SKILL ANALYZER: Difference between revisions

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At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.


When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.
When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Prior to May 30th. 2023, neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.


On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.
On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.
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