDX 20 tricoro | - | - | - | - | - | - | 10→11 |
BRAINSTORM | beatmania IIDX 21 SPADA | - | - | 9→10 | - | 5→6 | - | - |
Recollection | beatmania IIDX 21 SPADA | - | - | - | - | 3→6 | - | - |
RIZING YOU UP | beatmania IIDX 21 SPADA | - | - | - | - | 7→8 | - | - |
THE DETONATOR | beatmania IIDX 21 SPADA | - | 6→7 | - | - | 7→8 | - | - |
Unicorn tail | beatmania IIDX 21 SPADA | - | 4→5 | 8→9 | - | - | - | - |
VOX UP | beatmania IIDX 21 SPADA | - | - | - | - | - | 10→11 | - |
Removed Songs
The following songs from previous beatmania IIDX releases have been removed: