What Could Have Been: Difference between revisions

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* BEMANI transplants that were planned for a game but either were delayed, shuffled around, or just plain never were put it at all (for an example of the latter, [[masquerade]] being planned for [[AC tricoro|beatmania IIDX 20 tricoro]]). Note that to qualify for this page, the song must have ''already'' been in a released BEMANI game beforehand.
* BEMANI transplants that were planned for a game but either were delayed, shuffled around, or just plain never were put it at all (for an example of the latter, [[masquerade]] being planned for [[AC tricoro|beatmania IIDX 20 tricoro]]). Note that to qualify for this page, the song must have ''already'' been in a released BEMANI game beforehand.
* Delayed releases (such as [[Asaki]]'s second album [[Tentei (album)|天庭]], which was delayed two years due to him being sick).
* Delayed releases (such as [[Asaki]]'s second album [[Tentei (album)|天庭]], which was delayed two years due to him being sick).
* Notecharts that never made to an arcade BEMANI release, despite data for the song existing in HDD data (i.e. [[Line Times]]'s EX chart).
* pop'n music games that had characters scrapped (i.e. [[the KING]]'s removal from [[AC pnm 9|pop'n music 9]]).
* pop'n music games that had characters scrapped (i.e. [[the KING]]'s removal from [[AC pnm 9|pop'n music 9]]).
* Various contests that never came through.
* Various contests that never came through.
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== [[AC bm 1st|beatmania]] ==
== [[AC bm 1st|beatmania]] ==
* According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
* According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
* The January 1998 issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
* The [http://furimuki.sakura.ne.jp/2/page9704.html January 1998] issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
** beatmania is referred by its working title, '''DJ BEATS'''.
** beatmania is referred by its working title, '''DJ BEATS'''.
** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
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== [[AC bm 2nd|beatmania 2ndMIX]] ==
== [[AC bm 2nd|beatmania 2ndMIX]] ==
* The April 1998 issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.
* The [http://furimuki.sakura.ne.jp/2/page9803.html April 1998] issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.
 
== [[CS bm 3rd|beatmania APPEND 3rdMIX]] ==
* Unused data for [[Beginning of life]], [[DJ BATTLE]], [[jam jam reggae (Funky jam Cookie mix)|jam jam reggae (Funky Jam Cookie mix)]], and [[Ska a gogo|SKA a go go]] can be found on the game disc [https://tcrf.net/Beatmania_APPEND_3rdMIX#Unused_Songs].
* Unused graphical data for EXPERT can also be found in the game files [https://tcrf.net/Beatmania_APPEND_3rdMIX#Unused_Graphics].


== [[AC bm 5th|beatmania 5thMIX -Time to get down-]] ==
== [[AC bm 5th|beatmania 5thMIX -Time to get down-]] ==
* During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues.
* During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX 〜the beat goes on〜]]. This was removed in the final release due to memory issues, but were later posted on [https://web.archive.org/web/20151114171447/http://www.konami.jp/am/bm/5th/staff/staff01.html the game's official website].


== [[AC bm Club|beatmania ClubMIX]] ==
== [[AC bm Club|beatmania ClubMIX]] ==
* A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle.
* A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [https://tcrf.net/Beatmania_ClubMIX#Codename].


== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
* A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later.
* A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later [https://tcrf.net/Beatmania_featuring_Dreams_Come_True_(Arcade)].
 
== [[AC bm THE FINAL|beatmania THE FINAL]] ==
* According to composer [[Naoki Maeda]], [[birdman]] was supposed to be a [https://web.archive.org/web/20151115050942/http://www.konami.jp/am/bm/final/music/birdman.html collaboration] between him and [[Takehiko Fujii|SLAKE]], which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead.


= beatmania IIDX =
= beatmania IIDX =
== [[AC 1st style|beatmania IIDX]] ==
* The [http://furimuki.sakura.ne.jp/2/page9901.html March 15th, 1999 issue of Gamest] shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent.
** Another screenshot shows a different song selection screen, with different fonts and without song titles.
** The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively.


== [[AC 2nd style|beatmania IIDX 2nd style]] ==
== [[AC 2nd style|beatmania IIDX 2nd style]] ==
* [[Shake]] was nearly cut from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.
* [[Shake]] was [https://web.archive.org/web/20150507031400fw_/http://www.konami.jp/am/bm2dx/bm2dx2/introshake.html nearly cut] from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko, who died months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.


== [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] ==
== [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] ==
* According to [[Takayuki Ishikawa|dj TAKA]], [[ABSOLUTE]] was originally titled '''Special Thanks''', but both [[Gyo Eguchi|VJ GYO]] and [[Goli Matsumoto|GOLI]] thought it was "lame", and rejected it. [https://twitter.com/iam_nota_djtaka/status/173088204960956417]
* According to [[Ryutaro Nakahara|Ryu☆]], he submitted [[sakura storm]] for a second Musicianship Trial, similar to how his song [[starmine]] won the first contest. The second contest was [https://twitter.com/RyutaroNakahara/status/1100403327433502725 cancelled], and the beatmania IIDX staff wouldn't announce winners for a second one for two more years in [[AC 9th style|beatmania IIDX 9th style]], when vocalist [[flare]] and musician [[Sho Maruyama]] won. (Coinidentally, Ryu☆ and fellow first Musicianship Trial winner [[Kosuke Saito|kors k]] returned to IIDX in 9th style as well.)
* According to [[Ryutaro Nakahara|Ryu☆]], he submitted [[sakura storm]] for a second Musicianship Trial, similar to how his song [[starmine]] won the first contest. The second contest was [https://twitter.com/RyutaroNakahara/status/1100403327433502725 cancelled], and the beatmania IIDX staff wouldn't announce winners for a second one for two more years in [[AC 9th style|beatmania IIDX 9th style]], when vocalist [[flare]] and musician [[Sho Maruyama]] won. (Coinidentally, Ryu☆ and fellow first Musicianship Trial winner [[Kosuke Saito|kors k]] returned to IIDX in 9th style as well.)


== [[CS_EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]] ==
== [[AC 8th style|beatmania IIDX 8th style]] ==
* [[Drivin']] / [[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]
** Drivin' was originally to have [https://web.archive.org/web/20150507125606fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_drivin.html a Japanese name and Japanese vocals] to go with the other songs in 8th style NAOKI named/were sung in Japanese ([[Aoi shoudou|蒼い衝動]] and [[Sakura|桜]]). It was through trial and error with Paula Terry that the song was finished.
 
== [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]] ==
* [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]]
** Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game.
** Both songs were [http://web.archive.org/web/20090716122436/http://www.konami.jp/products/2dx16_ps2/ at one point listed on the official website for the game]. Neither song made it to the final version of the game.


== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
== [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]] ==
=== EXPERT MODE ===
* Daily result screens for each day of the week were planned to be included in the game, each containing a female DJ or two. In order from Sunday through Saturday, the seven would have been [[Celica]] (though labeled as "Sanday") & [[Erika]], [[Sakura (character)|Sakura]], [[Nyah]], [[Tsugaru]], [[Xiatian]], [[Ameto]] & [[Hihumi]], and [[Iroha]] & [[Lilith]]. Sunday also contains an alternate background from EMPRESS + PREMIUM BEST with Celica as well under "Sunday". These pictures can be seen [https://tcrf.net/Beatmania_IIDX_18_Resort_Anthem#Daily_Result_Screens here].
Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD. However, no further data for this removed mode has been found, so it is currently unknown if it can be forced to work by hacking.


=== [[masquerade]] / [[TERRA|TЁЯRA]] ===
== [[AC Lincle|beatmania IIDX 19 Lincle]] ==
* Sound and HDD data for the song exists in tricoro, but it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in any of the following IIDX games. This might be attributed to its composers, [[Naoki Maeda|NAOKI]] and [[Junko Karashima|jun]], both leaving KONAMI in early 2013.
* Complete data for [[Vienna]], including an audio preview, can be found unused in the Lincle HDD, suggesting it was intended to be revived in ''Lincle Kingdom''.


=== No volume 2 of the tricoro ORIGINAL SOUNDTRACK album ===
== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
* The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the closest thing to it is the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' containing the remaining tricoro songs, but the release's product page never mentions that it is the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the [[beatnation RHYZE vs HARDCORE TANO*C]] album).
<gallery class="center">
** The final cutscene of the ''ぼくらの宇宙戦争'' event mentioned a final battle against the joker villains to be coming soon, which further suggests that a true final event for tricoro was planned. This final battle only happened almost two years later, in [[AC PENDUAL|beatmania IIDX 22 PENDUAL]]'s ''Qpronicle Chord'' event.
tricoro EXPERT.jpg
 
</gallery>
=== [[POINT ZERO]]'s overlays ===
* Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD.
* Placeholder graphics for overlays for POINT ZERO can be found on the tricoro HDD. As the dummy images used as placeholders only show numbers, it is currently unknown if POINT ZERO's jacket was based on the scrapped overlays for the song.
* Keysounds and preview audio for the pop'n music song [[Masquerade]] exist in tricoro, with its own ID number of 20026 and the [[AC SIRIUS|SIRIUS]] HOUSE generic video assigned to it. But it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in any of the following IIDX games. This might be attributed to its composers, [[Naoki Maeda|NAOKI]] and [[Junko Karashima|jun]], both leaving KONAMI in early 2013.
 
* The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the remaining tricoro originals were instead moved to the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' album.
=== ''灼熱Lost Summer Dayz'' / [[DJ Mass MAD Izm*]] vs [[Yoshitaka Nishimura|DJ YOSHITAKA]] ===
* Placeholder overlays for [[POINT ZERO]] can be found in the tricoro HDD. As the dummy images used as placeholders only show numbers, it is currently unknown if POINT ZERO's jacket in [[AC jb saucer|jubeat saucer]] was based on the scrapped overlays for the song.
* The original sequel to [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the ''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' event. This was supported by data of a collaboration song between both artists found on [[AC pnm SP|pop'n music Sunny Park]], with said song's ID being replaced by [[Zirkfied]] afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled [[Shakunetsu Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]], would then appear two years later on [[AC copula|beatmania IIDX 23 copula]].
* [[MARIA (I believe... )]]'s unique [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] video can be found unused in the tricoro HDD.
** However, unlike fellow beatmania IIDX song [[Make A Difference]] in the same game, which got an extension to its video for its original beatmania IIDX length, MARIA (I believe... )'s video was the same cut as its DanceDanceRevolution counterpart, suggesting that plans fell through to extend it.


== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to [[Yoshitaka Nishimura|DJ YOSHITAKA]] becoming the producer midway throughout the game's life cycle and pushing for another IIDX title, and PASELI features, might have ruined plans due to the modified EXTRA STAGE restrictions.
''Spada†leggendaria'' was supposed to have an eighth song. A result banner showing the Spada†leggendaria chamber alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. It is assumed that the unused artist alias would refer to the legendary sword Excalibur, which is noticeably absent among the sword name theming of SPADA. It was likely to be the ONE MORE EXTRA STAGE, as unused image text for one can be found in the SPADA HDD.
 
=== Qprogue ===
''Qprogue'' had a convoluted development, originally just having seven original songs and two CS crossovers ([[Onegai Einstein|お願いアインシュタイン]], [[Pharaoh]], [[ra'am]], [[Hypersonik]], [[refractive index]], [[RIZING YOU UP]], [[Unicorn tail]], with [[Rengoku no Elferia|煉獄のエルフェリア]] as the last boss), just like beatmania IIDX 20 tricoro's main event format.
 
After the second phase, Qprogue was supposed to get a third and final one themed after the fire island seen at the end of Qprogue DX. Map data of said phase was made but was eventually purged (including all its references) once Qprogue DX was added; Qprogue DX is referenced as "phase 4" in the data, proving that a "phase 3" was skipped.
 
It was supposed to house, aside some CS crossovers, at least [[into the battlefield]] and [[M.D.Injection]], explaining why they were the only Qprogue DX songs aside 煉獄のエルフェリア to have overlays. It was also going to have [[Broken Sword]] as a sub-boss prior to 煉獄のエルフェリア. Placeholder images for the Broken Sword mini-boss battle in the fire island was left in the data (with the boss itself implied to be ''Tuonetar'' given the location and following the Last Dance story).
 
The third phase eventually did not happen and both it and a whole second unlock event were replaced by Qprogue DX as a last-ditch effort to quit development on SPADA and move to [[AC PENDUAL|PENDUAL]]. Most of the songs and CS unlocks of Qprogue DX were likely part of this cut second event. PENDUAL's Q-Pro data referenced an "Elferia" army and an "Imperial" army which might have been the focus of the second event. 煉獄のエルフェリア could not have been the real final SPADA boss song as there wasn't a [[Toshiyuki Kakuta|L.E.D.]] one yet (the only IIDX style without a L.E.D. exclusive unlock since L.E.D. himself started to make them in the series), who at that time was always in charge of final boss songs.
 
Interestingly, compared to other IIDX events, Qprogue's medal list did not sort songs in the order they were unlocked within the game - it was either random or sorted by when they were added to the data. Even more strangely, ''SUPER STAR -MITSURU- Perfect Revival'' medal entries were part of Qprogue's list, which added even more questions to the weird nature of Qprogue's development.
 
Overall, the only known song that was cut from Qprogue was [[Broken Sword]], which premiered in PENDUAL instead.
 
=== Spada†leggendaria ===
''Spada†leggendaria'' saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. This song is wrongly assumed to be [[Broken Sword]] (which was part of Qprogue instead) and there is no info on what it could have been. It is also assumed that the planned artist alias could have been related to the legendary sword Excalibur, which was noticably absent across the entire theming of the game (even though other swords of legend were mentioned).
 
It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues, and so the idea was dropped, leaving [[Verflucht]] as the final song of the event and last overall exclusive song of the style.


== [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] ==
== [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] ==
=== Phase exclusive song system ===
One of PENDUAL's core features was songs being exclusively playable in only the PRESENT or FUTURE phases. Aside the default exclusive phase songs being part of the ''Chrono Chaser'' event's unlock requirements, no other ones were added in the game and there was no development whatsoever on this feature. PENDUAL's sound direction comments mentioned more emphasis on the PRESENT/FUTURE phases by each director.
=== Chrono Chaser ===
=== Chrono Chaser ===
''Chrono Chaser'' was likely going to have a more regular cycle than what eventually happened in reality, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, were instead added in November 2014. Negative reception of Chrono Chaser's extremely vague unlock system was what likely put the event on a long hiatus. After PENDUAL, IIDX went back having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''.  
''Chrono Chaser'' was going to have a more regular cycle, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, could be found in the HDD as early as November 2014. Negative reception of Chrono Chaser's extremely vague unlock system likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back to having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''.  


=== Unfinished overlays ===
=== Unfinished overlays ===
* [[Despair of ELFERIA]]'s boss overlays data contained unused sprites for a second form; they looked identical to the last form of [[Rengoku no Elferia|煉獄のエルフェリア]]'s boss, except colored differently.
* [[Despair of ELFERIA]]'s boss overlays data contained unused sprites for a second form; they look identical to the last form of [[Rengoku no Elferia|煉獄のエルフェリア]]'s boss, except colored differently.
* [[Kyoumei yuugi no hana|共鳴遊戯の華]]'s LIMIT BREAK boss attack sequence was going to feature every joker villain, as images showing their names were found in the overlays data. Strangely, the data also contained an unfinished sketch image of ''Lopica'' (共鳴遊戯の華's main boss character).
* [[Kyoumei yuugi no hana|共鳴遊戯の華]]'s LIMIT BREAK boss attack sequence was going to feature every joker villain, as images showing their names were found in the overlays data. The data also contained an unfinished sketch image of ''Lopica'' (共鳴遊戯の華's main boss character).


== [[AC copula|beatmania IIDX 23 copula]] ==
== [[AC copula|beatmania IIDX 23 copula]] ==
=== Mystery Line ===
=== Mystery Line ===
Even though there were no clear evidences of Mystery Line being unfinished, it was the only IIDX regular event where you couldn't achieve a Platinum Tran Medal since their introduction. It also didn't have any Gold Tran Medals. The event's medal list in the files contained additional, unobtainable medal entries that had the same unlock requirements (unlock three Mystery Line charts) up to nine more songs; the entries felt more like placeholders, as the devteam just added songs to the event until the end.
Mystery Line's medal list in the files contains additional, unobtainable medal entries that had the same unlock requirements (unlock three Mystery Line charts) for up to nine more songs, suggesting the event was supposed to be longer.
 
Compared to any other regular IIDX event in recent styles, Mystery Line also did not have any sort of ending or congratulation message. L.E.D. announced a collaboration song with [[Tomosuke Funaki|黒猫ダンジョン]] before copula's release, but it never saw the light of the day - Tomosuke's only appearances in copula were crossovers, while L.E.D. did not appear in Mystery Line.


== [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] ==
== [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] ==
* [[Fire Beat]] / [[Kosuke Saito|kors k]]
=== Double BEGINNER ===
** Full data for the song exists inside the game, including charts, keysounds and a listing inside the game's music ID database. It is speculated that the song was intended to be added alongside an event challenging players to beat top-ranker DOLCE.'s scores on the song; the event was held using [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] instead. The charts found inside HEROIC VERSE are also different than the ones used in ULTIMATE MOBILE, possibly being a pre-release revision.
* Text related to Double BEGINNER can be found in the game data. However, this difficulty has never been available in an arcade title, and only a handful of songs have had Double BEGINNER charts in CS titles.


= BeatStream =
=== Fire Beat ===
* Full data for [[Fire Beat]] exists inside the game, including charts, keysounds, a generic video assigned to it, and a listing inside the game's music ID database. It is speculated that the song was intended to be added alongside an event challenging players to beat top-ranker [[DOLCE.]]'s scores on the song; the event was held using [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] instead. The song was later available for play on [[AC BISTROVER|beatmania IIDX 28 BISTROVER]].


= DanceDanceRevolution =  
=== SHADOW REBELLION.VI and VII ===
[[Image:SR7.png|thumb|SHADOW REBELLION.VII's unused result screen, which depicts Shizuku Yamashina (イリィガル・ベイス・メディスン's character) in place of the sixth SHADOW REBELLION.]]
* ''SHADOW REBELLION'' is the EXTRA STAGE system of beatmania IIDX 27 HEROIC VERSE. It was originally planned to have eight parts, but it was later modified to have seven instead. After resuming the event in June with [[STOIC HYPOTHESIS]], the next part was originally set to be [[Bad sweets, bad dreams|イリィガル・ベイス・メディスン]]. This song was mistakenly revealed on the game's official website for a short period of time in July 2020, which was when it was scrapped and replaced instead by the seventh SHADOW REBELLION song, [[Miwaku no YUMMY sweets|魅惑のYUMMYスイーツ]]. The reason for this change is unknown.
** This is evidenced by the unused results screen for SHADOW REBELLION.VII, which shows the [[Pastel-kun]] Q-pro from 魅惑のYUMMYスイーツ in front and the six other SHADOW REBELLION Q-pros behind it, including Shizuku Yamashina (who was the character for イリィガル・ベイス・メディスン).
** The modification date for the results screen of SHADOW REBELLION.VII is much earlier (July 2020) than those of VI (August 2020) and FINAL (October 2020), implying that the plans were changed around July 2020.
** Dummied out data for イリィガル・ベイス・メディスン's Shizuku Yamashina Q-pro parts can be found in the game.


== [[AC DDR 1st|DanceDanceRevolution]] ==  
== [[AC BISTROVER|beatmania IIDX 28 BISTROVER]] ==
* Files for an unused male dancer are hidden within the game's data.
* LEGGENDARIA charts for [[NO CRIME|NΦ CRIME]] can be found unused in the BISTROVER HDD. These charts were eventually added as day one hidden charts in [[AC RESIDENT|beatmania IIDX 30 RESIDENT]].
* Graphics for Dancemania BASS#1 and Dancemania SPEED albums can be found in the game's data, suggesting they were to be displayed alongside the other images of Dancemania albums in the advertisement section for i-dance compilations in the attract sequence.
* An unused graphic that displays the text "MUSIC FROM" would've presumably used above the CD titles that appears on the game's song selection screen.


== [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] ==  
== [[AC RESIDENT|beatmania IIDX 30 RESIDENT]] ==
* Unused graphics for [[PUT YOUR FAITH IN ME]] and [[KEEP ON MOVIN']] alongside unused CD images for [[EL RITMO TROPICAL]], [[stomp to my beat]], and [[PARANOiA MAX~DIRTY MIX~|PARANOiA MAX~DIRTY MIX~]] appear in the game's data.  
* According to Yuta Imai, [[ONE AND ONLY]]'s original name was '''IIDX''', hence the soundbites of "IIDX" throughout the song. [https://p.eagate.573.jp/game/2dx/30/newsong/song35.html] He had to change the name of the song as it was [[IIDX|already used for a song]].
** The same unused graphics for PUT YOUR FAITH IN ME is also found in the data of DanceDanceRevolution Best of Cool Dancers.
** A background animation from the first DanceDanceRevolution game can be found alongside [[BRILLIANT 2U]]'s early graphics in the data.
* Placeholder graphics for the ROULETTE option and for the STEP BATTLE songs can also be found within the game's data.


== [[AC DDR CLUB VER.1|DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON]] ==
= BeatStream =
* Unused graphics for BRILLIANT 2U, EL RITMO TROPICAL, and stomp to my beat are present within the game's files.  
== [[AC BST|BeatStream]] ==
** The same unused banners for BRILLIANT 2U and stomp to my beat are also present in the data of DanceDanceRevolution Best of Cool Dancers.  
[[Image:Early BeatStream.jpg|thumb|An early BeatStream song selection screen.]]
* [[JOMANDA]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]]
* [[spring pony]] / [[Shigeharu Saeki|S-C-U]]
* [[VALLIS-NERIA]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]]
* [[Ai wa fushichou no you ni|愛は不死鳥の様に]] / [[Toshiyuki Kakuta|真紅の薔薇の騎士]][[Mayumi Morinaga|Prim]]
* [[Okome no oishii takikata, soshite okome wo taberu koto ni yoru sono kouka.|お米の美味しい炊き方、そしてお米を食べることによるその効果。]] / 大日本鉄倶楽部【[[Asaki|あさき]]&[[Daisuke Kurosawa|96]]】
* [[Remember remember|リメンバーリメンバー]] / [[Rino Madoka|rino]] & [[m@sumi]] from plastic penguin
** An early screenshot of the BeatStream song selection screen shows a handful of songs that do not appear in this game. With the exceptions of JOMANDA and spring pony, which appeared in [[AC BST AnimTribe|its sequel]], none of these songs would appear in the series [https://www.4gamer.net/games/247/G024776/20140213116/] [https://www.4gamer.net/games/247/G024776/20140213116/SS/005.jpg].


== [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] ==
== [[AC BST AnimTribe|BeatStream アニムトライヴ]] ==
* An unused icon graphic for the Step Up mode can be found in the game's data. This mode would later be added to [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]].
* [[Koisuru uchuu sensou!!|恋する☆宇宙戦争っ!!]] / [[Mayumi Morinaga|Prim]]
** 恋する☆宇宙戦争っ!! received a NIGHTMARE chart during the location test of BeatStream アニムトライヴ, when it was still known as BeatStream2. This chart never appeared in the final release of BeatStream アニムトライヴ.


== [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]] ==
= DanceDanceRevolution =  
* Every song added in this version has an internal code following the pattern of "korX", where X is an alphanumeric character from 2 to D. 1, 3, 4, and B are skipped over, meaning that at least 4 songs were cut from the game prior to release. It is unknown what any of these songs were.


== [[AC DDR 3rd PLUS|DanceDanceRevolution 3rdMIX PLUS]] ==
Due to the sheer size of this section, it has been moved to [[What Could Have Been: DanceDanceRevolution|its own page]].
* Unused CD titles for the Dancemania SPEED#4 and Dancemania WINTERS2 albums are found in the game's data.
* Early versions of 4thMIX's background animations are present within the game's data.
** One of the early background animation sprites is used as a basis for [[MY SUMMER LOVE]] and [[ONLY YOU]]'s graphics.
* Full stepchart and graphical data for [[TOTAL RECALL]] by ULTIMATE HEIGHTS, a song that had previously appeared in [[AC bm 5th|beatmania 5thMIX -Time to get down-]], can be found in the game's data.


== [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]] ==
= Dance Maniax =
* DanceDanceRevolution Solo 2000 has additional step data for two other, harder difficulties in 3 Panels mode, but they're left unused as that mode only has one difficulty available. Almost all songs those extra two charts, save for [[NONSTOP G]] and [[NONSTOP I]] (the 3 Panels TRICK and MANIAC charts are the same) and [[NONSTOP H]] (all three 3 Panels charts are the same).
== [[AC DMX|Dance Maniax]] ==  
 
* Files found in the game's database reveal early concept art of the game's songwheel interface with the song titles displayed in a circular wheel and different artwork appeared for each of the songs.
== [[AC DDR 4th|DanceDanceRevolution 4thMIX]] ==
== [[AC DMX 2nd|Dance Maniax 2ndMIX]] ==  
* Early concept art showed different songwheels, one of them eventually was used in [[AC DDR 5th|5thMIX]], and another in [[CS DDR UNIVERSE|UNIVERSE]].
* [[VIRTUAL MIND]]'s original title was '''The Matrix''', after one of the first lines in the song. KONAMI forced Thomas Howard to choose a different name for the song, since the 1999 movie ''The Matrix'' was being advertised by the time he wrote the lyrics to said song [https://youtu.be/g2eVNzSBWfo?t=1409]. He wrote down a long list of alternative titles; VIRTUAL MIND ended up being chosen.
* Early versions of the game's interface can be found within the game files, along with different character image assets for the character selection screen.
 
== [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] ==
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 4thMIX PLUS was going to have its system upgraded to allow for 60 FPS instead of the usual 30 FPS during gameplay. This idea was not implemented until the next release as the developers wanted to have a more stable engine with less bugs.
 
== [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] ==
* Several graphic files for songs from the Solo series and [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]] that never appeared in the final game can be found in the game's data.
 
== [[AC DDR 5th|DanceDanceRevolution 5thMIX]] ==
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 5thMIX was going to include SOLO stepcharts, but the idea was cancelled due to negative feedback from players.
* Early versions of the game's interface can be found within the game files, including a brighter interface during gameplay, different loading, style select, and ranking screens, a blue "CLEARED" graphic, and different animations for the characters from the ones seen in the final game, along with larger spacing between the character names.
* CD titles for the Dancemania presents CLUB THE EARTH II, Dancemania SUPER TECHNO and Dancemania WINTERS ROCK GROOVE albums can be found unused in the game's data.
 
== [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] ==
* Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for [[NORI NORI NORI]].
* Freeze Arrows had their own judgement, "FreeZe!".
** The graphic for this judgement can be found in the data of arcade and console games up until [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]], [[CS DDR STRIKE|DanceDanceRevolution STR!KE]], and [[CS DS Max|Dancing Stage Max]], and even went under through some changes in [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] and [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* A shoshinsha mark graphic that would've been used to indicate songs that have a BASIC chart with a rating of 2 or lower goes unused in the game's data.
** Like the unused "FreeZe!", this graphic can be found in the data of arcade and console games up until [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
* Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development. 
* An unused GAME OVER/THANK YOU FOR PLAYING screen is hidden within the game's files.
 
== [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]] ==
* Several early versions of title tags that would've appeared on the songwheel for [[KAKUMEI|革命]], [[MORE THAN I NEEDED TO KNOW]], and [[Spin the disc]] appear in the game's data.
* Early versions for [[TRANCE DE JANEIRO (SAMBA DE JANEIRO 2002 Epic Vocal Remix)]]'s graphics are found in the game's files. Most notable, these early renditions of the song's graphics removes subtitle of the song.  
 
== [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] ==
* As the first DanceDanceRevolution game to introduce the MARVELOUS timing judgment, it was originally intended to be used in ''all'' modes. However, negative feedback towards its usage in location tests resulted in the idea being scaled back. In the final release, MARVELOUS only appears on courses.
** MARVELOUS timing would finally be added to all modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Early in EXTREME's development, there were several rounds for fans to vote on a BEMANI crossover to add over to the game. Nominees included [[Across the nightmare]], [[Cat Song ~Theme of UPA|Cat Song ~Theme of UPA]], [[DJ BATTLE]], [[FLOWERS for ALBION]], [[morning music|Morning Music]], [[THE SAFARI]], [[Threshold Lebel]], [[Waza]], and [[WITHOUT YOU AROUND]]. The winning song was Across the nightmare, and to date none of the other nominees have ever appeared in another DanceDanceRevolution title.
 
== [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]] ==
* Early renditions of the game's menu screens, much closer in appearance to those of the [[CS DDR 4th|previous home release]], can be found in the game's data.
* Unused data of [[PETIT LOVE]] is found hidden within the game's data.
 
== [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]] ==
* The title screen was originally based on [[AC DDR 5th|DanceDanceRevolution 5thMIX]], as seen in a pre-release build.
* In the pre-release build, the music played in the style/character select menus originates from [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]] instead of [[AC DDR 4th|DanceDanceRevolution 4thMIX]] like the final game.
 
== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
* The demo featured no foot-scale, just like its arcade counterpart.
 
== [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS (Japan)]] ==
* Full Double charts for [[Kind Lady (interlude)]] can be found in the data, suggesting that the new CS songs might have been planned to have full Double charts instead of only CHALLENGE charts like in the final release of the game.
 
== [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]] ==
* Unused audio previews of [[A MINUTE (Extended Mix)]], [[IT'S RAINING MEN (Almighty Mix)]], [[MORE THAN I NEEDED TO KNOW]], [[SENORITA (Speedy Mix)]], and [[THERE YOU'LL BE]] can found within the game's data. Notably, none of these songs have ever appeared on any Japanese console release of DanceDanceRevolution.
 
== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ==
* One of the pre-release builds showed a interface resembling the [[AC DDR EXTREME|arcade version]], as well as featuring dance characters from [[CS DDR Party Collection|Party Collection]].
** The E3 2004 build resembles much more of the final release, but still contains a few differences, as the interface in the demo is simpler.  
* Assets for the ENCORE EXTRA STAGE exist within the game's files, however, they go unused since there is no such thing in the actual game.
* [[Sweet Sweet Love Magic|Sweet Sweet ♥ Magic]] and [[CANDY (Riyu Kosaka)|CANDY♥]] were going to be featured on this game. They made it into the following game instead. Similarly, unused data for [[LOOK AT US (Daddy DJ Remix)]] appears in the E3 demo for this game, but made it into [[CS DDR EXTREME2|EXTREME2]] instead.
* Information for both [[White Lovers]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]] can be found in the game's data, but are otherwise inaccessible.
 
== [[CS DDR FESTIVAL|DDR FESTIVAL -DanceDanceRevolution-]] ==
* BEGINNER charts for many of the [[CS DDR ULTRAMIX|ULTRAMIX]] songs can be found in the game's data, whereas in the final game they don't appear. Some of these would later appear in later titles, however.
 
== [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (America)]] ==
* [[Timepiece phase II]] / [[Hirofumi Sasaki|佐々木博史]]
** This song, along with [[ME AGAINST THE MUSIC]] and [[Ubertreffen|Übertreffen]], appeared on the DanceDanceRevolution master songlist. However, unlike the other two, it has yet to appear in the DanceDanceRevolution series.
 
== [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] ==
* ULTRAMIX was initally planned for the PC, and was meant to be a sequel to [[CS DDR PC|DanceDanceRevolution (PC)]]. Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.
** Two of the scrapped characters reappear in [[CS DDR ULTRAMIX3|ULTRAMIX3]]'s Quest Mode.
* Unlike other DanceDanceRevolution games, ULTRAMIX does not have a HOW TO PLAY section in the game's attract demo. Despite this, unused image assets for said screen can be found in the game's data.
* [[INSERTiON (Machine Gun Kelly Mix)]], [[BALLAD FOR YOU~omoi no ame~|BALLAD FOR YOU~想いの雨~]], [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]], [[Kind Lady]], [[THE EARTH LIGHT]], [[SANA MOLLETE NE ENTE|サナ・モレッテ・ネ・エンテ]], [[SO IN LOVE]], and [[La Senorita Virtual|La Señorita Virtual]] all have unused sets of charts within the game's files. Most of the unused charts from pre-[[AC DDRMAX|DDRMAX]] songs are almost identical to their original charts, with the exception of added Freeze Arrows, suggesting that the ULTRAMIX team may have planned to update said charts.
** Kind Lady and La Señorita Virtual are the exceptions to the above as Kind Lady's unused charts ''removes'' Freeze Arrows instead, marking the missing Freeze Arrows with regular arrows at the end of where each Freeze Arrow would end, implying that these unused charts are test files; while La Señorita Virtual's charts are unchanged with the exception of newly added BPM adjustments.
 
== [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] ==
* Early concept art featured a songwheel similar to that of the previous ULTRAMIX.
* Early gameplay [https://www.youtube.com/watch?v=rnsGQiMWHKM videos] showed [[EMI]] using [[LADY]]'s body and a more revealing outfit.
** LADY was originally to use her model from ULTRAMIX as well, according to pre-release screenshots. Several UI elements (like the images of [[AFRO]] and LADY) from that game were also used as well, along with a different BG clip playing in the menus.
*** In the final version of the game, the images of both AFRO and LADY that appear on the Single/Double Play selection screen sport their new outfits, but with the facial features of their previous appearance in ULTRAMIX. This suggests their ULTRAMIX appearances were to be used, but the final game redesigned their models.
* Banners for [[BOOM BOOM DOLLAR (K.O.G G3 MIX)]] and [[g.m.d.]] appeared on the game's website but the songs themselves were not included in the final game.
 
== [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] ==
* [[Drivin']] appeared in a screenshot in ULTRAMIX3's website, and later in ULTRAMIX4's manual. However, the song finally appeared in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], suggesting the Japanese arcade team wanted the song to debut in the arcades first.
* [[CS DDR ULTRAMIX2|ULTRAMIX2]] renders of the dancers were used in some of the menus.
* The free DLC songs [[250bpm Jondi&Spesh remix]] and [[Love Me Do The Acolyte's remix]] are listed as Song Pack 25 and 26 respectively. This suggests ULTRAMIX 3 (and its later sequel [[CS DDR ULTRAMIX4|ULTRAMIX4]]) were going to each have six packs like the first two ULTRAMIX titles, for a title of 24 packs plus the two free DLC packs. The final release of ULTRAMIX3, however, only has three song packs, and ULTRAMIX4 only has two.
 
== [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]] ==
* In the E3 demo, the songwheel was very different, resembling more of its predecessor.
** In both the E3 demo and trailer, the judgement font was directly lifted from its predecessor.
* [[Listen To Your Heart Furious F. EZ Radio Edit]] used [[BROKEN MY HEART Cusimo & Co. Starlite Remix]]'s graphics.


== [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] ==
= DANCERUSH STARDOM =
* In the E3 trailer, the judgement fonts were lifted from ULTRAMIX2, much like ULTRAMIX3 (and ULTRAMIX4, to a certain extent) did as well.
* [[EZ DO DANCE]] / TRF
 
** Data for the original version of EZ DO DANCE can be found in DANCERUSH STARDOM.
== [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]] ==
* [[Senses]] was originally going to appear in this game until it got replaced by [[Senses (Kaiju Remix)|its remix]].
* [[Alice]]'s music video might have been planned to be used in-game as evidenced by its jacket using a still from said video.
* [[EMI]] originally was set to appear in the game. However, the final release does not have her as an playable character; her outfit is available for custom dancers instead.
 
== [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] ==
* In a pre-release demo, what was shown originally was very different from the final product. It initally featured [[AFRO]] and [[EMI]] in the character lineup, and the dancer models were adult-sized unlike in the final version where they were smaller. Routines and graphics were carried over from [[CS DDR MARIO|DanceDanceRevolution MARIO MIX]] and [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. It was also to feature CHALLENGE difficulty.
** [[Lips of an Angel]]
** [[Gonna Make You Sweat (Everybody Dance Now)]]
*** These songs had different vocalists and banners.
 
== [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] ==
* [[A Brighter Day]] originally featured a different jacket that displayed an white outline of an butterfly against an orange background in the E3 demo.
* Nearly all the sound effects were taken from [[CS DDR HOTTEST PARTY2|HOTTEST PARTY 2]].
 
== [[CS DDR 2010|DanceDanceRevolution (2010)]] ==
* The title screen was different from what was seen in the final product.
* [[Let's Get Away]] credited the artist to just NAOKI.
* Several other placeholder elements from HOTTEST PARTY3 appeared as well.
* The gameplay mode header originally stated STANDARD/SINGLE style instead of NORMAL style.
* Several stages from previous HOTTEST PARTY games are found unused in the game's data, suggesting they might have been planned to return in this game.
** Along with the returning stages, another unused stage featuring geometrical shapes with neon lines was found hidden in the data. This stage did not previously appear on any other HOTTEST PARTY game.
 
== [[CS DDR II|DanceDanceRevolution II]] ==
* The game initally used the classic 1-10 scale on its development, and lacked CHALLENGE charts.
* There are some placeholder graphics and sounds from the previous game as well. The title menu is an exact replica of the previous game, for example.
* The difficulty could be selected from the song selection menu, instead of after picking an song and its short or full versions (if it has both available).
* [[POSSESSION]] and [[Sky Is The Limit]] lacked their videos.
** In addition, POSSESSION was not labeled as a boss song.
 
== [[CS DDR PS3|DanceDanceRevolution (PS3)]] ==
=== Changes from E3 2009 version ===
DanceDanceRevolution (PS3) was announced at E3 2009. What was shown was drastically different from the final game. First, the songlist was based on [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] while the interface resembled more of [[AC DDR X2|DanceDanceRevolution X2]], and had dance stages and characters in it. The game also originally featured Octo-Mode as a full-fledged gameplay style (complete with full difficulties for all songs) instead of appearing only on CHALLENGE charts for a few select songs. Furthermore, the game was also to feature custom themes, Edit Mode and DLC from all the mainline arcade games up to this point (along with [[CS DDR S|DanceDanceRevolution S]]). While the DLC made it into the finished product, the song packs were based on the US PS2 releases instead (and even then, the DLC was incomplete as seen below).
 
=== DLC packs ===
Evidence for several DLC packs that were planned but never released can be found in the game's data, including Greatest Hits packs based on the following DDR CS games:
* [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]]
* [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]]
* [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]]
* [[CS DDR X NA|DanceDanceRevolution X CS (America)]]
* [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]
* [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]
* [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]
* [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] series
* [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] series
* [[CS DDR 2010|DanceDanceRevolution (2010)]]
 
== [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] ==
* In one of the [https://www.youtube.com/watch?v=vGI__Y4ud-A trailers] for this game, there was a different interface shown alongside from what was shown in the final game. The interface resembled that of [[AC DS Fusion|Dancing Stage Fusion]]. This may imply that Fusion's interface might've been the original interface for this game instead.
 
== [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] ==
* [[MAX.(period)]] and [[Colors Midihead's Sapphire Mix]] were slated to appear in the game, as evidenced by the master songlist.
** MAX.(period) would appear later in [[AC DDR 2014|DanceDanceRevolution (2014)]] as the ENCORE EXTRA STAGE song of the ''Replicant D-ignition'' event.
* Mockup screenshots show songs that never made it into the final game, most of them were from the ULTRAMIX series.
** The judgement font was lifted from [[CS DDR STRIKE|STR!KE]] as well.
 
== [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]] ==
* Data for [[CUTIE CHASER(MORNING MIX)]], [[DYNAMITE RAVE]], [[ON THE JAZZ]], [[Red Room]], [[Brilliant RED|Brilliant R•E•D]], [[ORION.78 ~civilization mix~|ORION.78 ~civilization mix~]], [[Keep Ya Body Movin']], [[Senses]], and [[Istanbul Cafe|Istanbul Café]] can be found in the game's files, including complete background videos; however, the songs are found nowhere in the final game.
 
== [[AC DDR X2|DanceDanceRevolution X2]] ==
* In an article, a [https://78.media.tumblr.com/403521c9191f5a5deaf0c6a94d539714/tumblr_pba04lrvic1r933jqo1_540.jpg picture] from the game showed a dance stage that never made it in the final game.
 
== [[AC DDR 2013|DanceDanceRevolution (2013)]] ==
* A new mode, called "TAG Play", is added in the location test that replaces VERSUS play. The mode is essentially the same as Versus Play, except that the game rewards the two players that hit arrows on both pads at the same time with "Synchro-Bonus" points. While the player's individual scores are unaffected, these points are tallied to form the "Team Score". Players do not need to select the same difficulties for this to work. This feature is removed in the final release.
 
== [[AC DDR 2014|DanceDanceRevolution (2014)]] ==
* According to the JASRAC database, [[Surrender (PureFocus remix)]] was slated to appear in this game, however, it has yet to appear on any arcade release of the DanceDanceRevolution series as of this writing.
 
== [[AC DDR A|DanceDanceRevolution A]] ==
* Stepchart and audio data for [[Twinkle Wonderland]] could be found in the game's files until all evidence of such was removed in an update at an unknown date.
 
= Dance Maniax =
== Dance Maniax ==
* Files found in the game's database reveal early concept art of the game's songwheel interface with the song titles displayed in a circular wheel and different artwork appeared for each of the songs.  


= GuitarFreaks & DrumMania / GITADORA =
= GuitarFreaks & DrumMania / GITADORA =
Line 311: Line 147:
* The background animations of [[LUCKY? STAFF]] contain the screenshots of the title and result screens of '''RIFF & GIG''', which was the prototype of GUITARFREAKS. The [https://web.archive.org/web/20150815235439/http://www.konami.jp/am/guitar/guitar6/chaya/1/chaya_1.html GUITARFREAKS 6thMIX & drummania 5thMIX website] also features a page with a gameplay screenshot of said prototype.
* The background animations of [[LUCKY? STAFF]] contain the screenshots of the title and result screens of '''RIFF & GIG''', which was the prototype of GUITARFREAKS. The [https://web.archive.org/web/20150815235439/http://www.konami.jp/am/guitar/guitar6/chaya/1/chaya_1.html GUITARFREAKS 6thMIX & drummania 5thMIX website] also features a page with a gameplay screenshot of said prototype.
* Based on unused graphics and audio data found in the game, it seems the EXTREME difficulty was going to debut in this game. It was later added to [[AC GF2|GUITARFREAKS 2ndMIX]].
* Based on unused graphics and audio data found in the game, it seems the EXTREME difficulty was going to debut in this game. It was later added to [[AC GF2|GUITARFREAKS 2ndMIX]].
== [[AC DM|drummania]] ==
* Prerelease material for the game show that the cabinet had some minor differences, most notably that the hi-hat and cymbal were colored red instead of blue, while the right tom was blue instead of red [https://web.archive.org/web/20210721124051if_/https://twitter.com/oyakodon_oniku/status/1417825754948067335].


== [[AC GF3|GUITARFREAKS 3rdMIX]] ==
== [[AC GF3|GUITARFREAKS 3rdMIX]] ==
* [[DOUBLE ORBIT]] / [[Mutsuhiko Izumi|泉 陸奥彦]]
* [[DOUBLE ORBIT]] / [[Mutsuhiko Izumi|泉 陸奥彦]]
** BGM data for this song can be found in GUITARFREAKS 3rdMIX. While the song never appeared in the GuitarFreaks series, it is playable in both [[Riff Riff Paradise|Riff]] [[Riff Riff Orbit|Riff]] medleys, which contain the song.
** BGM data for this song can be found in GUITARFREAKS 3rdMIX. While the song never appeared in the GuitarFreaks series, it is playable in both [[Riff Riff Paradise|Riff]] [[Riff Riff Orbit|Riff]] medleys, which contain the song.
== [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]] ==
* According to [[Takuya Kobayashi|tQy]] on the [[AC GFDM V2|GuitarFreaks V2 & DrumMania V2]] official website's "V"STUDIO2 section, [[COSMIC COWGIRL]] was almost cut from the game due to space issues.


== [[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]] ==
== [[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]] ==
* [[Daikenkai|大見解]] / [[Osamu Migitera|Des-ROW‧組]]
* [[Daikenkai|大見解]] / [[Osamu Migitera|Des-ROW]]・[[ALPHA|組]]
* [[Ringo to hachimitsu|林檎と蜂蜜]] / [[Hideyuki Ono|亜熱帯マジ-SKA爆弾]] feat. [[MAKI]]
* [[Ringo to hachimitsu|林檎と蜂蜜]] / [[Hideyuki Ono|亜熱帯マジ-SKA爆弾]] feat. [[MAKI]]
** Graphics for these two pop'n music crossovers can be found in the GUITARFREAKS 8thMIX & drummania 7thMIX data. These songs would later appear in [[AC GF9DM8|the next release]].
** Graphics for these two pop'n music crossovers can be found in the GUITARFREAKS 8thMIX & drummania 7thMIX data. These songs would later appear in [[AC GF9DM8|the next release]].
== [[CS GFDM MPS|GuitarFreaks & DrumMania MASTERPIECE SILVER]] ==
* Graphical data for the licensed song [[Boyfriend|ボーイフレンド]] can be found within the game's files, suggesting it was going to make its CS debut in the game.
** Graphics and code for a scrapped course, labeled as '''00s'''', can also be found in the game data, which would have used this song.


== [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] ==
== [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] ==
* [[Lepton]] / [[TIME CAPSULE Lab.]]
* [[Lepton]] / [[TIME CAPSULE Lab.]]
** Lepton, a song from [[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2]], has complete charts for the classic series of GuitarFreaks & DrumMania (it also had these unused charts in GuitarFreaksXG2 & DrumManiaXG2's CLASSIC MODE).
** Lepton, a song from [[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]], has complete charts that are made for the classic series of GuitarFreaks & DrumMania. This may have indicated a potential appearance in GuitarFreaks V8 & DrumMania V8 with all new songs with CLASSIC MODE charts being playable there. However, Lepton's classic series charts remain in the XG2 data yet are not found in the GuitarFreaks V8 & DrumMania V8 data.


== [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] ==
== [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] ==
* [[5-10]] / [[Tatsuya Furukawa|good-cool]] ft.近藤葵
* [[5-10]] / [[Tatsuya Furukawa|good-cool]] ft.近藤葵
** Full chart data for this revival from [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 Яock×Rock]] was found in GuitarFreaksXG3 & DrumManiaXG3, and an updated jacket was added to this data in [[AC GD|GITADORA]]. However, this song would not be playable until [[AC GD Tri-Boost Re:EVOLVE|GITADORA Tri-Boost Re:EVOLVE]], over five years after the initial inclusion of its data.
** Full chart data for this revival from [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 Яock×Rock]] was found in GuitarFreaksXG3 & DrumManiaXG3, and an updated jacket was added to this data in [[AC GD|GITADORA]]. However, this song would not be playable until [[AC GD Tri-Boost Re:EVOLVE|GITADORA Tri-Boost Re:EVOLVE]], over five years after the initial inclusion of its data.
== [[AC GD EXCHAIN|GITADORA EXCHAIN]] ==
* [[Little Little Princess]] / [[Jun Wakita|SHRINE]] [[Yuei Uematsu|418]]
** An unused jacket for this [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] song can be found in the game's data.


= jubeat =
= jubeat =
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* [[Concertino in Blue]] / [[Hirofumi Sasaki|佐々木博史]]
* [[Concertino in Blue]] / [[Hirofumi Sasaki|佐々木博史]]
** Its jacket can be found in the data of MÚSECA 1+1/2, highly likely that it was planned to be one of the unlocks of the ''Premium Friday'' (プレミアムフライデー) event but never finalized due to the halt of MÚSECA's development.
** Its jacket can be found in the data of MÚSECA 1+1/2, highly likely that it was planned to be one of the unlocks of the ''Premium Friday'' (プレミアムフライデー) event but never finalized due to the halt of MÚSECA's development.
* [[Catharsis no tsuki|カタルシスの月]] / [[Junpei Fujita|日向美ビタースイーツ♪]]
* [[Chikuwa parfait da yo CKP|ちくわパフェだよ☆CKP]] / [[Youhei Kimura|日向美ビタースイーツ♪]]
* [[Hashire melonpan|走れメロンパン]] / [[Tomoko Sasaki|日向美ビタースイーツ♪]]
* [[Haunted maid lunch|ホーンテッド★メイドランチ]] / [[Youhei Kimura|日向美ビタースイーツ♪]]
* [[Horobi ni itaru ellampsis|滅びに至るエランプシス]] / [[Tomosuke Funaki|日向美ビタースイーツ♪]]
* [[Mahou shoujotachi no hyakunensai(masty core remix)|魔法少女達の百年祭(masty core remix)]] / [[masty]]
** Graphics, audio, and partially-made charts exist in MÚSECA 1+1/2 for all six of these songs, though they were never released.


= ParaParaParadise =
= ParaParaParadise =
== [[AC PPP 1st MIX Plus|ParaParaParadise 1st MIX Plus]] ==
== [[AC PPP 1st Plus|ParaParaParadise 1st MIX Plus]] ==
* Based on early chart files found in the data of [[AC PPD|ParaParaDancing]], it is presumed that [[Feeling of love -super euro version-]] was going to use a longer cut, which included the third and fourth verses not present in the final release.
* Based on early chart files found in the data of [[AC PPD|ParaParaDancing]], it is presumed that [[Feeling of love -super euro version-]] was going to use a longer cut, which included the third and fourth verses not present in the final release.


= pop'n music =
= pop'n music =
== [[AC pnm|pop'n music]] ==
== [[AC pnm|pop'n music]] ==
* pop'n music was first unveiled at the AM Show 1998, where it showed some differences compared with the final release of the game:
[[Image:UncleJam illust.png|thumb|UNCLE Jam's sketch.]]
* pop'n music was first unveiled at the [http://furimuki.sakura.ne.jp/2/page9809.html AM Show 1998], where it showed some differences compared with the final release of the game:
** pop-kuns were rectangle-shaped.
** pop-kuns were rectangle-shaped.
** The red judgment line at the bottom of the screen was absent.
** The red judgment line at the bottom of the screen was absent.
** [[UNCLE Jam]]'s name was capitalized as '''UNCLE JAM'''.
** [[UNCLE Jam]]'s name was capitalized as '''UNCLE JAM'''.
* The ''pop'n music character illustration book'' includes early sketches for the characters of the first game, alongside their respective genres. The genre for [[YOUNG DREAM|UNCLE Jam]]'s song appears as '''HIP HOP''' instead of RAP.
* The ''pop'n music character illustration book'' includes early sketches for the characters of the first game, alongside their respective genres. The genre for [[YOUNG DREAM|UNCLE Jam]]'s song appears as '''HIP HOP''' instead of RAP.
== [[AC pnm 3|pop'n music 3]] ==
* [[Surechigau futari|すれちがう二人]] / [[Hiroshi Takeyasu|aprésmidi]]
** Graphics for this song can be found within the game's data, suggesting it was not planned to be removed. Considering that in this game, all songs from the [[AC pnm|original pop'n music]] are only playable in HYPER mode, there's a possibility すれちがう二人 would have gotten a HYPER chart as well.
== [[CS pnm 5|pop'n music 5 CS]] ==
[[Image:pnm 5 1-3.png|thumb|pop'n music 5 1/3's logo as it appears on the trademark filing.]]
* Trademark filings indicate that the game was originally going to be titled '''pop'n music 5 1/3''', the "1/3" coming from the fact that a third of [[AC pnm 6|pop'n music 6]]'s songlist appears as preview songs [https://twitter.com/kei_conv/status/1625695580122148864].


== [[AC pnm 6|pop'n music 6]] ==
== [[AC pnm 6|pop'n music 6]] ==
* [[AC pnm 2|pop'n music 2]] song [[what i want (EURO MIX)]] was originally going to be revived for the ''Euro Course'' (ユーロコース), making it into the location test version of the game. The final game however, replaces it with [[Bit of Love]], with what i want (EURO MIX) not being featured in the game at all. This change was reverted in the [[CS pnm 6|console version of pop'n music 6]], though.
* [[AC pnm 2|pop'n music 2]] song [[what i want (EURO MIX)]] was originally going to be revived for the ''Euro Course'' (ユーロコース), making it into the location test version of the game. The final game however, replaces it with [[Bit of Love]], with what i want (EURO MIX) not being featured in the game at all. This change was reverted in the [[CS pnm 6|console version of pop'n music 6]], though.
== [[AC pnm 8|pop'n music 8]] ==
* Two other MAMBO A GOGO songs were nearly added to the game: [[Dance the night away]] and [[Gamelan de Couple]]. Sound director [[Jun Wakita|wac]] noted their near inclusions on the song comments for both songs after they were added to the arcade pop'n music series ([[AC pnm 14|14 FEVER!]] and [[AC pnm 15|15 ADVENTURE]] respectively).


== [[CS pnm 8|pop'n music 8 CS]] ==
== [[CS pnm 8|pop'n music 8 CS]] ==
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== [[AC pnm 9|pop'n music 9]] ==
== [[AC pnm 9|pop'n music 9]] ==
* [[the KING]] was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game.
* Various scrapped cafe designs for characters can be found in one of the [https://web.archive.org/web/20150507105214/http://www.konami.jp/bemani/popn/music9/peace/cafe.html pop'n music 9 Peace Pages]. Most notable among them are [[BAMBOO]] and [[the KING]], neither character whom made it to the final version of the game.


== [[CS pnm 10|pop'n music 10 CS]] ==
== [[CS pnm 10|pop'n music 10 CS]] ==
* [[Atsushi Shindo]] songs [[Nanka hen da!|なんか変だ!]] and [[Nervous breakdown ~type zero~|ナーバス ブレークダウン~タイプゼロ~]] were planned to be included in this game, as graphical data for both songs can be found in the data. However, they were likely removed due to the expiration of Atsushi Shindo's contract with KONAMI, as well as his accounts of plagiarism getting publicly known by then.
* [[Atsushi Shindo]] songs [[Nanka hen da!|なんか変だ!]] and [[Nervous breakdown~type zero~|ナーバス ブレークダウン~タイプゼロ~]] were planned to be included in this game, as graphical data for both songs can be found in the data. However, they were likely removed due to the expiration of Atsushi Shindo's contract with KONAMI, as well as his accounts of plagiarism getting publicly known by then.


== [[AC pnm 11|pop'n music 11]] ==
== [[AC pnm 11|pop'n music 11]] ==
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=== Planned URA charts ===
=== Planned URA charts ===
References to 3P palettes for [[Camomile bathroom|risette]], [[birds|SANAE♥chan]], and [[Oedo hanafubuki|S・8・TARO]] can be found on the pop'n music data, named with the same suffix for the 3P palettes used in URA charts. Of these three characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in [http://www.nicovideo.jp/watch/sm8789293 this video].
References to 3P palettes for [[SPICY PIECE|CHARLY]], [[Camomile bathroom|risette]], [[birds|SANAE♥chan]], and [[Oedo hanafubuki|S.8.TARO]] can be found in the pop'n music data, named with the same suffix for the 3P palettes used in URA charts. Of these characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in [http://www.nicovideo.jp/watch/sm8789293 this video].
 
== [[CS pnm 14|pop'n music 14 FEVER! CS]] ==
* [[HARUKA|晴香-HARUKA-]] was originally to have a unique rival character, Karoline&Yangels, as opposed to recycling an older pop'n music character in the final game. The duo were later repurposed for [[UNBOUND MIND]] the following year in [[AC pnm 16|pop'n music 16 PARTY♪]].
** According to pop'n music 16 PARTY♪ sound director [[Kiyoshi Murai|Seiya Murai]], Karoline&Yangels were scrapped as the characters of 晴香-HARUKA- because they didn't fit the tone of the song. [https://web.archive.org/web/20180305220322/http://www.konami.jp/bemani/popn/music16/mc/10/cosmo.html]
 
== [[AC pnm 15|pop'n music 15 ADVENTURE]] ==
* [[Aqua]]'s song comments from [[Jun Wakita|wac]] note that it was nearly cut from the game, due to complications involving [[Toshihiro Mizuno]] and his wife [[Akino Mizuno]]: the former having a dying friend in the hospital, and the latter about to give birth to two daughters. The song was also originally written as a scat song before being reworked into a vocal song as well. [https://web.archive.org/web/20150507184148fw_/http://www.konami.jp/bemani/popn/music15/mc/13/13_02.html]
* [[crimm]] notes in the song comments for [[Mizuumi no kioku|みずうみの記憶]] [https://web.archive.org/web/20160613144319/http://www.konami.jp/bemani/popn/music16/mc/06/mizuumi.html here] that she was supposed to sing in a new song in pop'n music 15 ADVENTURE, but "bad news" came up and she couldn't appear. It's unknown if みずうみの記憶 was supposed to be in pop'n music 15 ADVENTURE, though.
 
== [[AC pnm 16|pop'n music 16 PARTY♪]] ==
* According to sound director [[Jun Wakita|wac]], there was supposed to be a new "party track" song for [[Sanae Shintani|Sana]] to sing in pop'n music 16 PARTY♪. He decided to transplant [[Tambourine beats|タンバリンビーツ]] from the [[Sana-molle Collection]] album instead. The original song concept was scrapped for clashing too much with fellow PARTY♪ song [[LOVE BAZOOKA!|LOVE☆BA☆ZOOKA!]], not fitting the concept of an anniversary track.[https://web.archive.org/web/20160805044637/http://www.konami.jp/bemani/popn/music16/mc/15/party.html]
 
== [[CS pnm BnG|Beat'n Groovy]] ==
* References to downloadable content can be found within the game's data, though the game never had any DLC.
* While the maximum difficulty for any of the game's charts is 3, there are unused graphics for difficulties from 4 to 8.
* A banner for [[Votum stellarum]] can be found within the game's files; complete data for the song can also be found within a prototype of the game dated May 13th, 2008.
* Text references to [[Hell? or Heaven?]], [[HypArcSin(x)]] and [[Raspberry Heart|Raspberry ♥ Heart]] can be found within the game's executable.
 
== [[CS pnm Wii NA|pop'n music (Wii)]] ==
* [[Every Little Step]] / Bobby Brown
* [[MAGICAL VOICE SHOWER]] / [[Ucchies|ウッチーズ]]
* [[Temperature]] / Sean Paul
** Complete data for these three songs, including music and charts, can be found unused within the game's files. The former song would later appear in [[CS pnm Wii EU|pop'n rhythm]], the game's European release.


== [[AC pnm 18|pop'n music 18 せんごく列伝]] ==
== [[AC pnm 18|pop'n music 18 せんごく列伝]] ==
=== EXPERT MODE and planned theme ===
* Graphical data for EXPERT can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[AC pnm 19|TUNE STREET]]. This suggests that EXPERT was dropped early on the game's development, making pop'n music 18 the first game since the debut of courses in [[AC pnm 6|pop'n music 6]] to not have the mode.
Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[AC pnm 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development.
** There is placeholder data for EXPERT MODE courses, which uses [[AC pnm 17|THE MOVIE]]'s courses, further suggesting that the mode was dropped before the final theme was decided.
* [[smooooch|smooooch・∀・]] was supposed to appear [https://web.archive.org/web/20170812202527/http://www.konami.jp/bemani/popn/music19/mc/11/candy.html in the game]. Sound director [[Jun Wakita|wac]] scrapped the idea because he felt the song clashed too much with the game's sengoku period theme. It eventually found its way into the next pop'n music game, TUNE STREET.


There is placeholder data for EXPERT MODE courses, which uses [[AC pnm 17|THE MOVIE]]'s courses, further suggesting that the mode was dropped before the final theme was decided.
== [[AC pnm 19|pop'n music 19 TUNE STREET]] ==
* [[AC jb ripples APPEND|jubeat ripples APPEND]] transplant [[Shounen ripples|少年リップルズ]]'s original genre was going to be '''J-POP NOW!''' according to [https://web.archive.org/web/20180104152658/http://www.konami.jp/bemani/popn/music19/mc/15/ripples.html wac]. He decided against it and went with its final genre '''EMOCTRO''' instead.
* [[MVA]] was supposed to be [https://web.archive.org/web/20170623185338/http://www.konami.jp/bemani/popn/music19/mc/14/score.html 540 BPM originally], but sound director [[Daichi Watanabe|PON]] silently declined [[Toshiyuki Kakuta|L.E.D.]] doing so. The song remained at 270 BPM in the final release.
** Note chart maker/sound director [[Jun Wakita|wac]] also thought of keeping the song at 540 BPM, and even thought of making it ''1080'' BPM. He didn't go through after worry that "no one would play it".
*** He also thought of adding a middle slowdown to 135/67.5 BPM, but decided against it after worry people would complain.


== [[AC pnm SP|pop'n music Sunny Park]] ==
== [[AC pnm Sunny Park|pop'n music Sunny Park]] ==
<gallery class="center">
<gallery class="center">
sunny park rokete.jpg
sunny park rokete.jpg
sunny park rokete 2.jpg
sunny park rokete 2.jpg
</gallery>
</gallery>
* In the Sunny Park location tests, none of the songs had banners. This was eventually reverted in the final release of the game due to players complaining about being used to find songs for its banners.
* In the Sunny Park location tests, none of the songs had banners. This was eventually reverted in the final release of the game due to players complaining about being used to finding songs through their banners.
* Graphics for [[Kumikyoku|組曲『 』]] by →Pia-no-jaC← were present when pop'n music Sunny Park was released, including its banner, background, and a unique portrait for SMOKE. However, its charts and sound data were never available. With the exception of the unique portrait for SMOKE, all references for 組曲『 』 were removed from later builds of the game.
* Graphics for [[Kumikyoku|組曲『 』]] by →Pia-no-jaC← were present when pop'n music Sunny Park was released, including its banner, background, and a unique portrait for SMOKE. However, its charts and sound data were never available. With the exception of the unique portrait for SMOKE, all references for 組曲『 』 were removed from later builds of the game.
* Dummy data for a song involving [[DJ Mass MAD Izm*]] and [[Yoshitaka Nishimura|DJ Yoshitaka]] could briefly be found in the pop'n music Sunny Park data before it was replaced by [[Zirkfied]]. Due to a bug, this dummy song could briefly be played in the Korean release of Sunny Park [https://www.youtube.com/watch?v=rbFH03Z_Pgo].


== [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]] ==
== [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]] ==
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[AC pnm 9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[AC pnm 9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.
** A diner theme would finally be used in the series eight years later with the release of [[AC pnm Jam&Fizz|pop'n music Jam&Fizz]].
* A placeholder image for a new portrait for SHOKO can be found among the pop'n music うさぎと猫と少年の夢 characters. However, given that there are no placeholders for her new animations in the data, it would likely recycle either her [[fragments]] or [[Remember remember|リメンバーリメンバー]] animations.
* A placeholder image for a new portrait for SHOKO can be found among the pop'n music うさぎと猫と少年の夢 characters. However, given that there are no placeholders for her new animations in the data, it would likely recycle either her [[fragments]] or [[Remember remember|リメンバーリメンバー]] animations.
== [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]] ==
* [[Wish]] could be seen in a promotional screenshot [https://twitter.com/wgy_muyu/status/1336255009193742341]. It never appeared in the final game, although its data still remains in the game.
* Rival character JOMANDA has a placeholder portrait for a 解明リドルズ song. No new song featuring that character appears in the final game.
** Similarly, the character [[Mimi]] [[Nyami]] from [[Sekai no hate ni yakusoku no gaika wo|世界の果てに約束の凱歌を]] has a placeholder portrait for a 2P palette, but the character only has one palette in the final game.
* A Ranking (ランキング) section was present in the [http://web.archive.org/web/20220519221522/https://p.eagate.573.jp/game/popn/riddles/ranking/index.html game website since launch date], which was planned to be used for when Score Challenge (スコアチャレンジ) would resume from [[AC pnm peace|pop'n music peace]]. However, as Score challenge was never added back to 解明リドルズ, the Ranking section was removed from the website on October 12th, 2022.
** Furthermore, unused graphical data for Score Challenge can be found in the pop'n music 解明リドルズ data as well.


= REFLEC BEAT =
= REFLEC BEAT =
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* [[Real]] / [[Aya Sakuma|Aya]]
* [[Real]] / [[Aya Sakuma|Aya]]
** Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
** Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
* According to [[Yasuhiro Taguchi|TAG]]'s mond account [https://mond.how/ja/topics/gjob3jq93kkhchk/ixynn21oyw573br], before he decided on his final set of songs for BEMANI MUSIC FOCUS, seven more were up for candidacy: [[B4U]], [[DYNAMITE RAVE]], the original version of [[Hana ranman -Flowers-|華爛漫 -Flowers-]], [[Sweet Rain]], [[Fly Above]], [[Abyss -The Heavens Remix-]], and [[White tornado]].
** He also debated choosing some of his own songs for the event, but decided not to, saying he would pick others' songs than his own (though he did note how "unfair" it was other artists in the event after him did get to put their own songs in the event, most infamously [[Osamu Migitera|Des-ROW]]).
== [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] ==
* Graphical data can be found for two additional minigames that were to be playable during matching: a sequel to REFTIS titled ''REFTIS II パステリアンのざいほう'', and a pizza delivery-themed minigame called ''VOLZZA DE PIZZA''.


= SOUND VOLTEX =
= SOUND VOLTEX =
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== Planned songs ==
== Planned songs ==
* Data for several BEMANI crossovers can be found in the game files, but none of these songs were ever added to the final version of ''ミライダガッキ FutureTomTom Ver.2''. Notably, all of these songs have appeared in the DanceDanceRevolution series (except [[Burning Heat! (Full Option Mix)]], which has [[BURNING HEAT! (3 Option MIX)|a shorter remix]] featured in that series instead), with several being added to the series in [[AC DDR 2014|DanceDanceRevolution (2014)]]. The sound director of the ミライダガッキ FutureTomTom series, [[Yuichi Asami]], would return to becoming the sound director of the DanceDanceRevolution series starting in [[AC DDR 2014|DanceDanceRevolution (2014)]] after ''ミライダガッキ FutureTomTom Ver.2'' ended.
* Data for several BEMANI crossovers can be found in the game files, but none of these songs were ever added to the final version of ''ミライダガッキ FutureTomTom Ver.2''. Notably, all of these songs have appeared in the DanceDanceRevolution series (except [[Burning Heat! (Full Option Mix)]], which has [[BURNING HEAT!(3 Option MIX)|a shorter remix]] featured in that series instead), with several being added to the series in [[AC DDR 2014|DanceDanceRevolution (2014)]]. The sound director of the ミライダガッキ FutureTomTom series, [[Yuichi Asami]], would return to becoming the sound director of the DanceDanceRevolution series starting in [[AC DDR 2014|DanceDanceRevolution (2014)]] after ''ミライダガッキ FutureTomTom Ver.2'' ended.
** [[Baile Le Samba]] / [[Big Idea]]
** [[Baile Le Samba]] / [[Big Idea]]
** [[Burning Heat! (Full Option Mix)]] / [[Tomoyuki Uchida|Mr.T]] with [[Motoaki Furukawa|Motoaki.F]]
** [[Burning Heat! (Full Option Mix)]] / [[Tomoyuki Uchida|Mr.T]] with [[Motoaki Furukawa|Motoaki.F]]
Line 420: Line 331:
** [[Remain]] / [[Jun Wakita|ZERO]]+[[Kosuke Saito|ZIBA]]
** [[Remain]] / [[Jun Wakita|ZERO]]+[[Kosuke Saito|ZIBA]]
** [[SABER WING]] / [[Yasuhiro Taguchi|TAG]]
** [[SABER WING]] / [[Yasuhiro Taguchi|TAG]]
** [[Seasons]] / [[Tomosuke Funaki|TOMOSUKE]] feat. Crystal Paloa
** [[Seasons]] / [[Tomosuke Funaki|TOMOSUKE]] feat. [[Crystal Poloa-Kyte|Crystal Paloa]]
** [[Starlight Fantasia]] / [[Yasuhiro Taguchi|TAG]]
** [[Starlight Fantasia]] / [[Yasuhiro Taguchi|TAG]]
** [[Thank You Merry Christmas]] / [[Sota Fujimori|VE]][[Yoshitaka Nishimura|NUS]]
** [[Thank You Merry Christmas]] / [[Sota Fujimori|VE]][[Yoshitaka Nishimura|NUS]]
** [[Truare!]] / [[Akhuta]]
** [[Truare!]] / [[Akhuta]]
** [[Colorful pastel|からふるぱすてる]] / [[ki ki|ki☆ki]]
** [[Colorful pastel|からふるぱすてる]] / [[kiki|ki☆ki]]
** [[Endorphin|エンドルフィン]] / [[Yuichi Asami|U1 overground]]
** [[Endorphin|エンドルフィン]] / [[Yuichi Asami|U1 overground]]
** [[Ikareru ookina shiroi uma|怒れる大きな白い馬]] / [[Jun Wakita|Morning Blue Dragon]]
** [[Ikareru ookina shiroi uma|怒れる大きな白い馬]] / [[Jun Wakita|Morning Blue Dragon]]
Line 431: Line 342:


= Albums / Contests / Etc. =
= Albums / Contests / Etc. =
== [[BEMANI×東方Project Ultimate MasterPieces]] ==
* According to [[Yasuhiro Taguchi|TAG]] on the [https://p.eagate.573.jp/game/2dx/mobile/top/info/2021/touhou_ultimate_weapon.html BEMANI presents 東方ULTIMATE WEAPON website], he wanted to remix a Touhou song for the ''BEMANI×東方Project Ultimate MasterPieces'' album back in 2015. However, he was far too busy at the time with [[AC DDR 2014|DanceDanceRevolution (2014)]] and [[AC DanEvo|DanceEvolution ARCADE]], among other BEMANI songs, to contribute. TAG would finally do a Touhou remix near six years later on [[BEMANI presents Touhou ULTIMATE WEAPON|BEMANI presents 東方 ULTIMATE WEAPON]] an album of Touhou remixes made for [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]], with the song [[Muishiki no philosophia|無意識のフィロソフィア]].


== [[cyber beatnation 2 -Hi Speed conclusion-]] ==
== [[cyber beatnation 2 -Hi Speed conclusion-]] ==
* [[AC tricoro|beatmania IIDX 20 tricoro]] song [[Re:GENERATION]] was originally written for the album, but didn't appear because it wasn't 180 BPM, nor a remix of a previous BEMANI song.
* [[AC tricoro|beatmania IIDX 20 tricoro]] song [[Re:GENERATION]] was originally written for the album, but didn't appear because it wasn't 180 BPM, nor a remix of a previous BEMANI song.


{{stub}}
== [[SYNTHESIZED]] ==
* According to L.E.D.'s song comments for [[PSYCHE PLANET-GT]] on the [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] website, he had the option of either remixing [[PLASMA]] or Psyche Planet-V for the album; he chose the latter.
** He also mentioned he want to remix [[ANDROMEDA]], but [[Sota Fujimori|Sota]] refused to let him.


[[Category:Other]]
[[Category:Other]]

Latest revision as of 03:29, 14 November 2024

A game sometimes go through a lot of changes before it emerges as a finalized product. Layouts get changed around, songs get moved around to other places, and sometimes the whole interface is scrapped! This page is for listing various concepts, ideas, and BEMANI transplants that KONAMI left out in the process of finalized BEMANI games.

In contrast with the Scrapped Songs and Cancelled Games sections, this page is more for concepts and ideas that were removed from finalized BEMANI projects, as opposed to songs (save BEMANI transplants). Examples of data include:

  • BEMANI transplants that were planned for a game but either were delayed, shuffled around, or just plain never were put it at all (for an example of the latter, masquerade being planned for beatmania IIDX 20 tricoro). Note that to qualify for this page, the song must have already been in a released BEMANI game beforehand.
  • Delayed releases (such as Asaki's second album 天庭, which was delayed two years due to him being sick).
  • pop'n music games that had characters scrapped (i.e. the KING's removal from pop'n music 9).
  • Various contests that never came through.

This page is under HEAVY construction. If you're going to add any information here, please post proof on the Talk Page first.

beatmania

beatmania

  • According to Kiyoshi Mizuki on the beatmania press mix book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
  • The January 1998 issue of the MyCom BASIC Magazine (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
    • beatmania is referred by its working title, DJ BEATS.
    • Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
    • The judgment line is absent.
    • Only one GROOVE GAUGE (named GROOVE LEVEL) is used, even if two players are present.
    • An audio visualizer graphic is shown below the GROOVE LEVEL gauge.
  • beatmania was first unveiled to the public at the AM Show 1997 event. While it retained the GROOVE LEVEL gauge and audio visualizer from the above-mentioned screenshot, the notes were changed to the same shape as the final version's ones, although a bit thicker.

beatmania 2ndMIX

  • The April 1998 issue of the Famitsu magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.

beatmania APPEND 3rdMIX

beatmania 5thMIX -Time to get down-

beatmania ClubMIX

  • A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [3].

beatmania featuring DREAMS COME TRUE

  • A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game at all). The BEMANI DJ-MAIN board would not be discontinued until the release of beatmania THE FINAL two years later [4].

beatmania THE FINAL

  • According to composer Naoki Maeda, birdman was supposed to be a collaboration between him and SLAKE, which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead.

beatmania IIDX

beatmania IIDX

  • The March 15th, 1999 issue of Gamest shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent.
    • Another screenshot shows a different song selection screen, with different fonts and without song titles.
    • The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively.

beatmania IIDX 2nd style

  • Shake was nearly cut from beatmania IIDX 2nd style, as sound director dj TAKA was upset by the death of double member Sachiko, who died months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.

beatmania IIDX 4th style/5th style

  • According to dj TAKA, ABSOLUTE was originally titled Special Thanks, but both VJ GYO and GOLI thought it was "lame", and rejected it. [5]
  • According to Ryu☆, he submitted sakura storm for a second Musicianship Trial, similar to how his song starmine won the first contest. The second contest was cancelled, and the beatmania IIDX staff wouldn't announce winners for a second one for two more years in beatmania IIDX 9th style, when vocalist flare and musician Sho Maruyama won. (Coinidentally, Ryu☆ and fellow first Musicianship Trial winner kors k returned to IIDX in 9th style as well.)

beatmania IIDX 8th style

beatmania IIDX 16 EMPRESS + PREMIUM BEST

beatmania IIDX 18 Resort Anthem

  • Daily result screens for each day of the week were planned to be included in the game, each containing a female DJ or two. In order from Sunday through Saturday, the seven would have been Celica (though labeled as "Sanday") & Erika, Sakura, Nyah, Tsugaru, Xiatian, Ameto & Hihumi, and Iroha & Lilith. Sunday also contains an alternate background from EMPRESS + PREMIUM BEST with Celica as well under "Sunday". These pictures can be seen here.

beatmania IIDX 19 Lincle

  • Complete data for Vienna, including an audio preview, can be found unused in the Lincle HDD, suggesting it was intended to be revived in Lincle Kingdom.

beatmania IIDX 20 tricoro

  • Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD.
  • Keysounds and preview audio for the pop'n music song Masquerade exist in tricoro, with its own ID number of 20026 and the SIRIUS HOUSE generic video assigned to it. But it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in any of the following IIDX games. This might be attributed to its composers, NAOKI and jun, both leaving KONAMI in early 2013.
  • The beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2 album was never released; the remaining tricoro originals were instead moved to the second disc of the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK album.
  • Placeholder overlays for POINT ZERO can be found in the tricoro HDD. As the dummy images used as placeholders only show numbers, it is currently unknown if POINT ZERO's jacket in jubeat saucer was based on the scrapped overlays for the song.
  • MARIA (I believe... )'s unique DanceDanceRevolution EXTREME2 video can be found unused in the tricoro HDD.
    • However, unlike fellow beatmania IIDX song Make A Difference in the same game, which got an extension to its video for its original beatmania IIDX length, MARIA (I believe... )'s video was the same cut as its DanceDanceRevolution counterpart, suggesting that plans fell through to extend it.

beatmania IIDX 21 SPADA

Spada†leggendaria was supposed to have an eighth song. A result banner showing the Spada†leggendaria chamber alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. It is assumed that the unused artist alias would refer to the legendary sword Excalibur, which is noticeably absent among the sword name theming of SPADA. It was likely to be the ONE MORE EXTRA STAGE, as unused image text for one can be found in the SPADA HDD.

beatmania IIDX 22 PENDUAL

Chrono Chaser

Chrono Chaser was going to have a more regular cycle, as Say YEEEAHH and Reflux, made available late in June 2015, could be found in the HDD as early as November 2014. Negative reception of Chrono Chaser's extremely vague unlock system likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back to having secret extra stage events like LIMIT BURST and Spada†leggendaria.

Unfinished overlays

  • Despair of ELFERIA's boss overlays data contained unused sprites for a second form; they look identical to the last form of 煉獄のエルフェリア's boss, except colored differently.
  • 共鳴遊戯の華's LIMIT BREAK boss attack sequence was going to feature every joker villain, as images showing their names were found in the overlays data. The data also contained an unfinished sketch image of Lopica (共鳴遊戯の華's main boss character).

beatmania IIDX 23 copula

Mystery Line

Mystery Line's medal list in the files contains additional, unobtainable medal entries that had the same unlock requirements (unlock three Mystery Line charts) for up to nine more songs, suggesting the event was supposed to be longer.

beatmania IIDX 27 HEROIC VERSE

Double BEGINNER

  • Text related to Double BEGINNER can be found in the game data. However, this difficulty has never been available in an arcade title, and only a handful of songs have had Double BEGINNER charts in CS titles.

Fire Beat

  • Full data for Fire Beat exists inside the game, including charts, keysounds, a generic video assigned to it, and a listing inside the game's music ID database. It is speculated that the song was intended to be added alongside an event challenging players to beat top-ranker DOLCE.'s scores on the song; the event was held using beatmania IIDX ULTIMATE MOBILE instead. The song was later available for play on beatmania IIDX 28 BISTROVER.

SHADOW REBELLION.VI and VII

SHADOW REBELLION.VII's unused result screen, which depicts Shizuku Yamashina (イリィガル・ベイス・メディスン's character) in place of the sixth SHADOW REBELLION.
  • SHADOW REBELLION is the EXTRA STAGE system of beatmania IIDX 27 HEROIC VERSE. It was originally planned to have eight parts, but it was later modified to have seven instead. After resuming the event in June with STOIC HYPOTHESIS, the next part was originally set to be イリィガル・ベイス・メディスン. This song was mistakenly revealed on the game's official website for a short period of time in July 2020, which was when it was scrapped and replaced instead by the seventh SHADOW REBELLION song, 魅惑のYUMMYスイーツ. The reason for this change is unknown.
    • This is evidenced by the unused results screen for SHADOW REBELLION.VII, which shows the Pastel-kun Q-pro from 魅惑のYUMMYスイーツ in front and the six other SHADOW REBELLION Q-pros behind it, including Shizuku Yamashina (who was the character for イリィガル・ベイス・メディスン).
    • The modification date for the results screen of SHADOW REBELLION.VII is much earlier (July 2020) than those of VI (August 2020) and FINAL (October 2020), implying that the plans were changed around July 2020.
    • Dummied out data for イリィガル・ベイス・メディスン's Shizuku Yamashina Q-pro parts can be found in the game.

beatmania IIDX 28 BISTROVER

beatmania IIDX 30 RESIDENT

  • According to Yuta Imai, ONE AND ONLY's original name was IIDX, hence the soundbites of "IIDX" throughout the song. [6] He had to change the name of the song as it was already used for a song.

BeatStream

BeatStream

An early BeatStream song selection screen.

BeatStream アニムトライヴ

  • 恋する☆宇宙戦争っ!! / Prim
    • 恋する☆宇宙戦争っ!! received a NIGHTMARE chart during the location test of BeatStream アニムトライヴ, when it was still known as BeatStream2. This chart never appeared in the final release of BeatStream アニムトライヴ.

DanceDanceRevolution

Due to the sheer size of this section, it has been moved to its own page.

Dance Maniax

Dance Maniax

  • Files found in the game's database reveal early concept art of the game's songwheel interface with the song titles displayed in a circular wheel and different artwork appeared for each of the songs.

Dance Maniax 2ndMIX

  • VIRTUAL MIND's original title was The Matrix, after one of the first lines in the song. KONAMI forced Thomas Howard to choose a different name for the song, since the 1999 movie The Matrix was being advertised by the time he wrote the lyrics to said song [9]. He wrote down a long list of alternative titles; VIRTUAL MIND ended up being chosen.

DANCERUSH STARDOM

  • EZ DO DANCE / TRF
    • Data for the original version of EZ DO DANCE can be found in DANCERUSH STARDOM.

GuitarFreaks & DrumMania / GITADORA

GUITARFREAKS

  • The background animations of LUCKY? STAFF contain the screenshots of the title and result screens of RIFF & GIG, which was the prototype of GUITARFREAKS. The GUITARFREAKS 6thMIX & drummania 5thMIX website also features a page with a gameplay screenshot of said prototype.
  • Based on unused graphics and audio data found in the game, it seems the EXTREME difficulty was going to debut in this game. It was later added to GUITARFREAKS 2ndMIX.

drummania

  • Prerelease material for the game show that the cabinet had some minor differences, most notably that the hi-hat and cymbal were colored red instead of blue, while the right tom was blue instead of red [10].

GUITARFREAKS 3rdMIX

  • DOUBLE ORBIT / 泉 陸奥彦
    • BGM data for this song can be found in GUITARFREAKS 3rdMIX. While the song never appeared in the GuitarFreaks series, it is playable in both Riff Riff medleys, which contain the song.

GUITARFREAKS 7thMIX & drummania 6thMIX

GUITARFREAKS 8thMIX & drummania 7thMIX

GuitarFreaks & DrumMania MASTERPIECE SILVER

  • Graphical data for the licensed song ボーイフレンド can be found within the game's files, suggesting it was going to make its CS debut in the game.
    • Graphics and code for a scrapped course, labeled as 00s', can also be found in the game data, which would have used this song.

GuitarFreaks V8 & DrumMania V8

  • Lepton / TIME CAPSULE Lab.
    • Lepton, a song from GuitarFreaksXG2 & DrumManiaXG2 Groove to Live, has complete charts that are made for the classic series of GuitarFreaks & DrumMania. This may have indicated a potential appearance in GuitarFreaks V8 & DrumMania V8 with all new songs with CLASSIC MODE charts being playable there. However, Lepton's classic series charts remain in the XG2 data yet are not found in the GuitarFreaks V8 & DrumMania V8 data.

GuitarFreaksXG3 & DrumManiaXG3

GITADORA EXCHAIN

jubeat

jubeat prop

KEYBOARDMANIA

MÚSECA

MÚSECA 1+1/2

ParaParaParadise

ParaParaParadise 1st MIX Plus

pop'n music

pop'n music

UNCLE Jam's sketch.
  • pop'n music was first unveiled at the AM Show 1998, where it showed some differences compared with the final release of the game:
    • pop-kuns were rectangle-shaped.
    • The red judgment line at the bottom of the screen was absent.
    • UNCLE Jam's name was capitalized as UNCLE JAM.
  • The pop'n music character illustration book includes early sketches for the characters of the first game, alongside their respective genres. The genre for UNCLE Jam's song appears as HIP HOP instead of RAP.

pop'n music 3

  • すれちがう二人 / aprésmidi
    • Graphics for this song can be found within the game's data, suggesting it was not planned to be removed. Considering that in this game, all songs from the original pop'n music are only playable in HYPER mode, there's a possibility すれちがう二人 would have gotten a HYPER chart as well.

pop'n music 5 CS

pop'n music 5 1/3's logo as it appears on the trademark filing.
  • Trademark filings indicate that the game was originally going to be titled pop'n music 5 1/3, the "1/3" coming from the fact that a third of pop'n music 6's songlist appears as preview songs [11].

pop'n music 6

pop'n music 8

pop'n music 8 CS

  • Licensed songs THUNDER BIRDS and みなしごハッチ were planned to be included in this game, as graphical data for their respective rival characters can be found in the data.

pop'n music 9

  • Various scrapped cafe designs for characters can be found in one of the pop'n music 9 Peace Pages. Most notable among them are BAMBOO and the KING, neither character whom made it to the final version of the game.

pop'n music 10 CS

pop'n music 11

Line Times' EX chart

Line Times, a pop'n music 8 CS song, first appeared in arcades in pop'n music 11. However, its EX chart from the console releases was not playable in arcades, despite its data existing in the hard drive for every arcade game since its debut. No official reason for its absence was given by the staff, save for a vague "In the world, there are lots of mysterious things" [12].

Line Times' EX chart would finally appear in pop'n music peace as an unlockable chart.

Planned URA charts

References to 3P palettes for CHARLY, risette, SANAE♥chan, and S.8.TARO can be found in the pop'n music data, named with the same suffix for the 3P palettes used in URA charts. Of these characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in this video.

pop'n music 14 FEVER! CS

  • 晴香-HARUKA- was originally to have a unique rival character, Karoline&Yangels, as opposed to recycling an older pop'n music character in the final game. The duo were later repurposed for UNBOUND MIND the following year in pop'n music 16 PARTY♪.
    • According to pop'n music 16 PARTY♪ sound director Seiya Murai, Karoline&Yangels were scrapped as the characters of 晴香-HARUKA- because they didn't fit the tone of the song. [13]

pop'n music 15 ADVENTURE

  • Aqua's song comments from wac note that it was nearly cut from the game, due to complications involving Toshihiro Mizuno and his wife Akino Mizuno: the former having a dying friend in the hospital, and the latter about to give birth to two daughters. The song was also originally written as a scat song before being reworked into a vocal song as well. [14]
  • crimm notes in the song comments for みずうみの記憶 here that she was supposed to sing in a new song in pop'n music 15 ADVENTURE, but "bad news" came up and she couldn't appear. It's unknown if みずうみの記憶 was supposed to be in pop'n music 15 ADVENTURE, though.

pop'n music 16 PARTY♪

  • According to sound director wac, there was supposed to be a new "party track" song for Sana to sing in pop'n music 16 PARTY♪. He decided to transplant タンバリンビーツ from the Sana-molle Collection album instead. The original song concept was scrapped for clashing too much with fellow PARTY♪ song LOVE☆BA☆ZOOKA!, not fitting the concept of an anniversary track.[15]

Beat'n Groovy

  • References to downloadable content can be found within the game's data, though the game never had any DLC.
  • While the maximum difficulty for any of the game's charts is 3, there are unused graphics for difficulties from 4 to 8.
  • A banner for Votum stellarum can be found within the game's files; complete data for the song can also be found within a prototype of the game dated May 13th, 2008.
  • Text references to Hell? or Heaven?, HypArcSin(x) and Raspberry ♥ Heart can be found within the game's executable.

pop'n music (Wii)

pop'n music 18 せんごく列伝

  • Graphical data for EXPERT can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike TUNE STREET. This suggests that EXPERT was dropped early on the game's development, making pop'n music 18 the first game since the debut of courses in pop'n music 6 to not have the mode.
    • There is placeholder data for EXPERT MODE courses, which uses THE MOVIE's courses, further suggesting that the mode was dropped before the final theme was decided.
  • smooooch・∀・ was supposed to appear in the game. Sound director wac scrapped the idea because he felt the song clashed too much with the game's sengoku period theme. It eventually found its way into the next pop'n music game, TUNE STREET.

pop'n music 19 TUNE STREET

  • jubeat ripples APPEND transplant 少年リップルズ's original genre was going to be J-POP NOW! according to wac. He decided against it and went with its final genre EMOCTRO instead.
  • MVA was supposed to be 540 BPM originally, but sound director PON silently declined L.E.D. doing so. The song remained at 270 BPM in the final release.
    • Note chart maker/sound director wac also thought of keeping the song at 540 BPM, and even thought of making it 1080 BPM. He didn't go through after worry that "no one would play it".
      • He also thought of adding a middle slowdown to 135/67.5 BPM, but decided against it after worry people would complain.

pop'n music Sunny Park

  • In the Sunny Park location tests, none of the songs had banners. This was eventually reverted in the final release of the game due to players complaining about being used to finding songs through their banners.
  • Graphics for 組曲『 』 by →Pia-no-jaC← were present when pop'n music Sunny Park was released, including its banner, background, and a unique portrait for SMOKE. However, its charts and sound data were never available. With the exception of the unique portrait for SMOKE, all references for 組曲『 』 were removed from later builds of the game.
  • Dummy data for a song involving DJ Mass MAD Izm* and DJ Yoshitaka could briefly be found in the pop'n music Sunny Park data before it was replaced by Zirkfied. Due to a bug, this dummy song could briefly be played in the Korean release of Sunny Park [16].

pop'n music うさぎと猫と少年の夢

  • According to the second page of this うさぎと猫と少年の夢 article, the game was originally going to have a diner theme, not unlike pop'n music 9's café one, before the staff went with a steampunk layout.
    • A diner theme would finally be used in the series eight years later with the release of pop'n music Jam&Fizz.
  • A placeholder image for a new portrait for SHOKO can be found among the pop'n music うさぎと猫と少年の夢 characters. However, given that there are no placeholders for her new animations in the data, it would likely recycle either her fragments or リメンバーリメンバー animations.

pop'n music 解明リドルズ

  • Wish could be seen in a promotional screenshot [17]. It never appeared in the final game, although its data still remains in the game.
  • Rival character JOMANDA has a placeholder portrait for a 解明リドルズ song. No new song featuring that character appears in the final game.
  • A Ranking (ランキング) section was present in the game website since launch date, which was planned to be used for when Score Challenge (スコアチャレンジ) would resume from pop'n music peace. However, as Score challenge was never added back to 解明リドルズ, the Ranking section was removed from the website on October 12th, 2022.
    • Furthermore, unused graphical data for Score Challenge can be found in the pop'n music 解明リドルズ data as well.

REFLEC BEAT

REFLEC BEAT groovin'!! Upper

  • Real / Aya
    • Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for 男々道, indicating it was supposed to appear as part of the 8th Set (PHQUASE's SELECTION) of the BEMANI MUSIC FOCUS unlocking system, but was replaced.
  • According to TAG's mond account [18], before he decided on his final set of songs for BEMANI MUSIC FOCUS, seven more were up for candidacy: B4U, DYNAMITE RAVE, the original version of 華爛漫 -Flowers-, Sweet Rain, Fly Above, Abyss -The Heavens Remix-, and White tornado.
    • He also debated choosing some of his own songs for the event, but decided not to, saying he would pick others' songs than his own (though he did note how "unfair" it was other artists in the event after him did get to put their own songs in the event, most infamously Des-ROW).

REFLEC BEAT VOLZZA

  • Graphical data can be found for two additional minigames that were to be playable during matching: a sequel to REFTIS titled REFTIS II パステリアンのざいほう, and a pizza delivery-themed minigame called VOLZZA DE PIZZA.

SOUND VOLTEX

SOUND VOLTEX BOOTH

  • Graphics for an early gameplay interface can be found in the game's files. What is interesting to notice is a graphic featuring a controller layout that is completely different from the final, with one effect and three volume knobs, one fader and one button on each side, and a turntable on the middle, can also be found.

SOUND VOLTEX III GRAVITY WARS

DJ YOSHITAKA Song Remix Contest

On October 19th, 2016, it was announced that a remix contest involving songs composed by Yoshitaka Nishimura was planned to be held. [19] The event never ended up happening in SOUND VOLTEX IV HEAVENLY HAVEN.

ミライダガッキ FutureTomTom

Planned songs

Albums / Contests / Etc.

BEMANI×東方Project Ultimate MasterPieces

cyber beatnation 2 -Hi Speed conclusion-

SYNTHESIZED